Jump to content

dunehunter

Members
  • Posts

    2724
  • Joined

  • Last visited

Everything posted by dunehunter

  1. Currently in RTWP, dual wielding has similar DPS with 2h on auto attacks. On Full Attack abilities, if your damage additive bonus is larger than around 80%, dw is better, otherwise 2h is better. So with legendary weapon + high might, dw is always better than 2h. I guess the changes in TB makes this worse, so you are correct, DW >> 2H in TB.
  2. The Magran's Challenge on wiki says: The game cannot be paused. The game time cannot be slowed. So I guess u cannot use slow mode?
  3. A SC monk can solo all mega bosses in a no god challenges playthrough. Now you just need to 1. Do every battle without pause; 2. Keep vela safe with withdraw scroll. It takes a lot more practice and bit of luck to make it, but doable imo.
  4. Abydon’s and woedica’s challenge makes monk the most suitable candidate to me. U don’t need to worry about weapon degrade because u use fist, and you have infinite resources. I can’t imagine any lower tier classes be able to complete the ultimate honestly. Only monk, chanter, tactician and bloodmage seems to be possible to do this.
  5. It gets unfair hate because it's unfairly bad, that's all. It's a single target lvl2/lvl1 affliction spell which most boss will resist, and works not effectively against minions since it's single target spell. The only shining point is it applies body Affliction + target Will defense, which is pretty unique (most abilities/spells that apply body affliction targets Fortitude)
  6. Oh ok, hmm but do u need to beat all megabosses in the ultimate run? If not it makes no sense to kill them because it makes guardian tougher.
  7. Easier after killing the megabosses imo. Each alive mega boss gives the guardian one stack of buff. Btw does the new buff make it very hard to beat the guardian? The guardian seems to be weak enough even with the new buffs. It has super low original deflection (like around 80), even if it gets +36 deflection it's still not high enough to resist builds that can interrupt.
  8. I'm also surprised that this is not addressed. This is a bug that makes the whole subclass unplayable imo, and based on Phenomenum's comment it is one button fix, i mean why not add it to the patch if it is so easy to fix.
  9. We can always have a Round 2 poll To bad I didn’t participate in the first poll Was afk at that moment.
  10. SC fighters and SC paladins are plainly bad imo. Unless u abuse chanter/summon + paladin to get infinite resources. Just because their high level abilities are not very attractive. They are more suitable for multiclassing
  11. Ah thanks, so I missed that from here https://pillarsofeternity.gamepedia.com/List_of_soulbound_items_(Deadfire)
  12. As topic, it seems rangers only access to Blightheart, and all any class soulbound items. I'm surprised they didn't get anything from 3 DLCs.(or am I missing anything?)
  13. Lock bosses with summons is more than an AI things to me. Starting Concentration - there is a phrase that totally remove any concentration, so even if u have 100 stacks at beginning of combat, it won't work. Regenerating Concentration - this is a good idea.
  14. I think boss should not be interruptible, otherwise you can stun lock it with interruptions. One example is the Alpine Dragon in PoE 1, it is not immune to prone so I just prone it to death, which is bit boring. The resolve thing I agree, I don't think the designer really understand how resolve works, such high Resolve means no way to extend your debuff duration (because of double inversion). The only thing that bothers me is overfloated hpmax for these mega bosses. 16825 hp is way too much for any resources limited classes. Only monk and chanter can be effective against these, even then it is very tedious and boring, the combat should be intensive, not of repetitive actions. Remember how much hp the dragon bosses in PoE 1 have? 1k at most! If we want some WoW dungeon experience we can go play WoW, but this is a single player rpg and we shouldn't be treated like we are playing MMORPG thanks!
  15. Forget you are on turn-based mode, sorry i have no insight on that mode, always play in RTWP An my conclusion is only valid if u can fully penetrate as I said.
  16. Interesting, if the resolve really uses double inversion formula, that means no matter how high your INT is, as long as enemy has high Resolve, u cannot land debuff that has reasonable duration. Because even if u have 35 INT, the duration would be 1 / (1 - (1 + 125% - 400%)) = 36.4% of original duration... Edit: Verified with my save and man.... this system is tedious... If target has 35 Resolve, with 10 INT your debuff has 25% of its original duration, with 30 INT, its 33% of original duration, 35 INT = 36.4% of original duration! This makes INT really sucks in front of high resolve enemies.
  17. Battle axe is definitely the most powerful weapon type as long as u can fully penetrate. Specially dual axe because of bleeding cut. Imagine if u attack right after each DoT tick, you double the total DoT damage, if u can do full attack right after each DoT, you triple the total DoT sum. Because every time u hit, a tick triggered at 0 sec. So normally it’s DoT, 3 sec, DoT, 3 sec, DoT. Now it’s DoTx3, 3s, DoTx3, 3s if u are able to full attack every 3 sec. Not to mention both Magran’s Favor and Slayer’s Claw has an AoE on kill effect which makes them good for killing multiple enemies too. Honestly Chromostaff is not even close to 1/3 damage output of dual axe.
  18. How does INT and Resolve affect duration? Do they add or multiple with each other? Lets say u have 30 INT and enemy has 35 Resolve, how long will a 60 second debuff lasts then? Is it 60 * (1+5%*20) * (1-3%*25) = 30s, or 60 * (1+5%*20-3%*25) =75s? Which one is correct formula?
  19. An easy fix would make Confounding Strike starting with -10 deflection penalty and extra -2 with each hit. Everyone will be happy now
  20. Can these fixes be installed separately? Because in the poll there are some polls of 90% - yes to fix and some are like 60% - yes to fix & 40% - don't care/want. So each might have their own preference. For example that backstab change, some players might like the original plus some extra enhance, while others might prefer the new raw damage change.
  21. Yeah Fire, like Pierce, is the worst type in the game. Tho u get many gears +PL to fire abilities, I guess that's an compensate. Based on MaxQuest's google sheet, there is 37 enemy types that are immune to Burn damage... more than the rest 3 types in total (17 immune to Freeze, 9 Shock, 8 Corrode)....
  22. Actually I tested that the missile of Arcane Bolts is not scaled with your PL, so it is always 3 projections. So Elemental Bolts is better yeah. Quick math here: Let's use average damage here so Arbalest has base damage of 21 (17~25), assume your additive damage bonus is x, Elemental Bolts gives 12% lash, so you get extra 21 * x * 0.12 = 2.52x. Minoletta's Minor Missiles has base damage of 5 (4~6), and it use your weapon damage bonus instead of scaling with PL, so 3 projection, 15% chance to trigger and your math expectation is 5 * 3 * x * 0.15 = 2.25x. So 2.52x VS 2.25x, Elemental Bolts is usually better unless enemy has immune to some of its elemental lash. Edit: and People says since you seldomly attack with the weapon so 15% to proc missile is less attractive, that is totally wrong, because there is nothing to do with HOW FREQUENTLY you use the weapon, for the long term playthrough only mathematical expectation matters. Elemental Bolts better is just because after calculation it has higher DPS, and that's it, nothing to do with how frequently u attack. And I can think only one case that Arcane Bolt is better, that is if u cast Combusting Wounds on enemies and the extra missiles can help u proc CW.
  23. I think it doesn’t even matter... since u will be casting instead of auto attack most of time. But since OP wants to pick one upgrade, Arcane Bolts is better on DPS side because wizard has low base damage and Arcane Bolts gives a flat damage bonus instead of percentage bonus (lash damage is based on your base weapon damage and thus better for classes like rogue). But for a ranged wizard, isn’t Blightheart better because 1) reload can be canceled at anytime so u can shot and cast immediately; 2) I remember reading in wiki the 10% lash from Blightheart affects spells.
×
×
  • Create New...