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Everything posted by dunehunter
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Yeah you are right it's 12.5% less health. But to be noted you need to keep Con Affliction on target when u dealing damage. Otherwise it's fake health reduction as we talked in that Con affliction thread. I wouldn't rely on that on big boss since it's usually hard to land Con Affliction on them (except FF I guess since u can spam forbidden fist), but it's a nice extra bonus
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If enemy has only 10 Con then Con affliction will reduce health by 25%, but if they have very high Con, the reduction is much less. Let's say a boss has a base of 1000 hp, 30 Con, so final hp = 1000 x (1 + 20 x 5%) = 2000. Under Con affliction, affected hp = 1000 x (1 + 15 x 5%) = 1750, so 2000/1750 - 100% that's like 14% health off.
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I nominate Helwalker/Ascendant. For resonance to work, you still have to hit multiple times. Whereas with disintegrate all you have to do is hit a couple of times and the boss is dead. Like I said in my thread, boss in deadfire usually has very high defense, specially fortitude, for disintegrate to work on boss u need very special setup, like Morningstar modal and very high accuracy. even if u finally land one on boss, the total damage would be around 200 (because u usually will only graze on target), which if I remember correctly, don’t stack with itself, u can only expend it’s duration. not as efficient as resonant touch imo.
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Well that’s just an Opener, u can still switch to axe/dagger after right Edit: I forget to mention Skullcrusher, as it can cause injury on enemy with empowered ability = chance to reduce 15% max health. With Final Sacrifice u only need to do damage equal to 60% of boss’ hp to kill them. So you can go Lover's Kiss + Skullcrusher + empowered Gouging + injury for opener, then switch to Magran's Favor + Marux Amanth after and finish near death boss with final sacrifice.
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@MaxQuest I tested Bleeding Cut and I do think the DoT damage is reduced by underpenetration. I consoled an ukaizo guardian for test and the bleeding cut DoT shows like 1 or 0 per tick.it's only 10% damage per tick, which means you'd need to do at least 20 base damage to see more than 1 per tick (but decimals are retained so you might see more every once and a while based on rounding). what was your pre-PEN damage? edit - I assumed bleeding cut was post-PEN damage based on some early stuff, but I haven't used it a lot, and MaxQuest tends to be right about these things (though not always ), so just probing for more details Well I’m testing with a lvl 20 rogue so no doubt he has more than 20 base damage
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Resonant Touch is good because it lets you not worry about enemy’s AR and deflection, as long as your attack not miss, it’s always 15+ raw damage bonus per hit. And blunderbuss makes it really OP since u hit 4 times per attack, that’s means 60~80+ damage bonus per hit regardless enemy defense stats. Not any abilities come close to such high damage bonus, not even deep wounds + deathblow since the extra damage from these passives heavily relies on enemy AR and deflection. So yeah SC monk is the No.1 boss killer class imo, I wanna nominate SC rogue as they can do potentially high damage to big mobs too, not as strong as blunderbuss monk but close. Open fight with lover’s kiss dagger + stealth and Gouging Strike you can apply constant DoT to enemy until combat ends, they can also use the soulbound dagger to instantly kill enemy with less than 25% health, you can even combine the DoT with brand enemy from paladin to make it even stronger.
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Dorudugan in turn-based mode
dunehunter replied to Cherudek's topic in Beta Feedback for Turn-Based Mode
Don’t think they are able to balance every mob for turn based mod, but the turn blade + disengage is available in real time mode too, not sure if it’s as abusive as u described in turn based mod tho. -
I see a lot of chaotic rebalance and additions. And i see no current Poll suggestions, that was fixed in this mod. Show me the one. Like rebalancing godlike passives, making monk turning wheel work with ranged attacks, buff ExaltedFocus and etc? I mean the mod is packaged in bundle so u can install them separately.
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https://www.nexusmods.com/pillarsofeternity2/mods/72?tab=files, this mod seems be to fix lots of suggestions in the poll, for anyone wanna try, not sure if it can be used with v4.1 tho.
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I'm pretty sure that it's something close to base damage, because even if I backstab with my rogue, the DoT tick amount is similar to his normal attack, but just not sure if any damage bonus will increase DoT damage. Yeah, that's my another question, what if your attack is underpenetrated, does your DoT decreased as well?
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Thanks MaxQuest, from your list of abilities, Bleeding Cuts seems to be super strong, even stronger than Deep wounds as it last much longer. Btw 10% of 'dealt weapon damage', does this only include base weapon damage without any damage modifiers (or maybe part of damage bonus that include might bonus and weapon enchantment bonus)? Wounding shot is really meh as it is even weaker than rogue passive ability, an active ability that is worse than passive ability.
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This is a great thread, hopefully the devs can check this and take it as part of their next patch. Maybe too late to join the party but here's my two cents: For Rogue, i hope they can make backstab & assassin more useful in late game and less strong in early game, maybe better scale on it's damage bonus because now it's really strong in early game but really meh later when enemy has increased health. For Monk, maybe the more priority thing to fix is synergy between Resonant Touch & Blunderbuss? Because for me, soloing a mega boss within less time than a whole party can is ridiculous. For Wizard, I just hope they can buff Confused affliction related spells like Confusion, maybe give these spell an 2nd effect to make them match what they were in Pillars 1.
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Hey guys, just trying to figure out how DoT damages functions now in V4.1, for example the 20% damage as raw for Deep Wounds, is it 20% of the total damage u deals per blow, or does it only include basic damage from weapon (so 18~24 for gsword and 20% x 24 = 4.8 per tick)? Thanks! Edit: also I remember from my old test, some abilities with DoT will stack with itself while others only extend it's duration, for example Rogue ability Deep Wounds will stack while wound enchantment from weapons only extend duration with multiple attacks.
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The sweet thing about Constitution Affliction is it reduces enemies's max health when u damage them, and when the affliction expired, u actually deal more damage then u expected. For example, if your enemy has 100 HP and 10 Constitution, you did 20 damage and cause Constitution Affliction, then affliction expired, enemy's left HP = (100 x (1 - 5*0.03) - 20) / (1 - 5*0.03) = 76, so we found that u actually did 4 extra damage than u really did. If u are confused by the math, the 5*3% is the impact of con affliction on enemy health.
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Assassinate is an additive damage bonus, it means it is super strong in early 1~5 level of the game, but the effect drops dramatically when enemies have higher health and you have get higher damage bonus from gears and abilities(since the 150% bonus is calculated additively). To make things worse, the introduction of mega boss makes assassin almost useless against these boss with thousands of hp.
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I’m glad u made it Any way I think neither a AR tank nor deflection tank can do enough damage to kill dordugan... Or maybe if I can find a way to place affliction steadily on dordugan, I can try a steel garrote/streetfighter build that based on life stealing. Currently I cannot find a way to put affliction on it so cannot trigger the life stealing from garrote. I tried griffin blade but the dazed on crit has a hidden fort check so it doesn’t work.
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You were in my highest deflection post when I recommended Nalpazca/Blood mage as the closest. The problem is his cleave. You will need at least 240 Deflection for that to reliably miss you. It's pretty easy to reach 230 deflection without 1.pet, 2. food, 3. rest bonus as screenshot below(also my character is a no MC so deep faith is not maxed), so I assume it's really easy to reach 240 Deflection. All u need to do is casting Arcane Veil -> Blood sacrifice -> Arcane Veil -> Blood sacrifice and so on. Animancer's Enegry Blade is the best weapon for the build because it ignores AR.