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dunehunter

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Everything posted by dunehunter

  1. Problem with Gipson is it’s vulnerable to pierce type, which is the most common damage type in game.
  2. Mind explain why Sun & Moon is the best weapon for SA? Does SA triggered twice with it?
  3. The problem with Self Mending is, it's proc on bloodied, and gone when >50% hp, so if u go bloodied and instantly healed, the self mending buff is off, and it's not unlimited, it's twice per encounter. So unless u are able to stay alive at bloodied without healing or dying, it's not so good.
  4. I know start from PoE 1, dual wielding FoD get double heals from white flame, but with the unbalanced weapon style currently, can we expect heals from different weapon style to be more consistent?
  5. I think we are talking about BDD + Salvation of Time? BDD itself is not so OP because the short duration. Also we are talking about X + Salvation + Brilliant combo aren't we? You can swap that x with any of BDD, Unbending or whatever hard healing, that will make anybody immortal.
  6. yeah, i just say there's no special synergy between WotEP and swift flury/heartbeat druming. But for that Pollaxe that hit 3 target, all 3 attacks can trigger extra hits i think.
  7. Haven't changed, so I used that tool (very nice tool thanks to @MaxQuest), the pet -% recovery time worth around 7 DEX/heavy, 5 DEX/medium and 4 DEX/light, imo it's far better than other pets which gives +1 STATS isn't it?
  8. To boost SI accuracy, I recommend boots of the beast from BoW, it causes Hobbled on path u leave, which means -10 reflex to enemy, ring of flame focused is a must too. Thats +20 acc in total Except flail modal, which is single targeted, what else can u guys think to boost SI accuray?
  9. Why the boss should not immune to prone? At least on PoTD it should, otherwise it would be CC to death with the gears we have now. But I do remember seeing a video where the boss in BoW is proned to death.
  10. Also the damage we take is not ideally 10 per sec, there are a lot circumstances where we take very high spike damage, like being blasted or being fire focused by firearms, in these situations, the BDD’s cannot be out-damaged feature is very important. That’s why it’s superior to heal spells. For fragile characters this is very OP also because u can completely give up defense(except will), don’t need to worry about self heal being out damaged, but still be immortal. For self healing, u still need to have some degree of tankiness, and high Might and +%healing done gears to archive immortal, resource side BDD has advantages. In summary, BDD is better because both cannot be outdamage and cost less stats abilities and gears to build up.
  11. Even with lone wolf ring and clarity of agony u will still take two tick from SI, one original tick when u cast SI, one when the raw damage debuff ends, so two. Unless u can cast Clarity immediately after casting SI, that requires your SI to have 0 recovery, which is only doable with Blood Thirst or Scordeo Edge's 0 recovery buff.
  12. I wish you'd used spoiler tags bro Would you kindly edit the post's title and include spoiler tags in the main body ? That'd be mighty nice Sorry, I edited the title.
  13. Nice build, I'm twiddling around this build a bit and I have some suggestions for ya Crucible can be triggered by SI, so u don't need blunderbuss modal Gipon Padded Armor is a stable source of Resolve Inspiration. It even has Con Inspiration to help u soak the raw damage of Sacred Immolation better Sun&Moon is a better flail option imo, since it has +2 Fire PL which makes your SI more deadly I like the Monk small shield better because since all -% hostile effect stacks multiply, it's really not worth it to stack more once u have 35 Resolve Engoliero do Espirs is the best 2nd weapon set for the build as u don't really need to attack with the weapon, double cast SI in sword&shield mode, when enemies are about to die, switch to Espirs and watch them die from ghost blade chaining effects, the blast feast enchantment is also really nice since Helwalker gonna get more damage than normal monks Voidward + Focused Flame for rings are best to me, even with the -% hostile effect, the helwalker's extra damage + SI's raw damage will still hurt if u don't have voidward ring The issue is Gipon is a padded armor which is really bad armor type, it's vulnerable to Pierce damage type, so u gonna be fire focused by firearms, and to make things worse, u are a helwalker... Another armor option is DoC breastplate, with dragon pendant + blunting belt u can overcome it's slash vulnerablity, and +2 max power resource is good because two SI cast means 8 zeal cost, and multiclassed paladin only have 9 max, and with DoC armor u can even do tripple SI !!! Another problem I have is that Helwalker is just too fragile, even combined with paladin it is still like paper, unless u use shield all the time or willing to wear plate armor... My test environment is 10+ consoled tiger btw, they are pretty strong and face tank these is a challenge For subclass aspect, ideally Kind Wayfarer is the best option with Helwalker, as with 30+ Might u can heal 60+ hp with dual wielding FoD. Bleakwalker is cool as always. Race option, human for Fighting Spirit, or Moon Godlike for the healing power.
  14. Divine Retribution + Summons is like a variation of Brilliant isn't it, it turns a limit resource class into a limitless one...
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