Everything posted by dunehunter
-
What new class would you like to see ?
dunehunter replied to dam's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)i'd like to see more subclass instead, because creating new class and balancing is much more expensive than creating new subclass, but the diversity u can get is quite close.
-
Neat Party Trick: Eternal Ascension mode
I personally wouldn't mind. I never even pick BDD because the B stands for Boring. None of this matters anyway; in a patch or two, all of this will be nerfed so far into the ground it will come back up from the sky. HAHAHA, I realize it's so true, BDD, Blade Turning, Brilliant, B = boring yeah :D
-
[Spoiler] Smarter/Higher stats boss instead of 5k HP one in new DLC plz
So I haven't played BoW yet, but I heard some players have problem with the lich dragon boss because it has so much hp that they run out of resource and can only do autoattack and fail to beat him. I really enjoy the dragon combat in PoE 1 but I'm very disappointed at all Dragon combats in DF myself. Why can't we make it similar to the original game? Instead of make the lich dragon only have 90 deflection but 5000+ hp, why can't we make it works like Adra dragon in pillar one? In current situation, not only this heavily favors classes that have infinite resources, but also it is very boring and un-fun to fight the dragon. Hopefully we won't see a boss with 10000+ hp in new DLC god bless.
-
[bug] Character keeps the injured stance even after sawbone
dunehunter replied to dunehunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)@SChin , is it possible to disable the injured stance in config file totally? I don't find the stance enjoyable anyway so I might wanna just turn it off.
-
Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve.... Holy Slayer should be able to minimize Might. Sneak attack or deathblow doesn't affect SI, unless u want to have some very soft AOE damage Darn. Man, obsidian went out of their way to make Paladin unfun past PL5. At least u can mult class it to make it at least half fun Pure paladin is boring yeah i agree.
-
There should be some latency for AI to reacting against conditions
I think it would be cool to implement some latency for AI to react, like 200 ms to simulate human reaction time. Because now the AI feels a bit too robotic and weird imo. When I mean AI, I mean both enemy AI and custom AI.
-
Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve.... Holy Slayer should be able to minimize Might. Sneak attack or deathblow doesn't affect SI, unless u want to have some very soft AOE damage
-
What new class would you like to see ?
dunehunter replied to dam's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No thanks
-
Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve....
-
Neat Party Trick: Eternal Ascension mode
My issue is unlimited Suppress Affliction + BDD + Salvation combination, this make 2 guys in your party immune to everything, death, afflictions ... Maybe make Salvation to only extend a base of 5 second duration, and make brilliant gives resource every 12 second instead?
-
Melee weapons help
AoE weapons are for trash mobs, it doesn't matter what defense u target, you will not use it for a boss with 150+ fortitude defense anyway. Sungrazer is pretty good on a rogue, although it's on kill & on crit, the damage is pretty high, also aoe from the on kill proc can trigger that 5% chance effect too, so it's not as low as u imagine. Same as the soulbound dagger, it has a 10% chance AOE effect which can trigger itself.
-
Melee weapons help
I thought we were talking about BotEP earlier? Grave Calling, Hel Bekoning, Sungrazer, all very good aoe single handed weapons btw.
-
Melee weapons help
On rogue it’s still yes. And two weapon gives more enchantment which means more power, like Magran favor + sun and moon = 4 fire PL. If A is equal to B in some aspect and inferior to B in some other aspects, overall A is worse than B still isn’t it
-
Melee weapons help
That overpen bonus is an addtive bonus, while base damage, lash are all multiplier, it's totally different. Not to mention that it's a two handed weapon so it's underwhelming than dual wielding for full attacks, so overall it's not that good imo.
-
[bug] Cauldron's Shard doesn't work on Acid keyword abilities
dunehunter replied to dunehunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Any update on these? We need some love to Acid mages
-
Melee weapons help
The modal pen bonus doesn't stack with lvl 3 might inspiration which is pretty sad to me. And if you are in a team, it is very easy to get high pen without using low dam weapons, with the help from Chanter, Wizard and Cipher. For soloing yeah, it is a must for some classes who cannot reach high pen by themselves.
-
Is it possible to get armor recovery penalty below 0?
It used to be very good with Monk/Priest and Fighter/Priest, because both have cheap ability to hit multiple enemies and thus easier to trigger the proc on the sabre. Now I haven't check it yet so dunno. Probably a single class barb + a priest yeah.
-
Melee weapons help
Because it's a low base damage two handed weapon without lash. In raw calculation without concerning any synergy, a estoc without lash is pretty bad imo. But it's stats is pretty good, specially on a Swift Flurry/Heartbeat Drumming Shadowdancer imo.
-
Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
Yeah probably, i haven't played BoW yet, plan to play it with the new DLC Then I will post a new build based on this concept probably
-
Is it possible to get armor recovery penalty below 0?
I assume that technically you can get zero recover with Scordeo's Edge proc, because it give you instant recovery for all abilities for short period of time Like my elder video, you can combine zero recover from Scordeo's Edge proc with priest Salvation of Time, then u get 20~30 second 0 recovery time.
-
Petition - Do we want to see the game made harder on POTD on the late levels? Please voice your concern here
dunehunter replied to Teclis23's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)DoS2 armor system is just horrible....zzzz.... I don’t even wanna talk about it.
-
Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
After some twiddling, I find that Sacred Immolation has some sweet synergy with Monk Crucible, the raw damage from SI is counted as hostile effect and thus can trigger the +10 defense of crucible! So if anyone know if there are some gears that has some proc on hostile effect ends stats let me know plz
-
What is the go to PoTD melee solo build now?
Anyway to get Resolve Inspiration from non weapon gears?
-
v2.1 Unique Items
Good to know, saves me time I would have otherwise wasted testing it. That said, it did work for the Echoes of the Godhammer AoE-on-death enchantment on the One Dozen Stood plate. So, I reckon it'd work for the Effigy's Husk and Effort as well. Yep, item based passive effect works, not class ones.
-
[bug] Character keeps the injured stance even after sawbone
As topic, if your character is injured stance, even the sawbone removed the injured status, your character will keep that holding stomach stance even after sawboned.