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dunehunter

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Everything posted by dunehunter

  1. This only affect mega boss combats imo, which doesn't means this ability is not OP with mutliple projection weapons. This is my opinion, fix or not is depends on your guys' side for sure
  2. Buffing weapon spec and weapon mastery? Or maybe nerf a bit WotW and Resonant Touch? Specially Frostseeker + Resonant Touch, I dunno why the AoE triggered by crit attack is counted as two layer of Resonant Touch, but I think it is a bug. Also it's kinda OP u can get a maxinum of +9 Resonant Touch to single target from one shot, plus +6 RT in AOE, which can be converted into around 300 raw damage to single target, 200 to enemies in small area.... @Phenomenum Maybe fix the aoe to only add one RT instead of two? Also you might want to pay attention to No Quarter from the Rakhan Field boots, because this can be used on self, and can be used out of combat, which combines with dual blunderbusses to make triggering Brilliant very very ez. Plus I don't think in mechanism side attack from invisible should get recovery reduction, it's how it works.
  3. This is more attractive than the ultimate to me, congrats!
  4. Of course it matters, u don't get recover reduction when attack from invisible.
  5. I never did that from stealth, mostly from shadowing beyond or veil.
  6. I still think backstab should only be fixed for light weapons, heavy 2h weapons are slower than dual heavy 1h weapon thus user recover slower after backstab, which is compensated by higher damage.
  7. Third Shadowdancer, if u don't want a sneak attack build nor a scordeo combo build, shadowdancer is the highest melee dpser on single target in this game. Don't recommend no-sub rogue because trickster is actually a better version of no-sub rogue, there's no reason take no-sub when u can pick trickster, unless u don't like the theme.
  8. Maybe add a trinket for cipher and paladins to let them cast ally only spells/abilities on themselves? Name it Selfish for paladin's trinket and Idiohypnotism for ciph's? Not sure how hard to implement this.
  9. There were a lot builds in 1.0/2.0, but much less in 3.0/4.0, reason? Because players afraid their builds get nerfed to unfun as these already dead ones were.
  10. Depends on if you plan to solo or not. I think Chanter/Ascendant is very powerful for soloing, since u can summon meatshield and generate focus, spam CC and aoe behind tanks.
  11. The problem with this game is most classes are nerfed to unfun while the rest is OP as hell.
  12. Soloed Hauani in 1 min. Weird that if Hauani merged once, it won't split anymore... A bit annoying to solo this in 5.0 because blade turning no longer last if u moved, so need to be careful to recast blade turning + salvation if u moved accidentally. Redo this and use static field on it when it try to merge, easy as usual.
  13. Best DPS in rank: 1st. Battle Axe + Scordeo's edge: blade Casade + Salvation of time + Bleeding cut + Swift flurry + Heartbeart drumming. 2nd. Frostseeker: Resonant touch + enduring dance + lightning flurry. 3rd. other normal dps builds
  14. It is if you don't count Scordeo's edge in. But u can always trigger blade casadge with SE, then switch to axe, then u have the best dps monster now.
  15. I raised a thread to have limitation on Resonant Touch in January, but now I don't think the balance issue is due to unlimited stacks. I'd rather say it's unbalanced because the damage is too high. With a Helwalker, you can empower Resonant Touch to reach 42 damage per stack, without empower it is around 30. FrostSeeker can do 3~9 stacks per hit, blunderbuss is 4 stacks and u can dual it. Hand mortar and Flail of flame keeper can do it in AOE. So with FSeeker, it's 120~360 per hit, 160 for blunderbuss. Can u do more than 50 damage with backstab or deep wound or deathblow? Even if u have backstab + deep wound + deathblow, you might not do more damage than a monk with Resonant Touch. Also to be noticed that RT has no pre-condition and bypass AR.
  16. Thanks for explanation, I think it's fine to leave it at 25% then.
  17. I understand what you mean, I just agree more with Phenomenum about the poll that has multiple vote that close to each other, like what if u have a poll that has sth like 34%, 33%, 32%? Picking any of these 3 is reliable to me, same case as backstab, 1st vote and 2nd vote is very close to each other. But I aspect maxquest's decision on these.
  18. I think the safest way is do two playthrough in parallel. So you can always try and test first before u do anything stupid.
  19. Sorry if I don’t read the original thread, but are there any reason to not have a vote to buff fighter’s weapon specialization and mastery talent? They looks so bad to me there’s no reason we don’t buff them.
  20. You can’t heal from sacred immolation as steel garrote, that life draining only works on melee weapon attacks. There is an amulet that let fire godlike heal from fire-keyword attacks, but it’s ****ing bugged and not work at all.
  21. 80 sec is not bad at all, but it's weird that u take so long to trigger blade cascade.
  22. Errr maybe because of Woedica, can u actually gain resource if out of combat?
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