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Everything posted by dunehunter
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I think 3 attacks with 0 recovery time at a 5% rate is fine, comparing it's counter enchantment, 10% chance for 0 recovery on next hit. If you make it 10 attacks, still nobody would pick the other choice.
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Wrath of the Five Suns has no recovery in PoE 1 too, this is a trash ability even with 1 zeal now due to it's bad scale and recovery.
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@Boeroer I see your points, yeah I agree Whisper of the wind is cool in it's current stats, so I don't mind if we don't touch it. I like the suggestion to add a threshold to Resonant Touch tho, maybe @Phenomenum can take this into consideration?
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Maybe not bounce back to original target? So if you have two target, it won't repeat between A and B? PS: sorry but english is not my native neither
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I mean you are not supposed to get -85% recovery from invisibility, that's what i try to say. I thought u think this was a bug earlier, if not then nvm.
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This only affect mega boss combats imo, which doesn't means this ability is not OP with mutliple projection weapons. This is my opinion, fix or not is depends on your guys' side for sure
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Buffing weapon spec and weapon mastery? Or maybe nerf a bit WotW and Resonant Touch? Specially Frostseeker + Resonant Touch, I dunno why the AoE triggered by crit attack is counted as two layer of Resonant Touch, but I think it is a bug. Also it's kinda OP u can get a maxinum of +9 Resonant Touch to single target from one shot, plus +6 RT in AOE, which can be converted into around 300 raw damage to single target, 200 to enemies in small area.... @Phenomenum Maybe fix the aoe to only add one RT instead of two? Also you might want to pay attention to No Quarter from the Rakhan Field boots, because this can be used on self, and can be used out of combat, which combines with dual blunderbusses to make triggering Brilliant very very ez. Plus I don't think in mechanism side attack from invisible should get recovery reduction, it's how it works.
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I still think backstab should only be fixed for light weapons, heavy 2h weapons are slower than dual heavy 1h weapon thus user recover slower after backstab, which is compensated by higher damage.
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Third Shadowdancer, if u don't want a sneak attack build nor a scordeo combo build, shadowdancer is the highest melee dpser on single target in this game. Don't recommend no-sub rogue because trickster is actually a better version of no-sub rogue, there's no reason take no-sub when u can pick trickster, unless u don't like the theme.
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Maybe add a trinket for cipher and paladins to let them cast ally only spells/abilities on themselves? Name it Selfish for paladin's trinket and Idiohypnotism for ciph's? Not sure how hard to implement this.
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There were a lot builds in 1.0/2.0, but much less in 3.0/4.0, reason? Because players afraid their builds get nerfed to unfun as these already dead ones were.
- 33 replies
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- class build
- shifter
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The problem with this game is most classes are nerfed to unfun while the rest is OP as hell.
- 33 replies
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- 1
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- class build
- shifter
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(and 2 more)
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Soloed Hauani in 1 min. Weird that if Hauani merged once, it won't split anymore... A bit annoying to solo this in 5.0 because blade turning no longer last if u moved, so need to be careful to recast blade turning + salvation if u moved accidentally. Redo this and use static field on it when it try to merge, easy as usual.