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Everything posted by dunehunter
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@Elric Galad MaxQuest had an old mod about races balance before the CP, I wonder why he didn't integrate it into CP? Here is the link if u don't know it yet https://www.nexusmods.com/pillarsofeternity2/mods/274?tab=description And here's the quote of changes: Version 1.0.0: Includes changes to playable godlike races: - Moon Godlike: Silver Tide: healing value is now scaling with character's level: 10 -> 6 + 2 * CL. Moon Blessed (new racial during the night has a 10% chance to completely avoid an incoming attack. - Fire Godlike: Ashen Skin: AR bonus vs burn damage increased from +2 -> +3. Battle Forged: retaliation attack now has Fire keyword. Battle Forged: retaliation damage has now better scaling {2..4} + 5% per PL -> {2..4} + 50% per PL. Battle Forged: base penetration increased from 7 + 0.25 per PL -> 7 + 0.50 per PL. - Nature Godlike: Nature Sense (new racial has +5 perception bonus while stealthed, invisible or are out of combat.
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You made a point yeah, I think this really depends on enemies, for high resolve bosses, Effort ensures u to get at least two DoT ticks, the initial 15% DoT and another tick when wounding ends, in this case I'd say Effort is better, for trash mobs Voidwheel is better, also it's heavily depends on your attack speed. Also if you have very low INT, you can ensure every time you hit with Effort after the old DoT ends, lets say you hit every 4 sec, and the DoT last 3 sec, then you can count it as 15 + 15 = 30% lash in this case, then you hit enemy again and you apply DoT on them again and so on. Really depends on builds.
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No it’s 15% of dam per 3 sec. It’s true if you keep attacking one enemy because it doesn’t stack with itself, but like Boeroer said if u attack between enemies or do aoe attacks it’s very nice. Also for bosses that has high resolve, usually your DoT last within 3 sec, then it doesn’t matter if stack or not, still better than voidwheel because if it lasts 3 sec than it’s 15+15=30% dot in total.
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Actually Effort is a very strong weapon because the Maiming enchantment. It is 15% of your TOTAL damage as raw damage per 3 second for 6 second, so with 10 INT, its 0, 3, 6 second 3 ticks equals to extra 45% raw damage in total, which can be extended by more invest into INT. It's like a weaker version of Axe bleeding cut and you get Effort in the very early part of the game. Imo for pure dps aspect, Effort is better than Voidwheel or any other gswords, unless u want the self-damage part of voidwheel to get wounds and etc. Basically there are three big factor of damage you do, 1) basic damage and damage bonus, 2) lash, 3) wounding DoT, you want all the three part to be high to do more damage. For example, a bleakwalker/assassin can do up to 300 (900 if including DoT) damage in one shot with backstab, greataxe and FoD.
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I think 3 attacks with 0 recovery time at a 5% rate is fine, comparing it's counter enchantment, 10% chance for 0 recovery on next hit. If you make it 10 attacks, still nobody would pick the other choice.
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Wrath of the Five Suns has no recovery in PoE 1 too, this is a trash ability even with 1 zeal now due to it's bad scale and recovery.
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@Boeroer I see your points, yeah I agree Whisper of the wind is cool in it's current stats, so I don't mind if we don't touch it. I like the suggestion to add a threshold to Resonant Touch tho, maybe @Phenomenum can take this into consideration?
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Maybe not bounce back to original target? So if you have two target, it won't repeat between A and B? PS: sorry but english is not my native neither
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I mean you are not supposed to get -85% recovery from invisibility, that's what i try to say. I thought u think this was a bug earlier, if not then nvm.