Jump to content

Aotrs Commander

Members
  • Content Count

    226
  • Joined

  • Last visited

Community Reputation

182 Excellent

About Aotrs Commander

  • Rank
    (4) Theurgist

Profile Information

  • Location
    Derby, UK and Bleak Despair battlestation

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer

Recent Profile Visitors

156 profile views
  1. I have reported it via email, as it said in the legacy issues to do, for what it's worth. It might be worth, if anyone has access, to add a pertinent note to the wiki, as this may not be fixed officially at this point. (If not, then at least this thread might provide an answer to anyone googling for the solution, at least!)
  2. Aha. Not sure if I've got a save between that and the oracle fight to try for myself (I ended up doing that fight, like three or four times in a row because of the lack of save point between the end of the fight and the conversation...), but if not I'll definitely remember it for next time. I'll have a look later at a conveniant point. Worth reporting, do you think? (Definitely might be if I do have a save from the right point.) Else maybe one for the community patch, if that sort of thing can be done?
  3. Right. Then I either am being very stupid or have some sort of problem, because it did not let me do that. I have plenty of legendary items. I choose to keep the items (which made Llengrath miffed - I felt rather guilty about that actually, the first time) and the godseeds remained quest items in my inverntory and there was no option to craft to mythic in the enchanting menu. So, let me, for the sake of arguement, walk through this (and then, if I'm not doing something stupid, I have something to take to the bug report thread.) Fortunately, being a clever sort of Lich, I have the appropriate save. (Of course, I gave up, gave the seeds to Llengrath, seeing as no-one had any answers and I carried on from this for several hours into Beast of Winter before making the mistake of buying Stardew Valley as it was on sale and thinking it would be a nice little time killer and not that it was so damned addictive and thus halting my playthrough...!) So, pre-quest completion: Godseed in quest items. Talk to Llengrath: Picking the quickest "no tou can't have it" option for expediency (when I did it proper-like, I went through all the dialogue). Upset poor Llengrath... No option to enchant... ... Still in the quest items. The only thing I can think of that I might be doing wrong is if you can somehow give her the items and take them back off her, but from what I recall, if you give them to her, she just goes "ace! Ta very much!" and quest completed. On the plus-ish side, my terribly Lawful Good-ish watcher doesn't feel guilty about upsetting her by not giving them to her. For some reason, no idea why, her reaction felt like kicking a puppy and I don't even know why! (I mean, most of the time I have no particular puppy-kicking objections, not being A Pet person...!)
  4. Only spotted this was out today. Not played with it yet, but the icons are most DEFINITELY an obvious improvement. Nice work, folks.
  5. So, after fighting the Oracle twice today (because there was no save between the end of the fight and the dialogue and I exited the conversation instead of killing it the first time), I discovered that Seeds of Deception quest had quietly obivated itself from my quest log (I hadn't apparently found the second part in the upper bowels) - I didn't even get a quest failed notification and it wouldn't let me pick up the third one. (Given I'd had over a week, between illness and holiday and taking the second crack at the oracle (the first was a disaster...) I had to check a prior save to confirm that yes, I DID remember starting the quest). So, that meant aving to back to the bowels and another twenty minutes stealthing round shooting the static objects before I started and oracle fight again. So, having FINALLY gotten through the oracle for the third time today (by this point, the most successful...), I got all three godseeds and I can give them the Llangrath or keep them... but I don't seem to be able to use them to enchant to mythic (as the wiki suggested) - there's just no option. Which, after going back specifically to do that so I could is... a mite frustrating, as you might imagine, at this point. Is there some trick to this, i.e. you can only craft to mythic with something that comes later on? Or can you only craft with them if you do Seeds with Tayn as the quest-giver? (If so, I guess I'll give them to Llengrath in exchange for that kind naff item...)
  6. And it was, of course, at this point, I had to backtrack when twiddling with Fassina's AI, I learned that you can't have more than one summon at once. And so large swaths of her skill points were being completely wasted. (I'm in the middle of a near-complete re-build...!) Also means, knowing that, I ought to make sure all my chanters know at least one summon...
  7. You know, I had just never considered that Brilliant would bring back spell slots. Oh my goodness. Now Xoti and I can keep me permenantly in Ascendant! Ahahaha! I Brilliant her, she salvations of time everyone every so often...! (I did do a retrain for her, since I did NOT have Barring Death's Door - I also took the opportunity to swap in Flurry for Lightning Blows and get Blade Turn and Uncanny Luck instead of Torment's Reach and also grabbed spell shaping (extra SoT radius!), which I don't think I'd ever really gotten any milage out of.) I also made the mistake of blundering into Belranga, having taken out my Chanter Brigade to try and earn some XP. Yeah, that went utterly terribly...! (Though, I can see, the Vaelendir/Xoti Infinity Brilliant/SoT Ascendant combo might be the way to do that fight - just keep everything occupied and then settle in to make me and Xoti keep everyone Brillianted and alive....) I am delving now into Forgotten Sanctum, ta Wormerine, which conveniantly should help train Fassina a good bit!
  8. Oh, snap, I hadn't spotted there was a new load of sparkly things on that island (Maia's Gaze...) - I don't think I would have noticed that at all unless you said! Ta! I... What... That's... Hilarious! For what I can gather, it involves getting Brilliant and then using Salvation of Time in concert with Barring Death to become unkillable and then just... Punching him to death with Swift Flurry with elemental damage...? Ye gods, and people were talking about it taking hours to kill him and stuff! What was the teleporting at the start in aid of...?
  9. Okay, so I have gotten a fair bit of the game done. I haven't gone to Magran's Teeth, but that, Beast of winter and Skipping Ahead are the only quests I have currently open. I ahve explored all of the mao except north of Magran's Teeth and the very bottom corner (around where Beast of Winter appears to be set. I thought, then, maybe I ought to go to the corroded wastes and maybe have a go (so I could tick off that island from the map quest). In preparation for going to Beast of Winter, I had been training up Ydwin a bit (as she's the recommended companion and was a bit far behind). I entered the battle area, and that XP was enough to push me (pure Cipher Ascendant ranged, primarily using Red Head), Eder (Swashbuckler) and Xoti (Monk/Priest) to level 20; Aloth is currently level 19 (since he and Maia have been swapped out a bit for the other party members who had recommended quests). Ydwin... Is eveidently just totally unsuited to this fight, especially at level 15, though I don't think Maia would have appreciably helped. I am playing on Normal. Dorudugan absolutely CREAMED me. The first Hellfire attack was a TPK (and a total surprise), before which I was at least just about standing. I don't think I even plinked him past "Healthy." I didn't even GET to the magnetic pull-doofer! Doesn't help my principle damage dealer and enemy killer (i.e. ME) is basically rendered useless because all of my attacks are either vrs Fort or Vrs Will, leaving only Soul Shock of any use. (Normal operation is "everyone basically just basically delays, Xoti does a bit of healing when she's not hacking things with her sickle, Aloth casts a few spells, until Vaelendir goes Ascendant and then blasts everything to death with Mindblades/Amplfied Wave/Disintegrate/Death of a 1000 Cuts.) Clearly, I need to not remotely approach it this way. Looking at a few guides, summons, summons, summons. In fact, my concern now is that none of the... four? Chanter NPCs I have may not be able to get to high level, unless I can farm XP by fighting pirates and such - clearly, though, I painfully might even have to send Eder and Xoti to the ship and dig some of them out to level up. AND they might have to be rebuilt, since I think only Fassina I spent much on summons (Tekehu is druid/chanter and I mostly concentrated on blasting, Pallegina is more paladin-with-some-healing and Konstanten (the only pure chanter) I went pure offense*.) So, the question becomes, should I do pretty much the rest of the game before trying again? (As clearly, being level 20 is not remotely enough!) Is there, like, a point in PoE where the clear "endgame/point-of-no-return" starts, which I can leave off and deal with that (or does it let you carry on afterwards or something. Is Dorudugan particularly hard and I should maybe try tackling some of the others first? (Especially since I am given to understand there is a cloak what makes some fire heal you.) (I have, incidently, saved every single piece of gold gear I've ever found, and I extremely rarely use any potions, nor have I used any of the item summons I've found. (Actually, I very rarely remember to use any per-rest abilities, especially empower at the best of times.) (I had considered attaching a save game, but apparently, it's too big...!) *And in looking up how to spell his name, I discovered that he seems to be the recommend companion for SSS, which I do not appear to have unlocked/found yet. (I have all the DLC,) So there's that, at least.
  10. Did the verify (didn't appear to find anything), did a reboot - not had a problem since in the next twenty hours. Once I'd have just written off as something falling over, but twice in one day was just either very unlucky or something went very squiffy.
  11. Naval combat. I hate to chime in on that. I really do. I tried with it, really I did. But when I realised that there is no way to actually move around the enemy vessel (meaning you'll be stuck facing its gun after turn one unless it very rarely tries to charge you), it meant that there were no tactics really worth bothering with. You can't, for instance, shooting their mast off and then sailing around their arse or the side without so many guns or something. (Nevermind I spent the first three-score hours misunderstanding why grapeshot never hit the enemy gunners...) Once you get to the mid-game ships, it's all down to RNG and you are better off charging. Which disappoints me greatly. It does not seem like it would have been beyond even this ship combat system to have had a very simply relative position as well as relative facing (I mean, you only need quarters!) - you could have done it just by having straight move+turn+ straight move (if you imagine each section as seperated by a diagonal).
  12. And therein lies the issue of TBS verses RTwP. TBS, because of its very nature of being deliberate, naturally encourages better tactics BECAUSE you have the time to think about it (even though the "wP" bit exists, TBS naturally makes you consider each action more. But do TBS wrong, and that makes everything tedius drag, especially if its no an interesting fight - which is why I quickly fell out of favour with the JRPG Tactical RPG subgenre. (Stuff like FF avoids that, because you eliminate all the movement that is what tends to take all the time... But you have also then eliminated that tactical aspect.) Too much uninteresting grinding you could just rush through (like you could in, say, FF). RTwP gets around that issue, but also inherently encourages less engagement, because you have the OPTION to just go "ah, frack it, let the AI/autoattacks handle it" either on an individual character basis or for the whole party. (And because everything happens simultaneously, you kind of have to, unless you are individually managing everything with frequent auto-pauses - I found that drove me insane after the first couple of combat of pause-pause-pause-pause and you might as well have been playig TBs at that point.) Tides of Numera went TBS and they were so focussed on not having grind-y fights and every fight a boss fight they almost forgot to put any fights in, and I think that did hurt the game a bit in the long run, since it made it so short. D:OS, and 2 especially, seemed to me to get that balance RIGHT, in that the fights (to me, anyway) never felt tediously grindy like that. I think it was a combination of plentiful "spells" for everyone, plus the plenthora of movement abilities (to take away all the "and this turn, I just round around") and stuff like the surfaces, capped with the fights always seemed to be well-made - by which I mean, good old combined-arms, of the sort I personally use when I write my own quests. (Compare a lot of fights in BG or even PS:T where it was "a mob of these dudes.") I think it made me more of a convert to TBS than I've ever been previously, because - to me at least - it showed me what it could be when you got it right. So. Yeah. It's kind of a hard thing to tackle, since there's not happy medium (RTwP essentially IS the happiest medium between TBS and full-on RTS). RTwP arguably is the better simulation (for verisimilitude), but at the cost of you basically ceding a fair bit of control. When I eventually play PoE2 again*, I'll almost certainly play it on TBS, just to see what it feels like. (I might even ramp the difficulty up a bit, since I'll actually be thinking and might use stuff like Empower or items that I normally just don't; actually, I think I use them less in PoE2 than I did in PoE1 for some reason...) * Which will be a good while after this run - I have found that there is zero point me playing the same game twice in a row, the second-playthrough never gets finished, got to leave it some time to fallow! Only played PoE 1 the once, (Actually, games which I play more than once are quite honoured, in the dizzy heights of PS:T and the like. I've not even pklayed BG2 all the way through more than one-and-a-half times...)
  13. I played DO:S 1 and 2 recently (and more or less back-to-back) both enhanced versions. Combined, they gave me a good 260 hours*, so there's that. (But maybe a bit too much of that was faffing around with gear and crafting and stuff and selling stuff...) D:OS 2 actully let me have an Undead character (and had it not been for early plot spoilers, he would have been the main), which is a massive point in it's favour. I thought that their TBS combat was pretty much about the best handled I've played personally, credit to them. One thing I've noticed, now that i've finally started on Deadfire in anger is that in the RTwP, I have a tendancy to let Eder and Maia alone more-or-less entirely, and only do some micromanagement of Xoti and Aloth for spells, and mostly just concentrate on me and my cipher. I think there is something to be said for the fact that the AD&D RTwP where there was only really spellcasters to manage meant that I wasn't REALLY managing my whole party the way I rather though I was. I also tend to brute-force more in RTwP, whereas in TBS, I tend to us more strategy. (Notable as far back as FFX vrs all the other FF...) So, swings and roundabouts. I might pay more attention to the other characters in TBS mode, but I probably would be having quite as much fun spamming Ascendant and then going Amplified Wave and Mind Blades on everything as much.... (Not tried Kingmkaer yet - backed it, so it's been sitting around, waiting for bugs and stuff. I'm patient. (I must be, I backed Starcitizen/Squadron 42...) I waited a year for PoE2 to get everything sorted (after my early abort because the character reputations were borked and I felt that was, like, half the point...!), so I can wait util they do their enhanced edition. Especially since it might be the last new one for a while again, since after the compatively rush, we seem to not have any more on the horizon. Please DO enlighten me if I'm wrong, it'd be nice to have something to look forward to aside from expansions to Paradox games and Total Warhammer...!) *At some point, I must play PS:T enhanced edition, it'll be interesting to see how many hours it actually takes to play, logged for the first time ever... Witcher 3 hold the record at 215 hours and unlike D:OS, I hadn't quite reached the point of "I've about had enough now."
  14. Sixty hours of no problems, then repeated crashes twice today (one in Tikahata just walking around, one on boarding combat, particularly galling since it absoutely refused to let me try any attempt at naval combat even vaguely successfully despite several attempts). Can only theorise it is not loading something properly in these instances, since in the first instance at least, if I went back a reloaded it didn't do it again). So now I've had to sit and twiddle my thumbs while I wait for it to verify the files and probably do a reboot. Is, like the eastern half of the map more bugged or what? Or or CTD just like buses with PoE2?
  15. Right, well, that at least clears that up, ta. (Completely unrelated, but frack I love that mindblades are back again, like they were really early on in 1.0! Ascended Mindblade spam is just the best thing! Is it the optimum way to cipher? Probably not, but dear frag my main character had done nearly three times the damage of Aloth (and must be close to the damage of Aloth, Eder and Xoti combined) and double the number of kills. I just love that it boomerangs between stuff - I can't remember if it did that in the first one, but it's so much ridiculous fun!)
×
×
  • Create New...