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dunehunter

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Everything posted by dunehunter

  1. So in general, crit from offhand will trigger swift furry from mainhand?
  2. @thelee After some code debugging, I think this parameter cause the weirdness of Shadowing Beyond, "ClearWhenAttacks": "true", found in statuseffects.gamedatabundle "Shadowing_Beyond_SEInvisible". For "Smoke_Veil_SE_Invisible" this is set to false.
  3. If you are annoyed that this pet is useless because it buffs your enemies instead of yourself. What you need to do is: go to game folder: Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata. open attacks.gamedatabundle, search for "Pet_Bat_Astral_Pulse", then change its "AffectedTargetType" to "Ally". if you also want this to not break invisibility, go to abilities.gamedatabundle, search for "Pet_Bat_Astral", change "CannotActivateWhileInvisible" to "true".
  4. Hmm actually I'm wrong, it is not using either mainhand or offhand, it is using the slower recovery of your weapon for full attack recovery now...
  5. Yeah I judge them based on a SC Priest solo run, both stackable Symbol and super powerful Holy Storm is OP for solo but ok for a party run I guess.
  6. Base 20 + level 57 + max Per 25 + spell level 12 = 114 SC priest has 10 PL with prestige, + 4 from weapons + 5 empower + 2 potion + 1 from stone amulet + 1 from food = 23PL = 16x2 accuracy Devotion of faith 10 + Ring 10 + Pet 5 + Glove 3 + Human 7 + Serpent crown 10 + nature resolve 10 = 55 extra accuracy So in total 201 accuracy with holy storm lol
  7. And I also replied in 1st post that you came out of invisible much faster with Shadowing Beyond, faster than smoke veil, you should test it yourself before you think others didn't test it....
  8. Of course I tested it before I reply Like I said it really depends on how close your cast your fireball.
  9. You need to cast the spell very close to yourself to make assassinate bonus work, because spell like fireball has a project speed, meanwhile it's flying to enemy, your invisible is gone and you lose the assassinate bonus, the best way is to fire it under your feet... Btw you left invisible from Smoke Veil more slowly than from Shadowing beyond, which means there are better chance for you to get assassinate bonus if you cast from smoke veil instead of shadowing beyond.
  10. I also find that for Storm of Holy Fire, 1 Power level = 2 accuracy, this is with Magran's favor: this is with Magran's favor + Sun & Moon: Bug or not this makes Holy Fire has extremely high accuracy if you have enough PL. I'm able to reach 180+ with empower lol.
  11. Tho you can only put one seal on the ground at one time ind Deadfire, you can place multiple symbol of magran if casting from stealth, they last pretty long if you have high INT so you can place a lot , then use Call of Rymrgand to pull enemies to your trap. I think Obsidian try to prevent the same strategy we used in Poe 1 to stack enough seal to kill enemies right after starting combat, so they put a limit on number of seals we can put at one time, but Symbol is still stackable, only drawback is it last much less than seal so how many you can put is limit to let's say 6-7 in max.
  12. Also the symbol of priests are too good to me, like poe1 you can put several of them before combat and that can instant kill those not too big bosses.
  13. Yes, specially when u combine Blade cascade with a potentially 200-300% lash buff, it’s devastating. Almost all combat can end in 30 sec with both activated. And SoT is the key.
  14. Like I said in the last post and I will make it more clear, for the first stage, before two gigantic oozie try to merge (which is when one dropped to its half hp), use Lockdown to seal one oozie, which if a hit will last more than 20 sec. Then keep Gambit another one to death since gambit will interrupt and gigantic oozie only has 3 layer of concentration. For the second stage, there are one gigantic oozie and two masssive one, massive ones merges when their hp drop to 3/4, you need to use Shout of hosts to stun both massive oozie, which if a hit will last more than 13 sec, which is enough to kill one to prevent oozie from merging. For the last stage, kill the left gignatic one and you need to deal with another pair of massive ones. I use Avenging Storm to burst my dps and use No Quarter from the boots to interrupt both oozie when they try to merge, 5 sec is enough with gambit + avenging storm to kill one of them. And for the question of corrosive solvent, you have vanishing strike so in most period of battle you are invisible, which means oozie will not use abilities at you, you are untargetable. The only annoying thing is gigantic oozie will wandering around if it can't see you, so if you don't pay attention you hit might be out of range when they wander away. It's doable, but random factor might ruin the combat, for example u missed your shout, or no quarter didn't hit both oozie and etc, so I'd say the chance is half half to beat hauani.
  15. I remember in the first a few version of the game full attack was using offhand recovery time, but currently in 5.0 I found that my full attacks are using mainhand weapon to calculate recovery, anyone know when this is changed? Thanks!
  16. Need wit of death's herald for sure, and optimize assassin's dps. With maximized INT, empower, brilliant you will have up to 140 sec before run out of Guile, if you dps is high enough oozie is killable. Also there's a watcher ability called No time for the Lost which extend your benefit duration for around 10 sec, which could be used to extend brilliant and blade cascade. I tried to solo hauani with a holy slayer recently, at first i really think it is impossible but after a lot of tries this is also doable, you will need 3 stun to prevent gigantic oozie and massive oozie's merging, I used Lockdown from warden gloves, No quarter from the rakhan field boots and Shout of hosts from heaven's cacophony, then kill one oozie when both are stunned/knockdown. Need a lot of optimization/micromanagement but doable.
  17. Hmm when you can use SoT to extend Blade cascade and 200%+ Lash bonus from Deltro's cage helm i don't think it's balanced.
  18. One build that can solo all mega bosses without infinite resource cheese is SC assassin, it's also pretty smooth to reach lvl 19 to get vanishing strike as you have invisibility.
  19. Dorudugan has 21 slash AR, so you might only be able to penetrate him if you crit, otherwise your bleeding cut dam would be pretty low.
  20. Surprised you can reduce the time to solo dorudugan in 20min with herald, mind share gears and abilities you use? Recently I'm also able to solo dorugan with a Bleakwalker/assassin, with the help of watcher ability(the one that gives u 30 sec brilliant) and enough invisibility potions... Will try Haunai later but i think for Holy slayer dorudugan is the hardest because of how limited resource holy slayer has, it might be easier to solo Haunai since backstabbing can stun and Haunai has not resist to Con affliction, which means Bleakwalker's sicken on FoD helps a lot there.
  21. I don't think you can solo Dorugudan with inquisitor in melee anymore, if you kite it, well takes a few hours maybe. Wiz, priest and monk can finish boss in within 10 min while herald will take more than 1 hour...
  22. Well damn make sot and wod stop extending bdd and cascade as well then
  23. Some more stuff if not mentioned before, if you have blade cascade on and grave calling, you can permanently stun-lock mega bosses even they have body affliction resistance, dunno if this is an oversight but that paralyze from weapon cannot be resisted.
  24. Why not set up a rule to not let SoT extend any inspiration? Same as WoD.
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