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stratigo

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About stratigo

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    (2) Evoker
  1. I am wondering, would cypher SB and Monk multiclass work at popping the megabosses? I did this for my first playthrough and so shied away from it in subsequent ones, but I have never actually beaten the game yet, and figure since it is 'done' as it were, this is the time to do a full completion type game.
  2. Funnily my last two runs were soulblades, one monk and one fighter. But they just nerfed soulblade and, like, flames seems to spike higher damage even after it, too got nerfed. I might go back to soulblade if that's really a thing.
  3. I always like to have a build that COULD solo a megaboss. I'm not sure inquisitior has that build, and I stared at Herald for literally 2 hours. But Cypher just means a lot more in the game than chanters do. They just have more on the roleplaying side and my char import was a cipher (Sadly not my backlash cypher as I did not finish that game before Obsidian nerfed it)
  4. So, I started my 'true' playthrough of the game with all the DLC out. I decided to rock inquisitor with ascended as my cipher subclass, but I am getting brutally stuck in character creation paralysis and having trouble pushing forward in the game without the niggling doubt in the back of my mind going "Your character isn't mean enough to beat the megabosses" and for this playthrough I intend to do a complete 100 percent PotD run. I'll be rocking the characters this game gives me, but no created ones. So, I guess i am looking for some of you terrible wonderful powerbuilding masters to reassure my fears and paranoias about this game XD
  5. This is a function of people confusing gratification with agency. The former is apparently what the medium exists to provide and must be heaped upon the player at every possible opportunity, regardless of all other considerations. It’s not enough that we get to kill every god in the next game, I need to a video game to make me feel powerful and important *right now* Your every post in this thread is pretty much revolving around how anyone who did not find the main plot as satisfying as you is either stupid or uncultured. This is a quite entitled opinion.
  6. Nah. It's a bug. I'm something like 40 hours in and Irrena has been sitting on rest the entire time and hasn't healed even a little. I've cycled through multiple injured crew, and she still won't heal. There's probably something that borks in the early game that prevents her from healing for some people
  7. Eh. DTC seems to be the only rationale actors in the area. A few discrete 'tidying up' of details (and a few people) seems a lot better than wholesale murder/slavery, destruction of souls, and/or wide-scale repression and literally feeding the bulk of the population garbage (and just murdering the ones that fall ill). Only if you think the colonization of India was a good thing (and if you do, you need to do some research into the state of india under British rule). They're out and out there to conquer the deadfire, are purposefully racist and dismissive towards the inhabitants, and self assured of their own superiority. We have real world history that shows us where that goes, and it is extraordinarily unpleasant. The Valians operate like a merchant republic. They aren't particularly interested in colonial rule. They want trade concessions, and they'll be ruthless about it, but they aren't in it to take over a place, and, ultimately, it leaves their control more fragile and less.... awful to the natives. The natives are just... eh. They're ****, but they're **** in a way that is probably less dicking themselves than other people would **** them, because they're all **** in the end. And the pirates are pirates. Like, yeah, they're bad people. Duh. And the VTC are completely fine with slavery, and wiping out anyone that stands against their trading posts. Sure they won't try to rule the locals, but if the locals don't comply with their demands, they will just wipe them out. That came very clear in the council session at the end of the game. You can compare it to the colonization of America; We will leave you alone, if you leave us alone, and maybe even work together/trade with each other a bit, but if you stand in our way we will destroy you. And how did that ended for the locals? All of them have goods and bads really. It was the whole reason I went in alone at the end, as they were never going to change for the good even if you sided with them. So '**** them all' seemed the best option for me; They got to start working together or plunder the world in chaos. They chose the latter at the end (A bit disappointing ending really. Was hoping their was a way for everyone to get to work together a bit). It doesn't compare to America. America was a colonial enterprise. The Rauatai are more likely to pursue that than the Valians. To see how the Valians would treat the natives, you have to link back to.... well the societies the valians are pretty much ripped from. They're Italian merchant republics. We saw where merchant republics went and what they did, which was very often not pleasant, but far less not pleasant than colonialism. But their power was always fragile and reliant on making good deals. Ultimately, the republics are too fractious to be completely domineering, and their control over the isles will not be a strong one, a concerted effort would push them off. The Rauatai, once they are in, will be there for centuries to perpetuity. No amount of effort would force them out, they would have to have a shift in societal priorities to ever lose their grip or have the entire empire collapse. I'd be much more inclined to side with the huana if the huana leadership weren't outright scummy arseholes though.
  8. Eh. DTC seems to be the only rationale actors in the area. A few discrete 'tidying up' of details (and a few people) seems a lot better than wholesale murder/slavery, destruction of souls, and/or wide-scale repression and literally feeding the bulk of the population garbage (and just murdering the ones that fall ill). Only if you think the colonization of India was a good thing (and if you do, you need to do some research into the state of india under British rule). They're out and out there to conquer the deadfire, are purposefully racist and dismissive towards the inhabitants, and self assured of their own superiority. We have real world history that shows us where that goes, and it is extraordinarily unpleasant. The Valians operate like a merchant republic. They aren't particularly interested in colonial rule. They want trade concessions, and they'll be ruthless about it, but they aren't in it to take over a place, and, ultimately, it leaves their control more fragile and less.... awful to the natives. The natives are just... eh. They're ****, but they're **** in a way that is probably less dicking themselves than other people would **** them, because they're all **** in the end. And the pirates are pirates. Like, yeah, they're bad people. Duh.
  9. I am slightly disgruntled that they decided to give her a texan accent myself.
  10. I'm with you there. So far, I've done the independent ending and VTC; the Vailian faction quests were great up until the last one, which requires you to kill a bunch of people (though the fight at the palace may be avoidable?). And they're slavers, which... ugh. I'll try Rauatai and the Huana next, but I'm worried they aren't going to be much better. At least the independent option is always available! Killing the leaders of foreign states in a big melee is really frickin weird to me. That really isn't something people do very often. That so many questlines end up with you getting in a big knockdown fight with the queen of the huana... just feels wierd
  11. There's no... outright offputting companions like Durance in PoE2. There's also no overwhelmingly tragic characters like grieving mother (there's tragic things, but no one is defined by their tragedies).
  12. Companies trend towards.... being immoral and upper management selects for certain anti social behaviors. It's easier to make money if you have less empathy. So, upper management of any business being **** isn't particularly newsworthy. It'd be more unique if Obsidian upper management was run by genuinely nice people who took the feelings and well beings of their staff into account every decision they made.
  13. The game reviewing industry is more credible today than it ever was really. There's been a shift from reviewers to influencers (eg, youtube personalities. The people you check out for them and less the game they play) by companies, meaning less pressure on reviewers, a lot of the shadier outlets have closed, and a lot of the most popular review groups have shifted practices.
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