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  1. Roaches would be a cool tanky tier four bug. They would only spawn in very certain places (so early players could avoid these beasts); most likely in a moist area (maybe even in a new biome, like in a swamp or trash area .) They would be pretty much impossible to kill on their own, so you would need to use poison to attack them. You would most likely find this roach poison in the shed (in powder form), and would probably need a shovel and gas mask to harvest it. You could then combine with any of the three human foods to make roach poison. You would then go to the area where the roaches live,
  2. A flaming arrow will be a very useful weapon in the new hedge zone: not for damaging enemies, per say, but for getting rid of spider webs. This would be particularly useful for that one web in the middle of the fist hedge zipline, as currently if it snags you you have to not only free yourself, but also float down with a dandelion and then climb your way back up to the line.
  3. Just an idea. Many games have a feature with their map where you can select any area of the map and it will create a custom waypoint marker that shows you where to go. Since this game is so vast, this would be a great way to help us navigate the game and travel to new areas. Especially since we don't have an in-game map overlay or compass overlay.
  4. I think a camouflage cloak would be extremely useful for players that want to be more stealthy (and also for dealing with larger creatures.) It's crafting would be pretty expensive to make. It would probably be crafted from: 3x crude rope; and 3x moss chunks, 2x leaf pieces, and 2x dry leaf bits (Armor bonus- camouflage. If you stop moving and crouch for a couple seconds, something on your SCA.B hud will pop up showing that you're camouflaged. You can then move around- still crouching- and you will not be seen by bugs; until you attack or stand up.) The moss clumps, leaf pieces, and dry leaf b
  5. As it stands right now, you can custom-build a house, placing each piece individually. My idea is to give us complete house plans that include everything already designed, you just have build it. Such designs could include but aren't limited to: - A simple 1-room, 1-floor house - A 1-floor house with X rooms - A 2-story house - A house that's built on stilts
  6. My idea would be to have a cassette radio or record player you have to go around the world to find the parts to craft it (side quest) with a side table craftable if (sitting in a chair) gets Implemented, I can imagine sitting in bases in our chairs listening to the music we find Extra side quest would be finding cassette music or records for pacific bugs, these music tracks playing from your cassette radio or record player would attract certain bugs that get put in a trance, but to fully tame these bugs you would need to find a rare mushroom that spawns in the mushroom patches randomly an
  7. Add Doves because they symbolise peace and love and stuffs. So then make positive potions made from dove feathers that help the player by giving them positive effects like water breathing, regeneration, etc. Then with the crow feathers add negative potions where it can damage enemies but also the player. For example harming, poison, fire, drowning potion effects.
  8. So I've read just A few entries here (not all) and I didn't see an idea for a shield nor a vehicle. For the shield, maybe rubber and an acorn shell could be used to make it. It could be used in combo with the single handed weapons. I can't begin to tell u how many times I wished I had a shield while fighting spiders. Now for the vehicle, the acorn tops could be wheels, grass blades and weed stems for the body, sap for lights, and maybe a basket for storage made from woven fibers and clovers. A little golf cart type vehicle would be helpful with transporting things and in multiplayer it would b
  9. Not sure if this is where to post an idea about the thing lurking in the hedge, but here goes! I have an idea that I think could make the Hedge Broodmother more accurate and way more terrifying at the same time. I went up against her solo and only took 5% health worth of damage, overall if she is supposed to be a boss I think she needs to be more difficult. So wolf spiders can get big, I think that she should be made a little bigger to start with as a spider that is older than the others, with more health to go along with that size. Now for the main idea, wolf spider mothers also carry
  10. You know? Where you could start the game over again with your current level and items. I love this game so far. I'd definitely play it again.
  11. Dont know if its possible but it would be nice, really enjoy the game, just omg I cant seem to help but always freeze cuz I'm terrified of insects, the ants and ladybugs not so much. But if I start to look at them for too long I start to get a panicky skin-crawling feeling, but its not as bad as the other hostile bugs, I really enjoyed the base building and the map itself is just gorgeous I just wish I wasnt such a wimp when it comes to fighting these things. I just panic XD hoping to get more of my friends into it cuz I feel I'll be a lot less scared if I have other people there to experience
  12. As a veteran No Man's Sky and ARK player and after spending several hours in Grounded, these are some suggestions that I think would improve playability: - Add the ability to increase inventory space over time, and on that same note: add armor and weapon slots to the character tab so that these items aren't taking up general inventory space. - Add dynamic weather, ie: rainstorms, snow, fog, etc. The consistently warm, sunny days get a little monotonous. - Add some sort of character leveling so that players can increase damage delt to NPCs and damage reduction for the player.
  13. there should be more spiders added in future so I made a list of potential candidates from what probably makes the most sense to the least 1. hobo spiders would make a nice addition to the game having a moderate threat level between the orb weaver and wolf spider 2. daddy long legs would be really cool in an ecosystem like grounded preying on weak bugs like aphids to uncommonly trying to prey on other spiders! 3. brown recluse is likely to be really deadly and poisonous, the only reason its low is because im not sure they will add this since we have the wolf spider already
  14. For me it’s really hard to put things in chests without having to pick them up and put them in on Xbox There should be a deposit stack button
  15. Hey guys, after logging about 14 hours into the game I have some ideas that I feel would be cool to see in the game :). 1. Boss Battles - I think having boss battles in the game would be an awesome feature and a cool way to get boss exclusive resources, items, etc. Some ideas I have are a black widow boss possibly under the deck of the house, a queen ant located in the ant hill to the west side of the map, and maybe some kind of a Koi fish or something in the pond? 2. Insect Types - Here are some insects that I think would be cool to see in the game: Praying Mantis, Fruit Flies, Fire
  16. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a H
  17. Intro: I think it would be really cool if Obsidian added a 12th class to Deadfire and I think that class should be the Shaman. I know shaman right now is a multiclass between a Barbarian and Priest, but I think that should be changed to something else and Shaman should be its own single class. Why Shaman? I think shaman could be a really fun, unique class if it was added as a stand-alone class. Totems are cool and add a completely different play style. I gathered my thought and made up what I think would be a cool approach to making Shaman an official class. Below are class description
  18. Goodmorrow to you my lovelies! I have been pondering about builds for a while and started about 5-10 topics to get ideas. I have finally come to a conclusion and would love to hear your thoughts about it. It is also partly for role playing as in that they're basically 5 bodies shared by one person so the same name etc. Kind of like a hive mind. They will all be human. And fill the roles of https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Mike One: The Leader Shieldbearer/Troubadour. Sword and Board: Tank. Mike Two: The Lancer Streetfighter/Forbidden Fist. Rapier and
  19. What do you guys think of a Beraths Blessing that allows more options with your party companions. I know a lot of people would like to change their stats, but even more than that I would love to have all available subclasses/classes for them. Perhaps changing racial passives as well. I love experimenting with party compositions but I miss having the characters along for the ride. Anyone have insight as to whether that is a legitimate proposition? Would it be easy to implement? What would be a fair cost to be able to do it? I know this gets brought up a lot but I would love to have a d
  20. In PoE, unless you've read a Walkthrough or you have already played the game, you don't know what kind of enemies you will encounter in the next area you explore. So your characters carry around a chest filled with 107 weapons, 23 suits of armor, 2310 potions/scrolls/traps that you could use at any time. Which I feel misses an opportunity. As such, I'd like PoE 2 to offer the ability to ask locals, read notices or hire a scout that can give you information on an area well before you visit so you can pick the appropriate weapons, carry the necessary potions and load in the optimal spells. I
  21. I was wondering if it could be possible to implement tweak on the current weapon set system, allowing to use same weapon in multiple weapon sets. Like for the tank of my group i would like to have the awesome shield in both of his weapon sets, and based on the enemy, switch the main weapon.
  22. Litte bit inspared by topic How Should Obsidian Market Pillars of Eternity So I've got some idea, about how to try marketing PoE or make it potential market bigger. Maybe, not the most brightest one under the sun, but hey, it still something. 1. Portrait Contest on DeviantArt. Why? + Players could have easly access of hundreds, if not thousand of portraits in good proportions to choose between in every possible combination of race, subrace and gender (even for aumana or orlan) + Deviantart is "massive" in comparison to other art sites: average artist have around 100 followers. It also hav
  23. Cheers guys, Irma here. First of all, when it comes to most looked forward to games in your most favorite genre, it's natural to get upset when the game doesn't fit your expectations in certain way - but, when I thought it through, I discovered it must be even harder for you (the developers), since you put most effort in the final product of all of us and nobody can feel the ties of budget and time limits more than you, when you have to make the decisions about what to do and what not. My idea doesn't take much of either I suppose, so please everybody, before you click and vote, think car
  24. I was wondering how I'd start my ideal corporate training exercise, and came up with the line "You know how individually none of you are arseholes ... but collectively you behave like arseholes? I'm here to help you understand why, and maybe fix it."
  25. Alright, so I know this will likely meet with some gruff, but ho-hum. My idea is fairly simple. Since we can make a Stronghold, why not have it be that the second big city can be constructed? Have it be something that the player can build, and control (to some degree). Feel free to discuss, berate, what-have-you.
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