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Found 16 results

  1. i know i know. This started first with another game. But always feel like I need a radio station in the background. I love all of the banter from my fellow shipmates. what are some ideas or options TOW could implement to make this work? Thanks,
  2. Wouldn't it be nice if there were throwing weapons in the game? I was playing the other day and picked up a hatchet and not knowing that you can't throw it,tried throwing it. I also said to myself "where are the grenades"???? I also would like to see that pathetic excuse of a hunting rifle based on a 19th Century rifle with a telescopic scope ,beefed up with a proper marksmen stock and a decent scope. Seriously who designs a scope with just a 2x view? There are also variant of the rifle based on the Viet Nam era M-14 also. I have beginning to notice that Obsidian is using the game engine that the designed Fallout New Vegas with because everything in the Game looks like a mirror image of something from New Vegas. I also would like to see a robot workbench added and maybe a version of the Henry Rifle also added. The machine gun looks a lot like the M-240B or AKA the M-240 Bravo. I also like to see a variant of the Victor Securitron or something. The Automatrons look like the Centaur Bots From the Early Fallout Games and are extremely lethal also. I noticed the M1 Garand variant is strangely absent for some reason also. I would also like to see the rifles, both bolt-action and magazine-fed have an option for noscope or remeve scopes and other mods and switch between weapons or switch or remove mods entirely and re-add them when you change your mind like the weapons from Fallout 4. I also like to see an option for a heavy pistol with a long ported heavy frame that does a fair amount of damage. I also noticed the pistols are based off of any early prototype concept of the 10mm pistol. I also wished thre were some sort of jetpack or spring boots in the game so you can reach hard to reach areas and also safely decend from leathal heights. I have accidentally killed my character many times by jumping wrong. Wouldn't. It be cool if there was a mission in the game where you could aquire a newer bigger ship and also modify it . The interior is way too cramped and needs to be roomier. The Captain's Quarters could be bigger maybe a poker table so you and your crew have something fun to do. Ialso wish there was an option to switch Characters also. I actually found a way of keeping more than one save for characters,but at the moment it requires a manual save which can be a bit tedious or if you forget to save you will load your last save if you die etc. I really wish this could be encorperated into the auto-save feature or something. my most favorite LMG from the Fallout lore is th good old M-60 bull barrel with barrel-shroud jungle combat version of the M-60. I like it because it does higher damage compared to the M-240B, and is gas-operated too. I wish there was a variant of the M-60 in the game also. And maybe also a variant of th Desert Eagle that uses .50AE (Action Express) bullets. And also some kind of Anti-Tank or Anti-Personell weapon based off of the .50 Caliber SniperRifle and varies world-wide by nation.
  3. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a Helwalker/Ascendant Dual wield mortar build? That would leave Rogue and Barbarian are there any good Marauder builds? I've been looking around on the forums but I haven't found more. Any replies would be helpful.
  4. Had some time while commuting, and nothing else to do except imagining what new subclasses there could be) I've liked some ideas and decided to share them. Just because Reaver (Barbarian) Sonance (Cipher) Bladesinger (Chanter) Keeper (Druid) Battlemaster (Fighter) Disciple of Thousand Dreams (Monk) Fellows of St. Waidwen Martyr (Paladin) Priest of Abydon Duelist (Rogue) Aspecter (Ranger) Archivist (Wizard) And am curious now: do you find any of these interesting?
  5. What if retargetting was instead done this way: Start casting (subject to interrupting). When casting ends a character holds a charge of this spell. Not subject to interrupts now. Character portrait should indicate somehow, that spell is ready. If you start casting another spell (or use whatever else ability you have) the charge is lost. You switch to the character, chose your target and released the spell. Time, spent between steps 2 and 3 is subtracted from recovery time (to a minimum of 0). At least it could be useful for spells with long casting times that target something other that self, I think. (At the very least it was my impression it’s not how it works currently from the way people are posting about it)
  6. So talents in PoE are mostly pretty lame, right now. With a small number of significant exceptions have your basic boring-but-good talents (ex. Two-Handed Style, Weapon Focus), your interesting-but-bad talents (ex. Brilliant Radiance, Ancient Memory), and why-would-I-ever-take-this talents (ex. Field Triage, Unstoppable). I think this is a regrettable state of affairs, and I wish it were different, so I thought we (the board) could come up with some examples of talents that we think would be interesting, or of fixes for existing talents. I'll start - this is not a super-exciting example, I'll admit, but I think it could be interesting. Demanding Presence - As long as you engage an enemy, they can't make disengagement attacks against your allies. In addition, whenever you and an ally have both engaged an enemy, that enemy is flanked, regardless of your positioning.
  7. To distract myself from the howling void that is my life, until GOG pushes through patch 1.03, I decided to take a crack at the stats. I know a lot of people aren't totally happy with their current implementation. While I think they works as-is, I also think they could be better. So here's my ideas. Feel free to post your own, as well. Fitness + % Melee damage + % Max Health + Fortitude Defense + Deflection Defense Coordination + Action Speed + Reflex Defense + Deflection Defense - Chance to be interrupted Perception + Chance to notice objects + % Ranged damage + Chance to interrupt + Reflex Defense Intellect + % AOE size + % Duration of Effects + Will Defense Resolve + % Spell power + % Max Endurance + Fortitude Defense + Will Defense Some things to note: Constitution and Strength are rolled into Fitness, bringing the total number of stats down to 5. Thematically, I don't think it's worth having them as two different stats. Generally when a character is strong, they are also tough. When they're tough, they're also strong. That said, mechanically, having more Fitness will give you more Health, but will NOT give you more Endurance. For Endurance, you need Resolve. This adds a bit more depth and customization, while forcing characters who want to be all-around tanky to invest in more stats. Damage bonuses got split between Fitness (for melee), Perception (for ranged), and Resolve (for spells). I think this makes a lot more sense, thematically, and gives characters more of a sense of specialization. Chance to notice traps and hidden items is, from what I understand, based on Mechanics skill? I moved it to Perception. It makes little sense, to me, for it to be tied to Mechanics. I think these stats preserve the goal of having "no wrong choices". Every character can benefit from any stat. A wizard with unusually high Fitness and Perception will fulfill more of a "spellsword" role, using their spells as a compliment to their natural prowess with weaponry. A Fighter with unusually high Intellect and Coordination is going to be focused primarily on crowd controlling the enemy, perhaps less so on tanking blows.
  8. I just beat my first playthrough, and did every side quest. I loved the game, and equate it with a season of the show. I have been watching SP since season 1 and am a huge fan of the series. I expected to see every character from the entire series, and while some of my faves had cameos, there were alot that got left out. So I ask, who were your favourite South Park characters left out, and do you think we'll see them in any future DLCs or even in Stick of Truth 2? My picks: Starvin Marvin and the Marglars Stan's Grandpa The old man thats always tellin people 'ya don't wanna go up the k-14' Goobacks Imaginationland!!!! (I would be so stoked for an imaginationland DLC) Fish Stickye West Getting Gay with Kids George Lucas and Spielberg Mel Gibson The Golden PSP Kyle's Cousin Towelie Some sort of cheesing/heavy metal world DLC
  9. Im starting this in hopes people will rally for the possibility to make kotOR 3. Please spitball your Ideas here
  10. Coming straight out of this thread with some thoughts... Would you be willing to sacrifice a couple of Mega-Dungeon Levels for more overland exploration? I did a bit of a head-count and some research in this post as well. This is a guesswork list by the way, but I think it could be close to the actual numbers: - 30 Areas in TOTAL - 15 Mega-Dungeon Areas - 2 Big Cities, 4 or 5 areas each. - Depending on the 2 Big Cities, that'd make 5 or 7 Wilderness Areas. So my thoughts are... could some of the levels of the Mega-Dungeon be sacrificed and/or tributed to Wilderness areas? Because as it currently stands, it looks like Eternity might be a Baldur's Gate version of the first Diablo or Torchlight game. Except that in Eternity's case the Mega-Dungeon is optional and not required to finish. This means 15 areas to explore, most of them 2 Big Cities (excluding the Mega-Dungeon as it is an optional thing). On top of my head, I can think of 4 solutions: 1) Donate 5 (or even 6) areas of the Mega-Dungeon to the overland exploration. 9 or 10 levels of MEGA-Dungeon is maybe not "MEGA" but definitely "Mega". 2) This World Map Dream Post (Yes yes self-promotion or whatnot but I haven't followed that thread entirely so I don't know if there are better examples) @Obsidian: If you make World Map Travel simple and interesting at the same time you might not need too many "Wilderness Areas". More Fallout-, Ultima-, and Darklands-esque in a way. 3) Get more funding for Eterntiy to be able to add more content. More wilderness areas and more companions. BUT... would this be wise for Obsidian, as it might push back the release date of the game further? OR, if the "more wilderness areas" and "more companions" does not push back dates but is added as "add-on" content... is that wise for the Eternity Experience? 4) Include the Mega-Dungeon into the story, make it not an optional thing but an "obligatory" thing to complete the game and story. Many games, in my opinion, have used this method with great success. Diablo only had one city and a Mega-Dungeon, Torchlight too and even Legend of Grimrock is using this method (LoG2 is rumored to have outdoors exploration). It is a popular theme that Developers seem to use. I think that "4)" might be the best solution in my little analysis list here. Because it allows Obsidian to use all extra funding they get (which might otherwise be intended for "more wilderness areas" and "more companions") and put it into Eternity 2 and to make Eternity 2 as big as it possibly can be, and at the same time do just what they want to do, add more wilderness areas and add more companions, except they'd do it for Eternity 2 instead of Eternity 1. What are your thoughts?
  11. The replace the clumsy "l" system..here's a multi-option poll. Indira, if you could copy-paste you list with links and/or more detailed descriptions, I'd be much oblidged. Untill then, more info on each point cna be founf in the other thread.
  12. Does anyone else wish they could play a Natural Philospher type of a class? Don't say Wizard! Wizards are not scientists! Yes Wizards study, yes Wizards learn, but they learn magic, not natural philosphy. (or as we call it today: science) Where did catapults and siege engines come from? Natural Philosphy. Natural Philosphers are badass. I would love to play a classed based on that idea. Try to imagine: Richard Feynman + MacGyver, and if your head doesn't explode you're not doing it right.
  13. Since episodes 200 and 201 were unjustly censored by comedy central that they should create an uncensored image of Muhammad in "The Stick of Truth". South park is notorious for making fun of every single religious figure. But this is the one figure they haven't been able to show since 2006. Because some butt hurt muslims threatened comedy central. They should shove this in the worlds faces and show us that our free speech is not bordered by threats. To show everyone that you can make fun of everything, because as our given rights of freedom to live. They should have the freedom to show whatever they ****ing want on there own game and tv show. **** comedy central and there censorship, and **** the people that are offended. Matt and Trey have seriously showed us what free speech means, but its time to take it to the next level and show the world that everything is okay to be made fun of, and to show it uncensored. Comedy is an art form and you don't ****ing censor art. So why censor a comedy cartoon show. Let alone a game that is coming out. This is art and being art it deserves better than a ****ing black box that said's "CENSORED". It deserves better than a long ass line of ****ing bleeps like was shown on Episode "201". Create a game that tells everyone to **** off!!!
  14. Hello there my name is Lars, I'm a huge fan of the old RPG games from Infinity/Black Isle, and I'm really looking forward to watching this one come alive. I would love to inspire Obsidian with some off my own ideas, and I know I'm not the only one! One of the biggest hinderance discussing this on a forum is that on forums , people like to argue, or rather to right someone they believe to be wrong without even trying to see it from their point of view. Also there is the barrier of language, if you read a forum post and it's filled with bad english grammar, and a few sentences that just doesn't make sence, you are most likely to disregard it, or atleast you won't take it very seriously. This is where we fall short from a producers draft board, where we excell is at giving a lot of input because we are many, right or wrong. What I would really love to see in this thread though is a bit less critisism as to why it would not work, and rather why it would, help spin some ideas if you can.. We play around and design the idea, the mechanics see what can be actually made or not. So what I want to do here is to make a thread where all can post their ideas within a short template, this could be: Things you would like to see in game As the title says, you could also refer to games where you had some encounters that you really liked. Seal the Deal As with a pair of windshield whipers, if you know the quality of the rubber is good, and the price is right, you are buying it. Since with a a game it's a little bit different, what do you require/want of the game to help ensure you buy it? Examples: I want to be able to relax on the sofa and play it on my tv If the critics give it more then 85% I'm gonna buy it I want multiplayer I want MODS A good demo Cool music PS. This thread might die young, or grow a long beard. in either case I'm thinking instead of "Quoting" huge walls of text you can simply type: @Haawkings (page 1), that way it will be easier to read through. Like if you like the users idea And let me know if think we should add more to the template. Ciao!
  15. Should Obsidian take the route of Skryim and add children in their rpg, but make them unkillable? Should children be present and killable? Or should children be absent from the game? Thoughts?
  16. My question is... Will there be "Epics" in the game? No I dont mean purple items that drop from monsters... No i dont me a high level quest reward. I am talking about the weapons you use and work with that unlock and become more powerful. Here are my examples. Father dies, gives me a long sword... at level 5 I notice the ruby gem is missing... I quest to find a flawless ruby... oh my! it is enchanted with fire... Longsword +1 fire damage... I am in the cave of the Thunder Lords of the Obsidian empire... Why is there a painting of my father?... with a sword that looks just like mine?... the sword seems to have a shimmer to it that it no longer has... Whats this... a new quest, let me find the maker of the sword... After many long hours and zones and towns I have found him, the sword uses your "Soul" to gain in power... The more "Intact" your soul is the stronger the sword is...+5 damage max...??? We can do this all day long, but I guess this is not really a question and more of a plea... give us something to go after!!! I dont want to load and reload 100 times to kill the Necromancer Ravin Ous time and time again WAITING on his "EPIC" Dagger of ogre slaying. Yeah thats fun... but so are SUPER rediculously LONG quests and chains that take a starting weapons to be The Thundering Hammer of Pixie Making! Just incase you like pixies and killed them all... now you can make new ones. Ravinous
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