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Interests

  1. It would be interesting to be able to plant plants and be able to create orchards of certain components to have it in the place where the house or shelter is built to have easier access to those components. Having to water the plants by spending the water whose resource can also be achieved within the game. Imagine having an orchard to plant and having to spend water to be able to have new resources almost unlimitedly having to spend other resources to grow. What do you think of this idea?. Thank you and a greeting.
  2. You can think about the possibility to add the split screen from the same console or pc to play the adventures of the Grounded. I think it would be an interesting feature to add and not just the possibility to play online with our friends. What do you think about this idea? Greetings.
  3. A comment left by someone on here a while ago got me thinking: what if there were support weapons? Weapons that provide more RPG elements, a (slightly) new way to handle combat, and small buffs when used. I propose staves as a new support weapon. These 2-handed weapons would have low damage, but long reach (longer than the spear,) and pretty fast attack. Their main use, though, would be the buffs they provide. When swung, the character wielding the weapon and all other friendly characters in a certain vicinity would receive a small buff that would last about 5-10 seconds (depending on the tier
  4. I think an incendiary bomb would just be an awesome new weapon to add in Grounded. It would be a Molotov c*cktail- type concoction made from 1x grub goop, 1x dry grass chunk, 1x fungal growth, and 1x boiling gland. It would, well, set things on fire once it's been thrown (it would set things on fire as soon as it hits something, so you couldn't pick it back up like a bratburst.) Not only would it burn bugs, it would also burn down webs and harvestable plants. It would also make the ground it touched ashen, which would mean plants couldn't grow there for a couple of days. (which could be usefu
  5. I think a basketball would just a fun little thing to add in Grounded. It's recipe would be pretty simple (something like 2x bug rubber, 2x berry leather, and 1x silk rope.) You would obviously use it with the basketball hoop. It would be quite bouncy, so if you threw it straight down, it would bounce right back up. When shooting it, you might be able to see an "arc" show up on your screen so you know where to shoot it. Also, I think a new mutation, called "Baller," should be added for the basketball hoop. You would unlock tier one after making 20 throws into the basketball hoop. You wou
  6. Roaches would be a cool tanky tier four bug. They would only spawn in very certain places (so early players could avoid these beasts); most likely in a moist area (maybe even in a new biome, like in a swamp or trash area .) They would be pretty much impossible to kill on their own, so you would need to use poison to attack them. You would most likely find this roach poison in the shed (in powder form), and would probably need a shovel and gas mask to harvest it. You could then combine with any of the three human foods to make roach poison. You would then go to the area where the roaches live,
  7. A flaming arrow will be a very useful weapon in the new hedge zone: not for damaging enemies, per say, but for getting rid of spider webs. This would be particularly useful for that one web in the middle of the fist hedge zipline, as currently if it snags you you have to not only free yourself, but also float down with a dandelion and then climb your way back up to the line.
  8. I think a camouflage cloak would be extremely useful for players that want to be more stealthy (and also for dealing with larger creatures.) It's crafting would be pretty expensive to make. It would probably be crafted from: 3x crude rope; and 3x moss chunks, 2x leaf pieces, and 2x dry leaf bits (Armor bonus- camouflage. If you stop moving and crouch for a couple seconds, something on your SCA.B hud will pop up showing that you're camouflaged. You can then move around- still crouching- and you will not be seen by bugs; until you attack or stand up.) The moss clumps, leaf pieces, and dry leaf b
  9. Just an idea. Many games have a feature with their map where you can select any area of the map and it will create a custom waypoint marker that shows you where to go. Since this game is so vast, this would be a great way to help us navigate the game and travel to new areas. Especially since we don't have an in-game map overlay or compass overlay.
  10. As it stands right now, you can custom-build a house, placing each piece individually. My idea is to give us complete house plans that include everything already designed, you just have build it. Such designs could include but aren't limited to: - A simple 1-room, 1-floor house - A 1-floor house with X rooms - A 2-story house - A house that's built on stilts
  11. My idea would be to have a cassette radio or record player you have to go around the world to find the parts to craft it (side quest) with a side table craftable if (sitting in a chair) gets Implemented, I can imagine sitting in bases in our chairs listening to the music we find Extra side quest would be finding cassette music or records for pacific bugs, these music tracks playing from your cassette radio or record player would attract certain bugs that get put in a trance, but to fully tame these bugs you would need to find a rare mushroom that spawns in the mushroom patches randomly an
  12. Add Doves because they symbolise peace and love and stuffs. So then make positive potions made from dove feathers that help the player by giving them positive effects like water breathing, regeneration, etc. Then with the crow feathers add negative potions where it can damage enemies but also the player. For example harming, poison, fire, drowning potion effects.
  13. So I've read just A few entries here (not all) and I didn't see an idea for a shield nor a vehicle. For the shield, maybe rubber and an acorn shell could be used to make it. It could be used in combo with the single handed weapons. I can't begin to tell u how many times I wished I had a shield while fighting spiders. Now for the vehicle, the acorn tops could be wheels, grass blades and weed stems for the body, sap for lights, and maybe a basket for storage made from woven fibers and clovers. A little golf cart type vehicle would be helpful with transporting things and in multiplayer it would b
  14. Not sure if this is where to post an idea about the thing lurking in the hedge, but here goes! I have an idea that I think could make the Hedge Broodmother more accurate and way more terrifying at the same time. I went up against her solo and only took 5% health worth of damage, overall if she is supposed to be a boss I think she needs to be more difficult. So wolf spiders can get big, I think that she should be made a little bigger to start with as a spider that is older than the others, with more health to go along with that size. Now for the main idea, wolf spider mothers also carry
  15. You know? Where you could start the game over again with your current level and items. I love this game so far. I'd definitely play it again.
  16. Dont know if its possible but it would be nice, really enjoy the game, just omg I cant seem to help but always freeze cuz I'm terrified of insects, the ants and ladybugs not so much. But if I start to look at them for too long I start to get a panicky skin-crawling feeling, but its not as bad as the other hostile bugs, I really enjoyed the base building and the map itself is just gorgeous I just wish I wasnt such a wimp when it comes to fighting these things. I just panic XD hoping to get more of my friends into it cuz I feel I'll be a lot less scared if I have other people there to experience
  17. As a veteran No Man's Sky and ARK player and after spending several hours in Grounded, these are some suggestions that I think would improve playability: - Add the ability to increase inventory space over time, and on that same note: add armor and weapon slots to the character tab so that these items aren't taking up general inventory space. - Add dynamic weather, ie: rainstorms, snow, fog, etc. The consistently warm, sunny days get a little monotonous. - Add some sort of character leveling so that players can increase damage delt to NPCs and damage reduction for the player.
  18. there should be more spiders added in future so I made a list of potential candidates from what probably makes the most sense to the least 1. hobo spiders would make a nice addition to the game having a moderate threat level between the orb weaver and wolf spider 2. daddy long legs would be really cool in an ecosystem like grounded preying on weak bugs like aphids to uncommonly trying to prey on other spiders! 3. brown recluse is likely to be really deadly and poisonous, the only reason its low is because im not sure they will add this since we have the wolf spider already
  19. For me it’s really hard to put things in chests without having to pick them up and put them in on Xbox There should be a deposit stack button
  20. Hey guys, after logging about 14 hours into the game I have some ideas that I feel would be cool to see in the game :). 1. Boss Battles - I think having boss battles in the game would be an awesome feature and a cool way to get boss exclusive resources, items, etc. Some ideas I have are a black widow boss possibly under the deck of the house, a queen ant located in the ant hill to the west side of the map, and maybe some kind of a Koi fish or something in the pond? 2. Insect Types - Here are some insects that I think would be cool to see in the game: Praying Mantis, Fruit Flies, Fire
  21. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a H
  22. Intro: I think it would be really cool if Obsidian added a 12th class to Deadfire and I think that class should be the Shaman. I know shaman right now is a multiclass between a Barbarian and Priest, but I think that should be changed to something else and Shaman should be its own single class. Why Shaman? I think shaman could be a really fun, unique class if it was added as a stand-alone class. Totems are cool and add a completely different play style. I gathered my thought and made up what I think would be a cool approach to making Shaman an official class. Below are class description
  23. Goodmorrow to you my lovelies! I have been pondering about builds for a while and started about 5-10 topics to get ideas. I have finally come to a conclusion and would love to hear your thoughts about it. It is also partly for role playing as in that they're basically 5 bodies shared by one person so the same name etc. Kind of like a hive mind. They will all be human. And fill the roles of https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Mike One: The Leader Shieldbearer/Troubadour. Sword and Board: Tank. Mike Two: The Lancer Streetfighter/Forbidden Fist. Rapier and
  24. What do you guys think of a Beraths Blessing that allows more options with your party companions. I know a lot of people would like to change their stats, but even more than that I would love to have all available subclasses/classes for them. Perhaps changing racial passives as well. I love experimenting with party compositions but I miss having the characters along for the ride. Anyone have insight as to whether that is a legitimate proposition? Would it be easy to implement? What would be a fair cost to be able to do it? I know this gets brought up a lot but I would love to have a d
  25. In PoE, unless you've read a Walkthrough or you have already played the game, you don't know what kind of enemies you will encounter in the next area you explore. So your characters carry around a chest filled with 107 weapons, 23 suits of armor, 2310 potions/scrolls/traps that you could use at any time. Which I feel misses an opportunity. As such, I'd like PoE 2 to offer the ability to ask locals, read notices or hire a scout that can give you information on an area well before you visit so you can pick the appropriate weapons, carry the necessary potions and load in the optimal spells. I
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