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Everything posted by dunehunter
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Is the trick in having melee weapon in mainhand and ranged weapon in offhand? Or in stance itself? I was checking yesterday Pistol/Sabre interaction with simple Full Attacks. At range - only pistol was firing. At melee - only sabre was hitting. Perhaps will have to swap them and check again. Also Charge... It is Cleave only I think, I forget melee weapon in which hands, will check later
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Actually Paladin/chanter is tankier as u don’t rely on any buff, and have monsterious healing power. But it’s a chanter
- 36 replies
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- Solo
- Arcane Knight
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As @boeroer knows I’m whining on this ability for a while, and here come’s the newest op combo of cleave, which I read from another forum. As we know cleave does an 360 degree full attack. That is what we know. But! The point is this full attack can include range weapons So if you kill someone with melee wean and triggers full attack, you shot everybody around u with offhan pistol if u go sword/pistol.
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So I'm curious if you can achieve this with gears and I list the gears I found that will help with it below: Fire: Magran's Favor = +3 Fire keyword PL Sun and Moon = +2 Fire keyword PL Pet Pozzi +1 Fire keyword PL Chromoprismatic Quarterstaff = +2 PL --------------------------------------------------------------- Frost: Sun and Moon = +2 PL Tekehu’s rod +2 PL Chromoprismatic Quarterstaff = +2 PL --------------------------------------------------------------- Electricity: Deltro's cage = +2 Elec PL Chromoprismatic Quarterstaff = +2 PL --------------------------------------------------------------- Acid: Chromoprismatic Quarterstaff = +2 PL --------------------------------------------------------------- Poison: Silk Spider Robe = +3 PL Helm dropped by kraken = +2 PL Alchemy**: +1 skill = +1 PL --------------------------------------------------------------- Evocation: Firethrower's Gloves= +2 Evocation PL Evoker = +1 Evocation PL --------------------------------------------------------------- General: Nature Godlike = +2 PL Amulet of stone power = +2 PL for one combat Imp pet Nemnock = +1 PL for wizard, priest and druid spells --------------------------------------------------------------- There you go + 11 PL with fire spells, +13 if use stone power, +7 ice, +9 elec, +7 acid. Enjoy your permanent Empower blasts ** Alchemy adds poison spell PL is probably a bug.
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I would like to design a passive talent or a gear attribution called 'Empathy' which will let your character to receive the same buff as the target you buffing. Too bad I shall create this item for my 'make an item' tier
- 17 replies
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One simple thing, it is very easy to stack deflection in deadfire. I manage to stack over 210 deflection as Herald or Crusader Key equipment, the adra large shield that gives deflecfion based on athletics, that’s +37 def, one armor gives 20 def, a ring gives up to 15 def, parry bracers +7 def, faith conviction +21 def, and etc..
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1. On boarding fight gives way more reward. 2. You can manually approach enemy ship and on boarding, and you won’t take any damage or only being shot once if you do so. 3. Cannoneer of different experience seems to meaningless because I always stop for a round and then firing to make sure I have 100% acc.
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So I did some test and find that 1 PL will add 1 damage to your basic damage. So for that quarterstaff, you get 4 extra basic damage, if multiplied by damage bonus and lash, roughly 24 extra damage from 4 PL per FoD + Sneak attack, which is pretty good imo. 1 PL = 6 extra damage. Not to mention it adds extra damage bonus based on your skill. So I'm not sure if Voidwheel or this quarterstaff, which is better, but i think the quarterstaff wins in pure damage.
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Yeah I’m not surprised if you shot a target that is immune to pierce and cold, your memory card gonna blow