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Everything posted by dunehunter
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1. DoT breaks invisibility. 2. Persistent Distraction cause Distracted to anybody nearby, not only target your rogue engaged. So basically you can 'Flank' 8 enemy around you, how hilarious is this? 3. Persistent Distraction ends Perception affliction when rogue disengage. This is super annoying which cancels Blinded from Blinded strike. 4. Shadowing Beyond +50 deflection bonus ends as soon as coming out of invisible. Should it at least last 3 second to be consistent with Escape? 5. Backstab doesn't work with blunderbuss. This has been a issue for long time, when can this be addressed? I think it is really easy to fix this by give invisibility a delay window when rogue attacks. 6. Buff doesn't apply to invisible target, even within range. For example Devotion of Faithful will not affect invisible rogue even if it is in the range.
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I saw one thread from another forum that is very cool. https://imgur.com/a/rErdmw5 To archive this you need to: 1. open \PillarsOfEternityII_Data\exported\design\gamedata的attacks.gamedatabundle 2. search for keyword 'Whispers_of_the_Endless_Paths_Attack' 3. go a few lines after it and, change VisualEffects":[] to VisualEffects":[{"VisualEffect":"prefabs/effects/abilities/fighter/fx_clear_out.prefab","AttachPoint":"Root","AttachObject":"Caster","AttachMode":"PositionFaceSource","MeshType":"None","Event":"OnLaunch","AnimEventID":0,"Loop":"false","Scale":"false"}] Enjoy
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Yeah I stopped playing after I get tthe Volcanic weapon. But mainly because I didn't like the growing skill by use mechanism. You need to keep using parry/dodge to make it powerful which drives me crazy. Why can't they design the skill system normally.... But I really like it's spell crafting system.
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Obviously it's you that didn't give any concrete suggestion to make the game more challenging here. That's really a problem with you not reading anything to begin with. Figured why you left the game at chapter 3 because it has texts instead of easy numbers and pictures. I think it is not a problem only for me, many players didnt finished the last chapter because it is plain compared with the first two chapter. And I did read your points earlier. It is you that ignoring others points. We are talking about nerf the gamebreaking things here, never said to balance the game based on POTD, this game will be still easy without these gamebreaking one shot everybody things.
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Reducing classes power gap is a good start to make the game more enjoyable. If some classes are way powerful that the rest, how a designer should balance the encounters? Oh sorry I forget, as Zeitzbach, just make the game both easy for strong and weak classes, leave hands from mouse and keyboard and let AI play it There will awlays be weaker and stronger class, best weapon/spell etc. Nerf one, another one takes it place. What you are saying is gaming utopia never achieved in any game even with biggest studios. There was, is and always will be "Meta". There is always strongest build and weakest class. That's how it works. And I am 100% sure Obsidian do not have both time and manpower to balance the game the way you want. And by the time they will- most players will already move on. It's impossible to achieve "perfect" balance, but it's quite possible to achieve decent balance. Obsidian did, in PoE1. I have faith they'll do it again. They had the time and manpower too apparently. Even Tyranny got the worst offenders like material enchant stacking or volcanic weapons fixed, even if it took a long time. Oh so they did fix the volcanic weapons lol? That sounds a good news :D
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Reducing classes power gap is a good start to make the game more enjoyable. If some classes are way powerful that the rest, how a designer should balance the encounters? Oh sorry I forget, as Zeitzbach, just make the game both easy for strong and weak classes, leave hands from mouse and keyboard and let AI play it
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Even after these things being nerfed you can still have fun in story mode thank you. Or how about the 1% just go mod their own games instead of assuming the backseat position of a developer. I'm even stomping PotD with Ranger anyway so none of these even matters to me. But of course the entitled Hardcore gamer will probably complain about it after 20 nerfs or so. Go play PoE 1 solo trial of iron on a naked ranger if the game isn't hard enough for you at the moment. Obsidian won't base their whole game direction all over the 1%. It's why they're taking time relooking at PotD instead of dropping the nerf hammers in a few months. Where did you get that 1% btw? Look at PoE 1 Steam Achievement tracker and see how many bother to clear PotD, how many bother to solo and how many even bother to solo trial of iron with everything done. Only 0.6% even bother finishing PotD and 0.3% played it solo. The people trying to balance the game completely around "Hardest possible experience" is even less than 1% of the playerbase. Nah achievement doesn't mean anything. For us who back the game, we do expect a fun and challenging game instead of dull playthrough. The main plot of DF is already shorter than PoE 1, and if the combat is also not enjoyable, there is not much left to be played with. Btw I didn't finish PoE myself, because the chapter 3 of it is really boring. Usually I just played chapter 1,2, WM 1 and 2, that's all.
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Even after these things being nerfed you can still have fun in story mode thank you. Or how about the 1% just go mod their own games instead of assuming the backseat position of a developer. I'm even stomping PotD with Ranger anyway so none of these even matters to me. But of course the entitled Hardcore gamer will probably complain about it after 20 nerfs or so. Go play PoE 1 solo trial of iron on a naked ranger if the game isn't hard enough for you at the moment. Obsidian won't base their whole game direction all over the 1%. It's why they're taking time relooking at PotD instead of dropping the nerf hammers in a few months. Where did you get that 1% btw?Also let me remind you a bit, this is not just a problem of PoTD, we never talk about rebalancing PoTD, the entire game is really easy no matter what difficulty you are playing on. And I can say the same thing, if you think the game is still not easy enough, please go enjoy your game at story mode instead of mocking others and place false numbers here. Maybe you are the 1% of players and you can go mod the game easier for yourself.
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I like this and support this idea. being full attack ability is quite op at the moment. Especially with kind wayfarer who get double heal too. No need for healers if you have a dual wield kind wayfarer. Making it a primary attack with a little buffed fire damage makes it work as intented. You also never see a rogue backstab with a big 2h sword, welcome to pillars.
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There is also: Passive: Faithful and Conviction +21 all defSelf-buff: Arcane Veil +50 def Citzal's Martial Power +20 acc +20 def Borrowed Instinct +20 acc +20 def Vigorous Defense +20 all def AoE-buff: Devotion of Faithful +20 acc Shield of Faithful +25 def Honestly their bonus are too much compared with inspiration system.