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dunehunter

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Everything posted by dunehunter

  1. No I tested it, 160 raw damage per 3 sec confirmed. I was planned to combine this with one amulet that let u drain 20% of fire damage as health, but I'm wrong that amulet only heals u when u take fire damage, not do....
  2. Well it's 4.5 sec, Shieldbearer gives u 5 sec immune to death.... So might work if u have super high DEX and INT......and naked..
  3. There is a unique small shield that has bash, it also gives u 1 Wounds when u are hit by melee. It is designed for a shield monk. Also you get both Weapon&Shield style and Dual weapon style with it.
  4. Am asking, is it really good? PoTD is kinda easy now so you gonna feel pretty good with any builds. Btw any of your ability including backstab will do lower damage than Monk autoattacks once he get Turning Wheels.
  5. You might already died before recovery. SA has like 4 second recovery time, if u go heavy armor it gonna be higher. You got 1 DoT tick when u activate it, another tick at 3 sec and last tick at 6 sec. 160x3 = 480 raw damage. How can u use LoH before dying?
  6. Question is will enemy stick around your pal if he is withdrawn? Might work when soloing tho.
  7. What do u mean by this? Isn't charge just a teleport + full attack, or am i understand it wrong,
  8. I'm a firegodlike but I got Lunar Heart. It should gives me heartfire. Also the description is confusing, is that my fireballs will now drain hp, or when I get hit by fireball I heal??????
  9. I also remember there is a war bow that immediately let u recovery after hit. So with high Dex u can shoot two arrow per second......
  10. What’s your build? I’m still a bit away from playing but was planning a gun black jack build, so this is surprising to hear I mean comparing with PoE 1 reload time they are too fast, u get like 2 sec reload time when dual wielding pistol + modal
  11. Why did Josh say they are very powerful? Specifically considering all the cool new loot we got in-game.
  12. After the might nerf imo not worth on melee build now, better just do normal monk.
  13. Gun reload time feels soooo fast that there’s not any point to do a blackjack swap gun build any more :/
  14. I think it’s pretty pointless to debate between Devoted/monk and Sharpshooter/monk. Both are pretty good. But all of these builds are based on the fact that Swift Flurry too good. It becomes even better once monk get that extra hit on crit passive.
  15. There are classes that feels really annoying as enemy, but not perform so good as ally, like rogue and ranger. Because almost every tough encounter enemy will outnumber us so AOE is very important, but since rogue and ranger are good at 1v1, they are super annoying as enemy...
  16. Ranger is pretty good when multiclassing. A lot accuracy bonus, and takedown combo affect spells. Makes ranger a good multclass material for CC/nuke caster hybrid build. But single class ranger is a bit meh. They do get a heart of furry like ability at PL 8, so not too bad, maybe a bit ahead of single class rogues.
  17. There is a bow with 3 projections, this is what you combine it with Swift Flurry, so who is the 'best' ranger?
  18. All rogue's abilities that cause affliction affected rod blast aoe targets in beta, but not anymore, so I think this aoe stun effect is an oversight too.
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