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dunehunter

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Everything posted by dunehunter

  1. But I checked my tier and it also didn’t mention digital guide book, only hardcover one. So I think this is not included.
  2. You should separate single class and multiclass, some class are top tier when single classed while bad when multiclassed, vice versa.
  3. Best race is Nature Godlike, because fist damage/accuracy is tied to powerlevel, and monk can easily trigger nature godlike's well of spring, which +2 power level. Status I use for every class now is: 18, 8, 14, 15, 14, 5; Con and Res is least useful ones, Might is a must, the other three Dex, Per, Con are all very useful.
  4. I'd build a Helwalker/Sharpshooter. Monk's extra hit from crit benefits mostly from ranger's high accuracy. And helwalker also has lash and high might to boost sharpshooter's damage. You can use Blade Turning if u are engaged. Better than assassin or devoted imo.
  5. oh, you are right ... I have tested this (in the beta): Gilded Enmity, Hardy Inspiration and Zealous Endurance don't stack - only the highest armor rating bonus is active. But inspiration should stack with Gilded Enmity right? So with Goldpact/Berserker u get +6 AR.
  6. Pallegina will of course get Wraith of Fun Sun Which u can console it in beta.
  7. Don’t forget the 10 INT u get, it’s very good for DoT. Helwalker/priest with shining beacon is decent.
  8. @wormerine yes u can die due to 0 health specially when u solo the game. Not very often in a party. But when you solo and a fight takes too long, it’s possible.
  9. Yes u can, I just clarify that both speed bonus doesn’t stack, the rule is active abilities don’t stack, passive stack. An exception is resistance.
  10. In beta, normal cipher got 20% soul whip, +20=40% biting whip. Ascendant get 10% soul whip, +20=30% biting whip, +20=50% when max focus.
  11. No speed bonus doesn’t stack either. Actually Monk/Barbarian is not so good because both Monk and Barbarian has access to Str inspiration, and speed bonus. Both doesn’t stack.
  12. So does this also means Deathblow also scales with PL, so they change it from +100% damage to +50%, same as FoD? What about Carnage? Imo 33% of weapon damage is a bit low
  13. I don't know if you noticed but you basicaly said: "it's better because it's easier now, we don't have to pay attention to the damage taken like we did in PoE 1". I didn't say it was easier, i said you dont have to lose 5 minutes of your life going to town if you get out of resting supplies. The only think i am triing is to give you options for making the game more challenging and fun for you, since it is "too easy if you can heal when you have healing spells". But u can die in first game if run out of health, in Deadfire u will never die if u can heal up.
  14. If they gonna make Status Resistance stack, then they shall design a new feature called Status Penetration, so if you have Dex Resistance and I have Dex Penetration, I can still paralyze u. This is cooler to me.
  15. Btw does this mean only sneak attack scales with Power Level, or all abilities are affected by PL? Like Soul whip?
  16. ****ing hell, people don't even read the first comment? Health system is the main problem here, they already showed a end-game dungeon and it was easy because of the constantly heals. A lot beta tester agree that the new health system has some downside, but u cannot ignore the fact that some build is very strong now, all these fact can change the difficulty.
  17. Agreed, shifter has best natural armor in early game. High AR, 0 recovery time. Specially when we haven’t access to these legendary armors, it is god mode. Both lash from monk and wild strike is very strong. Imo they should tune lash a bit, sadly most lash abilities stays the same as what they were in the first game. But in PoE 1 lash need to overcome 1/4 DR and your weapon penetration won’t help bypassing it, in PoE 2, if your penetration is high enough, you will always do full damage with lash, it’s a huge difference.
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