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Showing results for tags 'Hard'.
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Combat against any of the larger creatures in this game is absurdly difficult. I enjoy a good fight, a hard one. I play Doom on Nightmare in my sleep and have beat Sekiro on more than one occasion. But the larger creatures here feel impossible. Poison arrows, smoothies, spike strips, armor, club II, parries...still it just feels like there isn't even a point to trying. Am I missing something? Is this how the game is supposed to feel?
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I decided to go for a Helwalker Monk as my PC but I'm already having issues keeping him alive. I feel like my monk don't have the high deflection / Armor needed to properly survive. Sure I could throw some heavier armor on him but it feels like that would hurt his damage too much. I'm only level 6 so haven't gotten that far into the game but I'm really thinking about restarting and going for PotD instead of Hard but also going for a regular monk or even the shattered piller one. What are you guys thoughts? We are talking Hard/PotD difficulty
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Hey everyone! Thank you so much for reading! A quick intro. I’m a huge Infinity Engine enthusiast. Baldur’s Gate 2: SoA+ToB is pretty much my favorite game of all time (read best game of all time). Playing as a mage and blasting through everything like Irenicus on speed is probably the greatest feeling I can get from dancing pixels on a screen and I wanted to re-create that feeling in Pillars of Eternity. There have been plenty of posts on soloing the game, but the information is not standardized and consolidated. Also, there isn’t much for mages in the way of target gear and tips for
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For those who are interested on increase the difficulty during Solo Mode. Here are small variants might keep you on the edge of your table trying to survive and earn reputation in Eora. I recommend only try this new mode after you played at least 1-2 times the solitaire mode (so you are familiar with the mechanics and rules of the game) I created these variants due to I noticed while I played couple of times in solo mode, achieve highest score was not hard, since the player can send all the army cards to attack even highest dungeon and there are no risk for been attacked later on. With this
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- Path of the Damned
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Easy difficulty is fine 90% of the time. But there are certain encounters where the difficulty ramps up considerably (usually boss fights) and makes it almost impossible for a casual player to succeed. Pillars is a spiritual successor to the isometric RPGs of my childhood, and I respect the deeply strategic combat that has been inherited from these ancestors. Unfortunately, I am now suffering from a condition which makes computer use difficult and I would appreciate an easier 'easy' mode, so that I can enjoy this game. Is anyone else in the same position? As I say, for the most part ea
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Heyo I have been lurking both here and the Reddit sub for a while, and been reading all the fun builds people have theory crafted. After finishing the game on normal, cheesing my way through with 5 rangers and a cipher, I decided to try and rerun the game solo, going for the Triple Crown Solo, and starting with the hard difficulty. Was wondering if anyone could help recommend a good solo build, I especially had the Cipher kite and run and Rogue retaliation tank builds that are currently popular on this sub but any suggestions are welcome. Also if you wouldn't mind touching into gear,
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Banished is a city building sim that is so much more than that. It's basically a 'try to not kill your entire village that you're starting from scratch' sim. You were kicked out of your old group/tribe/civilization, and now are forced to rebuild your own way in the wilderness. Imagine, if you will, Civilization, but instead of just building junk in one city then moving on, you need to micromanage everything. Your citizens health, their education (which is actually amazingly important), their general happiness. Oh, and make sure they don't freeze the death. Or hoard food (they do that). Or
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So I've been playing and replaying some of the older IE games and some other cRPGs these past few months and I've noticed that a lot of the riddles in the games are riddles that I couldn't remember the answers to many years later. I thought it was good fun having to figure out the answers again. However, as soon as I looked at the answer choices, the solutions were simple enough. All I had to do was pick the right choice (or reload and pick the right choice (or reload...)). Anyway, it would be nice if either on hard difficulty or as a game option, we would be able to type in the riddle ans