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Showing results for tags 'riddles'.
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So I've been playing and replaying some of the older IE games and some other cRPGs these past few months and I've noticed that a lot of the riddles in the games are riddles that I couldn't remember the answers to many years later. I thought it was good fun having to figure out the answers again. However, as soon as I looked at the answer choices, the solutions were simple enough. All I had to do was pick the right choice (or reload and pick the right choice (or reload...)). Anyway, it would be nice if either on hard difficulty or as a game option, we would be able to type in the riddle answers instead of picking from a dialogue option. Might and Magic III:Isles of Terra is the only game I've played where I could/had to type in riddle answers through keyboard and I really enjoyed having to figure out the solutions. Anyway, it's worth bringing up. Computer AI is nowhere near being able to accept dialogue that is typed, but at least we can do a simple IF (typed answer) = "actual answer" THEN correct() ELSE incorrect() for riddles. It would be enjoyable and definitely harkens back to the good old days when video games were actually tough because of the riddles. For those of us who want to just go through the story or who don't have a strong background in English, we can remove this option to get through the riddles. I can see this being a problem for localization and translations, but hopefully there is a workaround. Oh, and don't make it case-sensitive.
Just a simple idea and request. If PE does incorporate riddles, specific verbal tests or major side quests requiring investigation and deduction, can we please avoid having the answers handed on a platter via multiple choice answers? I believe there were some great riddles in Planescape Torment (Undead Nation) if I remember correctly and in Baldur Gate series. I would prefer if it was a subjective test (i.e. fill in the blanks style). One fine example was the final test in Ultima IV when you came to face the Codex of Ultimate Wisdom. The reason for this is that I really hate when a good riddle goes to waste. When you have an ingeniously crafted riddle, it just goes to waste when you are given the answers in a silver platter of A, B, C, D, E. It would be better if you were required to TYPE in your answer. For a really good investigation and detective side quests, it would be great if the PC can sidestep some preliminary investigation if he's good enough to deduce certain major points and can query the NPCs directly on a certain point. Granted, this should only be used sparingly.
Some of my fondest memories of BG2 were the riddles in the game and it was fun figuring them out. Anyone else with me on this?