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dunehunter

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Everything posted by dunehunter

  1. Hmmm too bad I find none from Crookspur dungeon or old city boss, only have 3 right now from Afra collossus and starting island :/
  2. So if you stack every +Fire, Acid PL gears plus an lash weapon it’s very potential
  3. Does +power level really gives anything to FoD? It gives more base damage (appears as if you had harder hitting base weapon in combat log), which is really unintuitive but that's how it works. This thread has more info: https://forums.obsidian.net/topic/99409-mechanics-power-level-compilation-thread/ Ah so that quarter staff roughly adds 20% damage to FoD I assume, definitely wanna test it out thanks
  4. If I remember correctly, sneak attack and deathblow works on genades. You can easily do 300+ damage with high skill and rogue.
  5. Why are proc on hit so problematic? Because that's why they nerf carnage i guess? Hmm, i don't know. IIRC in PoE1 only arbalests had on-hit (on-crit, actually) effect but carnage doesn't work with ranged weapons. Errr I have no idea why you mention ranged weapon here. But barbarians are pretty op because proc on hit + carnage, remember that dagger which triggers firebug?
  6. They shall replace the single target inspiration with AOE verision. I think rangers are fine because the tons of OP ranged weapon you can find during the game, even if themselves are kinda weak.
  7. Well with Swift Flurry combo the enemy health pool is meaningless, you gonna one shot them anyway.
  8. The only appealing 2h weapon is Whipsers of endless so far... But it's because it's just an awesome weapon, 2h weapons are just so meh right now.
  9. Why are proc on hit so problematic? Because that's why they nerf carnage i guess?
  10. One insane combo I found is Berserker + Beckoner + Estoc Engoliero do Espirs. So the key point is chain ghostblades on kill. Summon Skeletons, go frenzy and kill one of your skeleton. It will trigger estoc's proc on kill/ghost blades. Ghostblades kill more skeletion and triggers more ghostblades. You can instantly kill mobs with several hundreds hp with this combo, pretty crazy
  11. How did you do that? I assume you used the console; what commands did you use? I've been using AddAbility to add a subclass, but it doesn't show up the way yours does. I didn't use console Just try it in this order: select multiclass -> Berath/Skaen priest -> Paladin, don't pick subclass. And you are good to go
  12. FoD and Faith & Conviction seems to be the two trump card for pal. What about other abilities, does anyone find any good synergies so far?
  13. Imo Cleave and Charge should function similarly as Carnage, only deal part of weapon base damage, no proc on hit triggered.
  14. I also voted for double might bonus, now every melee classes can dump might because it has very little impact on damage...
  15. I just tried it today, 2 point for minor missile lvl damage... or even worse because it only has one damage type. Edit: so the wraith has 4-7 basic damage, 5 fixed projections right now(yes, PL doesn't increase projections). How could it suck so much :D
  16. More classes need a dampener like effect, it's too useful to lock it behind wizards only. Priest can erase with Magran though that takes ages and RAnger just flat out remove 30 secs off every buff in one shot for only 1 bond. Paladins can also stop it and arcane dampener can be found on items too. Like, it's really the game AI fault that level scaling and bloated stat does not fix. I was fighting the Principi at the end of the game that although intended to be a very easy fight, it was sad watching a level 20 mage using.. Minelotta MINOR missile. AT LEVEL 20. THat thing couldn't even penetrate my squishies armor and did like 30 damage. How can paladin dispel spells?
  17. Does it make you have infinite 0 recovery time? Within 4sec you can do a lot attack with the weapon and it has high chance to trigger another 0 recovery buff isn’t it?
  18. As topic, have given the medicine to Pitli but the quest doesn't end.
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