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dunehunter

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Everything posted by dunehunter

  1. I hate the idea that skills are tied to combat. I remember in the very beginning of PoE 1 Josh said something like skill and talent should be two different part. Skill should not improve combat performance or we will pick them based on their combat potential instead of role playing. But then later they gives second winds to athletics, gives accuracy bonus to survive, which totally ruined this. I thought in DF this will change since they depart active skill and passive skill, but it seems i'm wrong I have to pick history because it is tied to a cloak that +defense based on your history level, or pick intimidate because there is a breastplate tied to it...
  2. Haha yeah I think it make sense we can motivate ourself too. This is an issue for soloing when u are excluded from half of your abilities, which is the main reason i avoid a single class paladin.
  3. The point of this weapon is put it on offhand, because its trait works on mainhand weapon. You just equip it and u gain a passive Swift Flurry ability.
  4. - per/acc items - weapon modals (harder to pull off and requires some micro) - Insightful buff - spell combos (debuffs, followed by nukes) - target lowest saving throw. turning off Expert will show you which is lowest - Alchemy>Deadeye drug - just cast more spells (grimoire of volatile wizardry) I mean, basically, stacking. It's the basics of understanding rpg systems - look at everything that matters and stack until you get results. There is a sabre that gives u a stackable accuracy when u hit, literally u can stack unlimited accuracy with it (yes it has no cap, and u can use it before combat). It is really broken when combine the sabre with charge/cleave as it also has a trait to ignore recovery time for 3 sec.
  5. I agree. Making your own character remember terrible things sounds like a great debuff. Valorous Echoes : The cipher bring echos of an ally's past lives to the surface, inspiring the ally who greater feats of heroism. Pain Block : Provides an ally with a mental block on their pain Nothing terrible about these spells. Someone capable to control mind sould be able to exerce same level of control on themself. It could be a early passive that unlock it, why not. I don't think that would break the balance. The problem is when you multiclass you loose the ability to buff the other class. the point pf MC isn't to be versatil and combine two roles together? Another way, just rework wild leech to not be random, or add a similar ability(ies) that mimick valorous echoes/pain block as debuff/self buff. If a cipher are allowed to buff himself. A paladin should be too. I demand to use Exhortation on myself.
  6. Soul whip bonus only applies when u don't have full focus, is this your case?
  7. Hopefully the combat issue is easy to fix, based on its current states, I’m not gonna back the next pillar game.
  8. Sword/pistol + Charge + Driving flight = all your charge attack triggers driving flight.
  9. Why can’t u just use both? I mean I would just use scordeo to trigger 0 recovery buff and switch to whisper of endless if I was u, it’s just a buff anyway and as fighter u have quick switch.
  10. Some more test on AOE blunderbuss + Sun and moon, well its just exactly same as Swift Flurry...
  11. I did some quick test on the weapon, the 33% chance to hit again is same as Swift Flurry, but is actually easier to trigger because any weapon with fire lash will trigger it. Who need a monk to be cheesy
  12. Well it's the obsidian's responsibility to decide which to nerf, we testers just report them that's all.
  13. Kalakoth's minor blight has a inner +20 accuracy bonus beside the scale bonus. It also targets reflex instead of deflection. Which makes it a very potential weapon because the super high accuracy it provides.
  14. Well does this mean pal playstyle is even more boring? So they are even more underwelming At least chanter has different type of invocations to spend on enemy, while the only thing you will do as a pal is FoD Boring is hell if you are not multiclassed.
  15. I will test it after I come home I'm curious how Long Pain works with the Pollaxe u get from old city.
  16. Yeah Chanters are incredibly underpowered while rangers are so OP, nerf ranger and uptune chanter plz
  17. Btw does anyone know if Monk's upgraded long pain will increase Cleave range?
  18. There is an animation hard cap so you will not see your cipher attack that fast with scrodeo, but in battle log it does hit so many times in one sec. And since you attack so fast you are in a infinite loop of 0 recovery buff.
  19. The Spirit Lance works in the same way as Carnage in the first game: It applies all on-hit effects to its AoE. If you use Soul Annihilation with Citzal's Spirit Lance, the damage from the ability will affect all creatures caught in the lance's AoE, and it will generate Focus from the damage inflicted on all said creatures. It's just one of many possible cheesy uses of Citzal's Spirit Lance. This brightens things up.. so i just have to take a class with good on-hit effects and my spirit lance would be viable for my PotD run? Are there any other good on-hit spells which would apply here, from other classes? Maybe use Monk stunning attack as it will stun in AOE. Rogue shadow step only work with main target tho. (Among the very few nerf they did in beta)
  20. Actually it’s even crazier to use scrodeo has cipher, u can reach 0.1sec/0.0sec with time parasite + 0 recovery. That spells is broken now it has no cap, u can get +800% action speed with it l..
  21. So basically they nerfed Barb Carnage to abyss but create a new old-style Carnage for everyone?!
  22. This is pretty insane.. AOE Soul annihilation.. Also Whisper of endless riposte generate focus.
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