Everything posted by dunehunter
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Beta patch 1.1 important changes
I like the overall changes to classes and items. They feel more balanced now.
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Beta patch 1.1 important changes
I noticed chanter's song gives 50% healing bonus instead of 100%.
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The Dragon Tarshed modding question - how much dmg is good?
Well u modded it, set whatever number u like, maybe go 999
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Swift flurry vs lightning strikes
Both are pretty good, pick whatever u like.
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Did they weaken the Moon Godlike?
If you wish it to be as OP as the PoE 1 version, sorry that’s not gonna happen. But it does scales with your Power level. So around the end of the game it can heal u around 20hp per tide and 3 times per combat. Not so bad I think.
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Lash damage get overpenetration bonus twice.
As topic, when your main damage is overpenetrated, your lash damage is amplified by a flat additive 30%, but it also get overpenetration bonus in its separate calculation. So overpenetration bonus is calculated twice for lash.
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What second class for a druid built around the soulbound poleaxe?
Monk, Fighter is a no brainer for melee multiclass builds now, just pick whichever u like.
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Combat: something is wrong i think...
Watcher must die I'm kidding, but I don't have this issue because my watcher always charges enemy caster...
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Scordeo's Edge + Salvation Time = funny synergy
Yeah it worked I guess.
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[Guide] Permanent bonuses / Approach for a "no rest" run
What about the Woedica Bonus, anyone know how this is granted?
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Is the bug where the rogue ends invis with DOT an actual bug?
dunehunter replied to hadiqa4444's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I pretty much summized the rogue bugs I meet here: https://forums.obsidian.net/topic/100149-bug-list-of-rogue-bugsissues-found-so-far/ Hopefully they will be fixed soon.
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[Class Build] Bleak Huntress. Holy Slayer ranged sniper assassin build.
Damn, not this bug again. There was similar one in PoE1 and now it's even worse. Sorry, but game style that relies on a bug isn't something that I might enjoy. Actually, knowing about such bug might spoil the game for some people. You know that you shouldn't use it, but it's something that always available - just click enemy after attack and avoid extra reload times... And suddenly game change from picking right tactic, combining skills and such into 'time your clicks right and you're golden'. Yeah i agree with you, but please let's don't talk about it here or there will be a bunch of guys jump out saying hey u can choose not to use it if you think it is broken Well, I never said "it's not a bug, it's a feature". Whenever you use it or not is up to you till they patch it. Simple as that, nobody force anyone to anything in this game. And well, you are correct- you can choose, or someone stack behind you with knife in your house saying "use reload bug or die? Besides wasn't it you who posted build about Dragon Tarshed triggering Sungraze AOE attacks? It's also a bug and should not happen, yet that didn't stop you from posting it and letting everyone know that they can run it Same is here. He only posted his observations, though; not a fully fledged out build. What's the difference? We both presented some unintended mechanics that work. Or do you think people seeing his post would absolutely never got idea "hey, I can do the same in my game"? Please. No one force anyone to run anything and that should not stop people from sharing their mechanic observations, be it simple post "XY works" or "This is my new build where XY works". Let people define their own fun of what they want to run and use in their single player RPG. Also by highlighting that we let Obsidian now where problems are. Same story, different cover. Nobody said the reload is a bug, as Boeroer said, you get -85% recovery from steath and that is intented. And I never said your build is boring or cheesy, I comment on that shot from stealth and then reenter stealth before combat start. It is just the same as firewall out of sight. if you agree that the mechanics in my post is cheesy or unintended, that's part of my motivation of the post, to let Obs aware of these broken things. It is just annoying that whenever someone comment something is cheesy, then another one will disagree and said 'u can choose to not use it'. Well of course I don't use these cheesy thing in my playthrough, and I cannot even comment on them being cheesy?
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How did YOU enchant Devil of Caroc Armor and why?
It's an armor for off tank
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Scordeo's Edge + Salvation Time = funny synergy
It does, if you use instant cast spells like my 2nd video, bombing with unlimited mindblades.
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[Bug] List of rogue bugs/issues found so far
dunehunter replied to dunehunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Any love from @Cdiaz can take a look at these issues?
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[Class Build] Bleak Huntress. Holy Slayer ranged sniper assassin build.
Damn, not this bug again. There was similar one in PoE1 and now it's even worse. Sorry, but game style that relies on a bug isn't something that I might enjoy. Actually, knowing about such bug might spoil the game for some people. You know that you shouldn't use it, but it's something that always available - just click enemy after attack and avoid extra reload times... And suddenly game change from picking right tactic, combining skills and such into 'time your clicks right and you're golden'. Yeah i agree with you, but please let's don't talk about it here or there will be a bunch of guys jump out saying hey u can choose not to use it if you think it is broken
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Scordeo's Edge + Salvation Time = funny synergy
It benefit from INT yeah, only the 10% one.
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Scordeo's Edge + Salvation Time = funny synergy
Mindblade Machine gun Lol:
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[Class Build] Bleak Huntress. Holy Slayer ranged sniper assassin build.
An arquebus doesn't trigger combat if you kill the target and reenter stealth before you're detected. And if you reenter stealth fast enough you can skip reloading and keep firing. Basically you can instant kill several enemies without retaliation. Isn't this very cheesy and boring? Honestly i feel there's no difference between reenter stealth before combat start and out combat Firewall kills.
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Scordeo's Edge + Salvation Time = funny synergy
The 3 second of Scordeo Edge -100% recovery time can be extended by Salvation Time. Therefore u get like 20+ seconds for lightning attack speed. This can be further optimized by picking Single classed Cipher and cast Time Parasite. Here is my displaying video: Screenshot of how fast u can go with Time Parasite:
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Some Concerns Regarding Patch 1.1
dunehunter replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You already has Gambit as single class Rogue, which provide u unlimited usage.
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[Class Build] Bleak Huntress. Holy Slayer ranged sniper assassin build.
Dual wielding BW/assassin has better burst too. And dunno if you are familiar with DOTA2, your portrait is drow ranger there. Templar assassin is more an assassin than a warrior.
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[Class Build] Bleak Huntress. Holy Slayer ranged sniper assassin build.
Imo it’s a waste to use ranged weapon on BW/assassin, dual wielding is much better dps wise, but I guess your build has a bit role playing element inside. Btw I think Templar asssasin suits your portrait better than drow ranger
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Weapon Master: 5 guns 2 melee weapons [Ghost Heart/Black Jacket]
Fighter/ranger is.l not a good dps build, but u can easily turn it into the best mage hunter, buff cleaner for the team. As u have the best accuracy in the game than any other classes. And the 4 weapon set makes u react very fast, since even if u are reloading, u can still swap to next gun/crossbow to shot immediately and interrupt/dispel enemy mage or fighter.
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Auto Meteor Shower combo XD
aren't all these build interesting? instead of nerfing maybe focus on improving the game and making the game harder? well unless if it's overly broken. Not sure how u define overly broken. With this combo u can kill everybody without even attack. You are a moving meteor making machine.