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Everything posted by dunehunter
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Specialist need some generic passive that is useful both low level and high level. Evoker’s echo is an good example. The rest specialists has abilities that is good in low level, but their usage drops dramatically when leveling up. My suggestion: Conjurer, summon familiar -> 0.5sec/0sec casting time. Illusionist, passive ability: chance to proc double image when being hit/critical hit. Enchanter, passive ability: casting enchant keyword spells on self has a chance to get an extra random inspiration. Tramsuter, ogre form as a modal like Druid, ogre form get passive fear aura like drake on high level.
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Example: Taste of the hunt, Disintegrate. We have this same issue in PoE 1, my understand is if DoT abilities both benefit from Might and INT, it would be too powerful. It's reasonable that the total damage is only tied to Might, but there must be an elegant way to handle the relationship between DoT and INT. Currently it's very ugly to see low INT one do more DPS. I'd suggest the DoT tick damage to be fixed, or duration to be fixed, problem solved.
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Discussed in this thread: https://forums.obsidian.net/topic/102077-lower-int-higher-dot-dps-its-back/?do=findComment&comment=2051859 Currently some DoT spells/abilities as it's DoT only tied to Might and Powerlevel, while duration is tied to INT, which results in if you have lower INT, you can do a higher per tick damage and thus higher DPS.
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I can use OP’s argument against him, it also cheapen the experience of playing a martial class, when I can only auto attacks. Baldur’s Gate 2 is an example your fighter are only be able to attack. It’s very boring to play a fighter there.
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The economics system need rebalance, u can easily sell 100k+ worth of lengendary gears in late game. You will never be short of money then. I enjoy the icewind dale 2 better because loot is very scare and you have very little money to spend on buying gears. Forcing u to be careful when shopping. In deadfire? I just buy whatever yellow gears I see in the shop. It’s not exciting anymore.
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Fury form is still bad because if u wanna boost your spells, wear gears that +PL is better than turn into some form and lose all bonus from gears. The only sweet thing now is its speciality can be empowered. I tried a Fury/helwalker and did 200 damage 25+ sec stun with the empowered lightning speciality.
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Gouging Strike is nice for long fights. Devastating Blow on low health boss could be devastating. So it depends on situation. And prolong thought about 5% up or down may be waste of time. But here is a thing: Martial classes have limited pool, and abillities are generally costly. At low levels you have to pick something. And you dont heave many options. Result: Over focus on low tier abillities, and just sticking tot them, since we already picked them, and are good enought. And for high tier... we dont have Guile or levelpoints for that. Other aproach: Fron load basic form of active abillities (at least most), with backload upgrades. So at level levels you could pick Cripping Strike, or Blinding, or Sap, Whitering, Ring the Bell, Just sap it. All options. But for upgrades... you need wait for them for tier 4+. That would be nice. I consider the guile cost too, Gouging is good yeah, Devastating I'm not sure if it worth 2 Cripple Strike, maybe you are right. Econmically I will just use Cripple Strike most of the times.