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There are currently 2 bugs with armoring mods. 1 is if you apply armoring to your armor first, then add skill kit, gadget, or utility it will negate the armoring value back to the default. For example if you add a plasma resistance then add the other mods it will reset the plasma value back to default. The way around this for now is to add armoring AFTER skill kit, gadget, and utility. 2 is when you add armoring after tinkering. For example, if you tinker your armor up by 5 levels then later decide you want to add plasma resistance, it will actually reset the value for that element back to what it was before you tinkered. So be sure to add armoring mods AFTER skill kit, gadget, and utility. BUT BEFORE you start tinkering. Cheers
https://forums.obsidian.net/topic/94783-your-tiers-list-base-classes-subclasses/ My friends... It is time... The Return of the Tiers List. YOUR Tiers List. According to you, A) FUN. What Classes/Subclasses are fun to play ? Not fun at all ? B) EFFECTIVENESS. What classes/subclasses are enough Powerful, too much powerful, not enough powerful ? C) SUBCLASSES BALANCING. What penalties discourage you to take the class / are too strong compared to bonus ? D) CREATIVE BACKGROUND. What are concepts that you like / Dislike ? (Not to mention the raw power of the class) If you want, make a full tiers list, with or without Multiclass.