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About Usana

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  1. I really wish there was a way in game to 'search' by keywords. Or even just a wiki that had that option. Can be annoying to try and find what spells are affected by a potential new nifty equipment/ability or looking for interesting synergy in multiclassing cases.
  2. That has been around for awhile(and yes it is the gilded enmity that causes it), or at least I was aware of it before I ever first played goldpact. Would be nice to be fixed. I don't swap around between people quite as often as some do, but even I have managed to lose where my paladin was for a second before. I am pretty sure I have had the visibility pop back up before without ending combat or reactivating Gilded Enmity's effect. But I am not sure what caused it or if I am misremembering. Maybe I didn't use Sworn Enemy in that fight. But it could be possible that anything that affects you
  3. I went the completely original route and called it Defiant 2.0. I admit it. I should have called it Defiant 1.3 or something like that, but I jumped straight to Junk this time and figured that was a big enough upgrade to count as a whole new major number. Now that I have updated the hulls and stuff I probably need to change it to 2.2.1 or something.
  4. Really? I hadn't been holding out much hope for a reprieve here since cross-platform folks often get the short end of the stick if they split. Figured I would have to find a crack if I wanted to get the item(too much effort, too little reward). Worst part for me is I do actually try to keep series on the same platform, but I apparently whoopsied here and managed to split the two by mistake. But anyways I still don't see anything, so pretty sure the different client issue is still there. Unless something special needs to be done.
  5. The op is talking specifically about what the presets pick since the op basically wants a slightly modified version of the preset. As for survival of the fittest. I seem to recall getting the cannon and gift of the machine. Also no breastplate so the devil didn't spare. No one was sacrificed to the blood pool. That said I don't know of any listing of what exactly is set in presets so I can only try and guess from those choices whose effects I recognize in game. Probably this, https://forums.obsidian.net/topic/100951-default-history-summary/, is the closest that I have seen, but stil
  6. You know when it comes to ship combat what always comes to mind for me is Cutthroats:Terror on the High Seas. And frankly I think they did ship to ship combat much better. Though it is real time. But the point is that game was all about mobility(for me anyways). Frankly I relied heavily on the smaller ships for combat. Shelling your foes is all good, but it is better if you don't get shelled back. Meanwhile combat here feels like stand and fifty paces and shell. Maybe more realistic, but I find it quite a bit more boring. Out maneuvering foes you really shouldn't be doing battle with and pulli
  7. Okay. Still gives me no reason to involve myself in any one of them. More realistic would be to broker an alliance between two of them to cut the others out. No doubt that trying to broker an alliance seems realistic. I suppose that a Rauatai-Valian alliance might be possible if the Rauatai agreed to allow the Valians access to luminous adra, while the Rauatai gain control of the area. I suppose that the Huana and Valians could come to a similar agreement. I'm not sure that a Rauatai-Huana agreement would be possible, since the Rauatai want control of the DF, and the Huan
  8. I agree that the items should be diminishing return based(and that the exact values should be easier to see/discern). I mean skills already have a diminishing return deal with the party assist. Just implement that. That would effectively cap bonuses at +8 if you managed to drive up to 29 in that skill. More realistically folks would have +4-+7 depending on if they heavily invested or just invested little. I think that would be better. Though tweaking exactly how it worked with a particular bonus may be needed. But this way folks don't have to go all in to get a decent bonus and characters suff
  9. That does beg the question of how my Bleak walker got Mein though. I chose mostly Aggressive/Cruel if they were available and actively avoided Diplomatic for obvious reasons. @Cenic - That was the option I tested the most, since I figured it was the most logical to be the 'big one'. In fact my Wit one came from picking everything clever and then picking diplomatic in the last one. If I picked all clever and then picked the rational one I would get Mein. All Shady options got me Mein as well if I recall. My character was nearly hard locked into Mein. It took aggressively picking everything
  10. Reading the patch notes seems to indicate that thieves in the deadfire were once skilled enough to pickpocket someone's head off them. Surely these folks could steal an amulet from a floating imp. As an aside it would be cool if Imps became a deadfire faction you could support. That would be awesome. Totally would be everyone's go to faction.
  11. So has anyone figured out what decides the Death's Herald variant? I spent a couple reloads at the first God council after you get the defiant up and going and was only able to switch it up between Mein(Perception), Ire(Might), Wit(Intellect), and no upgrade. However, I never did figure out how I was getting it to swap. It doesn't appear to be tied to a single choice(though I didn't do any extensive testing to prove it) and the apparent limitation despite greatly varying my choices could very well imply it is disposition based in at least part. Going through my saves indicates that nearly
  12. A bit of a two pronged topic here. 1st do all Burial Sites share the same loot table or does it vary by location? 2nd I had been assuming that Burial Sites are fairly poor. Never got anything other than scrap to sell or what not. Particularly from the first Site by Port Maje. So much so that I have actually skipped clearing it in the past since it is sort off to the side/not on the way. Well today on my int stacking paladin I ran into this beauty. https://steamcommunity.com/sharedfiles/filedetails/?id=1407258415 Cloak of the Theocrat +1 INT/RES. By far the most valuable item I have
  13. Honestly when it comes to godlike I think they need to introduce General Talents that each one can pick up as they go up in power levels. The bonuses as is are too weak compared to late game gear and if they are powerful enough to compete then they are too much early on. This would end up costing you an ability point or more so the upgrades could be rather potent and unique in comparison to what a base ability could be. And if you had it so that it branched then you give some choice back to the player. Disallowing headgear takes choice away. Talent options give some choice back. To use an exam
  14. Hmm.. If I do a low per character would an accurate weapon(Spear/Dagger/Rapier/Club) or Flail's Arching blows help offset the lower accuracy better? I was originally thinking of doing a spear and shield tank. I do love that set up. It was quite fun to play in Age of Decadence. Sadly it seems the unique spears are late game? Stalker's could probably be obtained early with the 50k blessing, but bleh. I kinda hate jumping all the way up to legendary right off. Anyways Flails are cool too and I, sadly, rarely use them in games. For most builds in PoE I would probably prefer Maces, though maces are
  15. I went and did what I probably should have done before posting(though the trap discussion is still very important to me) and looked up all companion and sidekick stats on the gamepedia. Aloth: 12 Eder: 12 Maia: 17(why the crap did I think she had low'ish PER of 13 or so?! I wonder if she had a PER affliction one time in game and I just assumed that was her normal PER?) Pallegina: 14 Serafen: 12 Tekehu: 10 Xoti: 12 Obsidian really likes the number 12 when it comes to Per don't they? And the sidekicks. Fassina: 12 Konstaten: 10 Mirke: 14 Rekke:14 Ydwin: 15 Seems like t
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