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Usana

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Everything posted by Usana

  1. I really wish there was a way in game to 'search' by keywords. Or even just a wiki that had that option. Can be annoying to try and find what spells are affected by a potential new nifty equipment/ability or looking for interesting synergy in multiclassing cases.
  2. That has been around for awhile(and yes it is the gilded enmity that causes it), or at least I was aware of it before I ever first played goldpact. Would be nice to be fixed. I don't swap around between people quite as often as some do, but even I have managed to lose where my paladin was for a second before. I am pretty sure I have had the visibility pop back up before without ending combat or reactivating Gilded Enmity's effect. But I am not sure what caused it or if I am misremembering. Maybe I didn't use Sworn Enemy in that fight. But it could be possible that anything that affects your characters appearance could affect it and reset it. If I end up playing some today I'll play around with it some to see if I remembered correctly or not.
  3. I went the completely original route and called it Defiant 2.0. I admit it. I should have called it Defiant 1.3 or something like that, but I jumped straight to Junk this time and figured that was a big enough upgrade to count as a whole new major number. Now that I have updated the hulls and stuff I probably need to change it to 2.2.1 or something.
  4. Really? I hadn't been holding out much hope for a reprieve here since cross-platform folks often get the short end of the stick if they split. Figured I would have to find a crack if I wanted to get the item(too much effort, too little reward). Worst part for me is I do actually try to keep series on the same platform, but I apparently whoopsied here and managed to split the two by mistake. But anyways I still don't see anything, so pretty sure the different client issue is still there. Unless something special needs to be done.
  5. The op is talking specifically about what the presets pick since the op basically wants a slightly modified version of the preset. As for survival of the fittest. I seem to recall getting the cannon and gift of the machine. Also no breastplate so the devil didn't spare. No one was sacrificed to the blood pool. That said I don't know of any listing of what exactly is set in presets so I can only try and guess from those choices whose effects I recognize in game. Probably this, https://forums.obsidian.net/topic/100951-default-history-summary/, is the closest that I have seen, but still rather lacking from what you want.
  6. You know when it comes to ship combat what always comes to mind for me is Cutthroats:Terror on the High Seas. And frankly I think they did ship to ship combat much better. Though it is real time. But the point is that game was all about mobility(for me anyways). Frankly I relied heavily on the smaller ships for combat. Shelling your foes is all good, but it is better if you don't get shelled back. Meanwhile combat here feels like stand and fifty paces and shell. Maybe more realistic, but I find it quite a bit more boring. Out maneuvering foes you really shouldn't be doing battle with and pulling a by the hair of your teeth win was so much more fun. Though it could get boring since once you got it down it wasn't much of a challenge, the smaller ships could keep out of the line of fire easily enough if you were paying attention. Though multiple ships could complicate things. Anyways as it is ship combat feels like a chore here, so I tend to avoid it unless necessary.
  7. Okay. Still gives me no reason to involve myself in any one of them. More realistic would be to broker an alliance between two of them to cut the others out. No doubt that trying to broker an alliance seems realistic. I suppose that a Rauatai-Valian alliance might be possible if the Rauatai agreed to allow the Valians access to luminous adra, while the Rauatai gain control of the area. I suppose that the Huana and Valians could come to a similar agreement. I'm not sure that a Rauatai-Huana agreement would be possible, since the Rauatai want control of the DF, and the Huana obviously wouldn't willingly surrender their sovereignty. And I'm not at all sure that anyone would willingly ally themselves with the Principi. Basically this. I was sad that I couldn't get the Rauatai and Valians to shake hands. So yeah I really wish a good 'diplomat' character could broker agreements rather than just killing crap like a paid mercenary. Lots of tough dialogue checks would be a quite welcome alternative. Like you I agree that the logical alliances would be Rauatai and Valians and Huana and Valians. However, I could see Huana and Valians as willing to work with the Principi. It would require brokering an agreement with the Principi to not target their ally's ships and to focus on their ally's foes though. And that would likely be a tough sell. Furrante would probably be easier to get on board? The Rauatai sound like they would be the hardest to get along with. I can't really see anyone but the Valians truly working with them given the particular circumstances. Errr. . . anyways when I play games I tend to like to play the silver tongued diplomat that can convince folks to work together, so not being able to broker an agreement is sad. At least I can do so between the Bardatto and the Valera.
  8. I agree that the items should be diminishing return based(and that the exact values should be easier to see/discern). I mean skills already have a diminishing return deal with the party assist. Just implement that. That would effectively cap bonuses at +8 if you managed to drive up to 29 in that skill. More realistically folks would have +4-+7 depending on if they heavily invested or just invested little. I think that would be better. Though tweaking exactly how it worked with a particular bonus may be needed. But this way folks don't have to go all in to get a decent bonus and characters suffer a little less for being 'actual' characters rather than min/maxed puppets.
  9. That does beg the question of how my Bleak walker got Mein though. I chose mostly Aggressive/Cruel if they were available and actively avoided Diplomatic for obvious reasons. @Cenic - That was the option I tested the most, since I figured it was the most logical to be the 'big one'. In fact my Wit one came from picking everything clever and then picking diplomatic in the last one. If I picked all clever and then picked the rational one I would get Mein. All Shady options got me Mein as well if I recall. My character was nearly hard locked into Mein. It took aggressively picking everything but a rational or stoic option to get something else and avoid picking those two at all costs to get something else. Except for Ire. I know I had some rational when I got Ire.
  10. Reading the patch notes seems to indicate that thieves in the deadfire were once skilled enough to pickpocket someone's head off them. Surely these folks could steal an amulet from a floating imp. As an aside it would be cool if Imps became a deadfire faction you could support. That would be awesome. Totally would be everyone's go to faction.
  11. So has anyone figured out what decides the Death's Herald variant? I spent a couple reloads at the first God council after you get the defiant up and going and was only able to switch it up between Mein(Perception), Ire(Might), Wit(Intellect), and no upgrade. However, I never did figure out how I was getting it to swap. It doesn't appear to be tied to a single choice(though I didn't do any extensive testing to prove it) and the apparent limitation despite greatly varying my choices could very well imply it is disposition based in at least part. Going through my saves indicates that nearly every one of my characters has had Mein despite their dispositions. My Bleak Walker is Mein. My Clever Pirate is Mein, and my Berath's Priest/Monk that I dropped early is Mein. If it is disposition based I would guess that Mein is tied to rational. Whenever I went full Stoic in that convo I would get no upgrade. And Wit did appear when I focused on Clever responses. But only if I avoided picking any Stoic options and avoided Rational when I could. Stoic would end up with no upgrade or Mein and Ration would also put me in Mein. And don't ask how I got Ire. It only happened once and I couldn't get it to repeat. I had been watching anime and not paying much attention to my choices. So I was curious what choices got that. As a gold pact paladin my Passion and Aggression are 0 so far. This would seem to imply that ether Ire isn't tied to those two, or it is choice and not disposition based. Of course since all those choices are pretty much tied to dispositions that could be clouding the issue.
  12. A bit of a two pronged topic here. 1st do all Burial Sites share the same loot table or does it vary by location? 2nd I had been assuming that Burial Sites are fairly poor. Never got anything other than scrap to sell or what not. Particularly from the first Site by Port Maje. So much so that I have actually skipped clearing it in the past since it is sort off to the side/not on the way. Well today on my int stacking paladin I ran into this beauty. https://steamcommunity.com/sharedfiles/filedetails/?id=1407258415 Cloak of the Theocrat +1 INT/RES. By far the most valuable item I have gotten from a generic Burial Site so far. I didn't realize you could get stat items from them, let alone stat items that increase two stats. So the topic? Post your best finds form the generic Burial Sites. I want to see what all you have found. Alternatively share what other random loot you have found at other generic loot locations.
  13. Honestly when it comes to godlike I think they need to introduce General Talents that each one can pick up as they go up in power levels. The bonuses as is are too weak compared to late game gear and if they are powerful enough to compete then they are too much early on. This would end up costing you an ability point or more so the upgrades could be rather potent and unique in comparison to what a base ability could be. And if you had it so that it branched then you give some choice back to the player. Disallowing headgear takes choice away. Talent options give some choice back. To use an example maybe at PL3 the fire godlike could pick to extend 1/2 of their battle forged so that it activated at hurt rather than bloodied. So you could get the shield effect or the armor effect earlier but not both. A PL6 or 7 ability could extend it to always being on. 2-4 damage isn't that much at that point so it being there from the start shouldn't be too bad I would think. Or perhaps if that is too weak for an ability point have it affect the complete package but the choice is between earlier activation or a stronger effect. Such as maybe upgrading damage a bit at the first step and then at the last step granting an addition armor point when bloodied. Moon Godlike could get a boost to healing strength or have it suppress afflictions for x amount of time when it activates. The final step would be more healing or complete affliction removal. Actually that would probably be a bit much, probably leave it as suppress for x and downgrade 1 level when the suppression wears off. Nature could perhaps get options to tie it to HP / make it stronger again. I.E. change the trigger from specific inspirations to having HP triggers versus having it gain additional powerlevel boosts. Such as first gains an addition +1 to healing type spells and eventually the original +2. Death Godlike is the tough one since just increasing the HP thresholds sounds like a bad idea for multiple reasons. That said Pallid fate could possibly have an upgrade option to also increase deflection when bloodied(you become more ethereal the closer you become to death or some such) versus having an automatic revival like Eder's armor. At the very least it would be more interesting if Godlikes got some kind of choice to make up for losing the choice of headgear. And speaking of Godlikes I had a bit of chuckle in my Fire Godlike run I am on. I am literally on fire and appear to have metal skin. Sure Galian. Punch me all you want. I really wish that had a Fire Godlike special response of him burning himself. Would have been hilarious.
  14. Hmm.. If I do a low per character would an accurate weapon(Spear/Dagger/Rapier/Club) or Flail's Arching blows help offset the lower accuracy better? I was originally thinking of doing a spear and shield tank. I do love that set up. It was quite fun to play in Age of Decadence. Sadly it seems the unique spears are late game? Stalker's could probably be obtained early with the 50k blessing, but bleh. I kinda hate jumping all the way up to legendary right off. Anyways Flails are cool too and I, sadly, rarely use them in games. For most builds in PoE I would probably prefer Maces, though maces are kinda lacking in the unique department in comparison. But back to the point how valuable is 10% graze to hit vs. 5 accuracy? The conversion stuff always tends to go over my head in either direction.
  15. I went and did what I probably should have done before posting(though the trap discussion is still very important to me) and looked up all companion and sidekick stats on the gamepedia. Aloth: 12 Eder: 12 Maia: 17(why the crap did I think she had low'ish PER of 13 or so?! I wonder if she had a PER affliction one time in game and I just assumed that was her normal PER?) Pallegina: 14 Serafen: 12 Tekehu: 10 Xoti: 12 Obsidian really likes the number 12 when it comes to Per don't they? And the sidekicks. Fassina: 12 Konstaten: 10 Mirke: 14 Rekke:14 Ydwin: 15 Seems like the sidekicks on average are more perceptive than your companions on average. Maybe that is why they are only willing to become sidekicks. They realize getting too close is likely to drag them into all kinds of crap. Anyways seems like I can just use Maia I was thinking I would have to use Ydwin(I recalled she had higher than average PER) since I thought all the main companions had <15 PER. I haven't ever done Maia's quest either so that would be a new route for me to go down. Obviously watcher per checks will be missed, but as long as I don't get ganked by every trap in game or miss every hidden item I think that is fine. TL;DR - this whole topic probably wouldn't have happened if I hadn't somehow thought 15 was the highest possible PER available in companions/sidekicks(I would rather use the fully fleshed out companions so I think Pallegina was queen of Perception at 14). Doh! Darn no Homer smiley.
  16. Well I have gotten tired of starting up with my MC being a mid-high perception character. Since I am pretty sure I want to run a ranger next in a rather non-optimized I figure I can get away with leaving PER at base 10. That leaves me with an issue though. Just how punishing is it to have no character with perception above 12-13? At least it seems like all the companions have poor PER(haven't really done much with sidekicks yet); so I am sitting here shuddering at the thought of walking into trap after trap. Or worried about missing important hidden objects. So I figured I would ask folks how rough low per actually is and/or if any companion/sidekick actually has enough PER to cover your bases if you take equip into account. That necklace in the well gives 1 per so that is something anyways.
  17. Hmm. . . I don't know about correct order. But if I am worried about it bugging out; After the duel I just rush straight from Bardatto to Valera and back to Bardatto and start piece talks. Neither of those 'side quests' need to be done and seem to put you at risk of being forced to murder folks. The quest rewards aren't super anyways. Sails and a Hull piece I think, so on a peaceful run I make sure to just rush through it. This time I didn't care so I did everything. Still dead it all in one ingame day though and it doesn't appear to have bugged. My Bleak Walker is just a poor negotiator. Well then again, she got what she wanted. She no longer has to listen to those fools bicker. So I suppose that means she is a good negotiator.
  18. Some of these are quite reasonable. Others seem less so. Though maybe when it comes to the Firethrower's gloves I am just biased since I was starting a build using them. The part that seemed off to me was the +2 dex. Not the +2 evocation. But it seems like they are dropping all the >+1 PL gear down to +1 so it may have been less a 'these gloves are op' and more we don't want to give 2 PL to anything. Would rather have seen the dex bonus take the hit though. Bauble's of the Fin is another really odd one. Also. . . NO! Not my beloved Tricorn! I guess that means I should double down on my Gunner run and get it done! Like others I am surprised they aren't also hitting the Chant if they are hitting this. The Devil's Breastplate change doesn't seem like a big deal to me, though isn't it the Power Pool that is a huge deal(not that the recovery wasn't nice, but it just seemed like a nice side dish rather than the main course)? They could have dropped it to 1 like they are doing to all the Power level stuff. Anyhow, I from forum browsing it was clear some stuff was going to get nerfed, but if even stuff as bland as Bauble's of the Fin are getting the nerf bat I think I may just want to step back and wait a few months before starting into the game again. Seems that Deadfire has the Volatile Patching enchantment put on it.
  19. Well that is good to hear. Just feels a bit odd to be running around town after slaughtering two powerful trade families and have no one, not even the VTC HQ, comment on it. So totally self contained. Going to miss Nera though, I actually liked her. Well as much as one can like a minor NPC anyways. Yeah I figured if the Bardetto's had no use for it, what with being dead and all, I may as well put the treasure to use. The guards objected, but I over ruled them. The Bleak Walker way.
  20. Well apparently Bleak Walkers aren't the best peace negotiators. And apparently Martino thinks its a good idea to murder someone infront of a Bleak Walker and then proceed to pick a fight with said Bleak Walker. Didn't end well for him. Seriously. That said I don't care enough to load back and see if I can get a peaceful resolution. It isn't like this is an out of character outcome for my Bleak Walker. If the fools are stupid enough to start a fight . . . That said I am curious if there are any consequences further down the line. Questlines that are locked out, etc. From what I know of it the quest is fairly self contained and the only real risk is your Paladin friend and missed out rep+. I have no issues with Pal since I didn't start the fight and while a VTC ending is one route I was thinking of for this playthrough there should be plenty of other sources of VTC rep. That and I may end up going independent anyways. But yeah, just curious before I move further forward.
  21. Barbarian ain't too bad with Ranger either. You can get some really fast reload speeds with them. Plus plenty of ways to increase damage which is quite nice since Arquebus has one of the higher base damage ranges in the game. Further you can even go Berserker since as a backline unit you can more safely give up the ability to see your hp AND since carnage doesn't work with ranged you don't have to worry about confusion making you hit allies. An Arquebus Ranger/Berserker also doesn't mind the -int much. Mark's duration isn't affected at all. I doubt it is 'best' by any means, but I have had quite a bit of fun with it and it is certainly usable. I wouldn't solo with it though. I rely on using a chanter ally(I use Tekeha but the Paladin would work just as well) to up shooting speed even more. AND this build really likes to have people to keep foes off them. Not being able to see HP when your person isn't built to take hits is rough if you end up melee. Anyways numbers are nice so, you end up with Attack Time .4 and Reload Time 2.5 and hit for 37-48 damage and have 11 penetration. That is with an exceptional Arquebus I found on Hasongo(so fairly early). Obviously I pushed Dex and Might as high as I could(and have tried to get my hands on as many +damage and +reload sources as possible). Anything else I could spare went to Per(I dumped resolve and con a bit since the idea was not to get hit much to begin with). Though Rangers have easy sources of accuracy so it isn't quite as important in my opinion. Anyways you need to pick what type of Arquebus build you want. My example above is a fast shooter build. I feel that is better for DPS and funner to play both. But some might prefer a really high damage output + sneak attack tactics as more fun. For example mine does a fair bit of auto attacking. Barbaric Blow costs too much to spam when you want Frenzy up most of the time. And on your ranger side you mostly mark and go. And maybe order your pet to takedown or some such from time to time.
  22. Finally got my custom history Great Sword lady to the ship. By selecting NOT to reforge the sword I have both sword fragments. So if you want the Estoc or Great Sword choose no when asked if you had it reforged in the history. As for the topic, Since the blood pool bonus is supposed to come after Hasongo that means Survival of the fittest didn't kill off any of your allies. So Survival of the Fittest Whispers of Yenwood Parts: Yes Whispers of the Endless Path Parts: No Devil of Caroc Breastplate: No Gift of the Machine: Yes Effigy's Resentment: No I actually wonder if any of the presets have you sacrificing anyone. I mean how would it pick which companion bit the dust? Figure they would just avoid that and leave that entirely to the player's import or custom history.
  23. Yeah I did this too. First was Sharpshooter combos. Turns out I don't like Sharps as much as I thought on paper. And I have a 'no subclass' phobia so that meant Stalker or Ghost Heart whom I didn't much like at first glance. Next tried Mixed monk builds to try and abuse the crit mutlihit. No fun either. Tried a Unbroken Street Fighter. In general I like the concept. But in practice I had the penalty always and was rarely flanked. Apparently I had misunderstood flanking and thought it would be much easier to get flanked with a sword and shield than I ended up getting. Still strong overall, but boy did I feel miffed about wasting my subclass. Ohhhh, fun idea! Lets make a gunner build revolving around ghosts since Cutthroat Cosmo is just asking for a bunch of ghastly companions to accompany him! Why does my ghost heart companion keep disappearing when I try to add a phantom? *searches the forums* GOSH DARN IT! That last bit actually happened more than I am telling. Fun sounding combo pops in my head, but is blocked due to balancing rules. I mean I didn't expect to have a dozen phantoms summoned. But I had thought each class could get its own summon. Rather than it being per character. Anyways lets make a person all about themselves. A savage pirate raider from the deadfire. My farthest run yet. Berserker Ghost Heart Gunner. Ghost Heart has greatly grown on me from this. Makes giving flanks to Swashing Eder much easier. And can knock casters prone easily. Turns out the Ranger I thought I would like the most I like least and the Ranger I thought I would like least I like most. Go figure. This ran into a snag where I fell into my good guy standard by mistake rather than the clever piratical fella I was aiming for. Plus I was planning to use Threshing Aura to further pump my damage up, only to find out Xoti pushed to light can't pick that upgrade. Not that I get that anyways. I fudged up somewhere and she keeps licking her sickle unless I tell her to take the souls(out of character from what my character has been so far). Of course that means I can get my upgrade of choice by letting Xoti be swallowed by darkness. But that has ran my play through into treacherous waters and it has kinda sat since I hit it. If I play on as my first pick ended or as my upgrade desire dictates than Xoti be doomed I guess. If I follow the goodie goodie my char has forged in the game then I have to meta a bit AND give up a planed upgrade. That is the type of thing that can kill playthroughs for me. Now I am wanting to start a run to force myself on the darker paths. Technically the Savage and Street Fighter were supposed to be less good than my normal tendencies but failed. So now I am thinking of picking a Bleak Walker to really push me towards the darker options. Maxing damage with a Greatsword sounds fun. So Biting Whip Flames of Devotion and Soul Annihilation sounds fun. And hey that first level upgrade Valorous Echoes sounds fitting character wise and makes a great buff. . . doh! Both that and Lay on Hands say allied target and I knew lay could be used on yourself so guess what I assumed? And that sort of tanked since my creation choices don't fit gameplay mechanics. And that breaks my immersion hard core. That said it isn't too bad this time since it was just a 'hey that is a fun coincidence'. So I'll go with Blind instead and see if the Bleak Walker preferences can at least push me to avoid being a diplomatic bastard.
  24. I like being able to steal stuff. However, you really shouldn't be able to offload high level equipment easily for cash. In particular still the staff from the Dark Cupboard and immediately selling it back should trigger something. Perhaps tie fine/exceptional/legendary to captain level. The higher level captain you are the more likely merchants are to believe you obtained these items legally. Elsewise they either refuse to buy or greatly dents what they are willing to pay. It could even impact what gear they are willing to sell. If you buy Dragon's Dowry at captain level 1 maybe the gunsmith doubts that your gold was legally obtained and thus won't sell it until you either have a good reputation with them or have a solid reputation as a captain. This would make the captain upgrade in blessings a bit more valuable. Uniques should be hard to offload. News of the item going missing should spread and make even the smugglers wary. "A lot of heat with this piece, it will cost me extra to offload it" meaning that merchants in the same area either won't buy at all, charge you the cost of smuggling it elsewhere(for the ones a bit more shady), or maybe even call the guards to question you if they are the law abiding sort :D. That could have some fun bluff checks. Try and convince them that you got it from someone in the Gullet for a major negative Gullet rep hit for example. Thus with truly unique items you would have to sail to another port to offload your goods and in those areas it would be your captain level that convinces them of your legitimacy and what they are willing to pay if at all. Obviously more shady merchants would be more willing to deal in questionable goods. This would be kinda of annoying from a gameplay perspective since you would have to constantly travel all over to sell your ill-begotten gains, but heck if that isn't piratey. This wouldn't much affect getting said items, but it would make it harder to use them as gold generation for other uniques. Also dealing in such should give you shady reputation. Really enough items going missing after you show up should give you shady points anyways. Yeah they can't prove it, but doesn't mean people won't start viewing you with suspicion since everything not nailed down and some stuff that was vanishes after you show up.
  25. Survival of the Fittest gives gift from the machine. Or at least I have Gift from the Machine after Hosongo with Survival of the Fittest history.
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