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DiabolicallyRandom

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About DiabolicallyRandom

  • Rank
    Aleax of the Obsidian Order

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  • Xbox Gamertag
    DreamWraith

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer

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  1. When loading a saved game, the difficulty displayed doesn't match and cannot be changed. I think this is a known issue. However... When trying to start a NEW game after loading a saved game, the setting on the NEW game is also locked and cannot be changed. The workaround for this is completely closing the game and relaunching before trying to start a new game.
  2. I am experiencing the same exact thing in a multiplayer world on PC (with my Son joining via Xbox). There were no spiders anywhere near when we built our base. Now one spawned in and is spawn killing us instantly. Can't block attacks, can't get away, nothing. Constantly running from spiders is not a fun gameplay design - everything else about this game is great. Spiders need to have a "zone" they stick to, just like spiders in real life. The spiders stay around the eves of my house, near the gardens, and etc, where the food is plenty, they aren't crawling all over my yard.
  3. A couple more examples of the cropping and what it does to gameplay. So wide resolutions aren't even actually being rendered, they are just rendering it lower and cropping and zooming the image to fit the aspect ratio of borderless windowed mode. I was able to get pillars (side black bars) working by disabling all scaling options in the nvidia control panel AND on my monitor, but still, its 2019, widescreen support shouldn't be an afterthought. Hopefully they will get this updated soon.
  4. Windowed mode "works" with all the caveats listed, but there is no full-screen option, breaking gsync/freesync compatibility.
  5. This is a huge bummer for me as I can't get the game to perform its best as a result. Support for gsync/freesync is buggy at best with windowed mode games (I personally cannot get it to work at all) and the stretched videos, etc are super annoying.
  6. People want the “big box” to put on their game shelf next to their old Infinity Engine games (in similar packaging). See: mattchat No. I just wanted the statue. They should have offered a tier without the wasted chromecase that has no game in it, but still included a statue. I feel like I overpaid for a plastic statue and a guidebook. You didn't "pay" for anything. You backed a project and received a reward commensurate with your support. That's how crowdfunding works. Please, spare me. I am well aware of how crowdfunding works and the concept behind it. I am figuring in the fact that there should indeed be overhead when I look at how much money I committed to that project. I am also looking at the relative value of the goods I received, both compared to their actual retail value (you can buy the guidebook, AND the game), and compared to other similar merchandise. In so comparing, it is quite easy to get an approximate retail cash value of the rewards received, and compare that with other similar expenditures. Long story short, they could have had just as much funding for their game by charging me less, and skipping the chromecase and just sending me the game manual and trinkets inside. Less swag to make, less swag to send, lower the total tier cost a little, and bam! done deal! I have every right as a backer to be unsatisfied with SOME of what I received, more importantly the deceptive nature in which it was couched originally. And you have zero right to stand between me and those who can hear such complaints as some kind of white knight. Obsidian is a big boy, they can handle the criticism.
  7. People want the “big box” to put on their game shelf next to their old Infinity Engine games (in similar packaging). See: mattchat No. I just wanted the statue. They should have offered a tier without the wasted chromecase that has no game in it, but still included a statue. I feel like I overpaid for a plastic statue and a guidebook.
  8. And nearly ALL of those things can be communicated to customers who are waiting and waiting and waiting. Plenty of crowdfunded projects experience delays on physical goods fulfillment. Of all of them I have experienced, those delays are actually explained.
  9. Not saying this isn't the games fault - however, I have had a similar experience, whereby only certain games would cause a complete pc reboot. Typically, if you receive a complete PC reboot, and not just an application Crash to Desktop, this indicates a problem much lower level than any software. Either operating system, or hardware. In my case, many moons ago, Far Cry kept making my PC crash reboot as you describe. As it turned out, I had a faulty PC power supply. Anytime my GPU was spiked in just a specific way by a specific use case, it drew enough current to overload the 12 volt rail of my powersupply, ever so briefly. I only discovered this by hooking up a multi-meter in-line with the PSU and watching the voltage on my 3 volt, 5 volt, and 12 volt rails. Sure enough, every time this happened I noted my 12 volt rail dropped to below 10 volts for a split second before the reboot. Anyways, case in point, its entirely possible you have a sporadic hardware issue at play. Or that your operating system or drivers are causing havoc. Bottom line, its extremely hard for software running in non-admin mode on a windows pc to cause a hardware level crash that instantly reboots. This would suggest a hardware or firmware or driver issue, in my experience.
  10. Not just PoE either, Tyranny as well, which was a similar styled game, albeit with a different take. So 6 years, 3 games, all "party based fantasy RPG.". I would gather JS wants to work on something very different from that. Perhaps he is aching to work on something like First Person Fallout, Action-RPG, something singular character focused? Who knows but him. I would want a break too.
  11. I don't know what you are "biting". Nothing I said in response was uncalled for. If you felt your words were misinterpreted, thats great and you are welcome to clarify. Their "updates" amount to very little information at all as far as timelines, and they have never given a single firm timeframe for anything. About as open-ended as they could be - at the least, with Wasteland 2, they actually announced a delivery timeframe and met it in the end, even if their fulfillment was over a half a year late. PoE:I was nothing like this, getting physical goods mere weeks after release. And their communication about their "delays" has amounted to "we are working on it" and "coming soon", which is anything but "transparent". Of course, if this is incorrect, please by all means, feel free to share this open and transparent dialogue that I have somehow missed.
  12. This is certainly the last time I will be backing any Obisidian products after this abysmal experience. I have no reason to do so in the future. I can just buy the game a year or two after release, when development is ACTUALLY done, and not worry about my physical rewards never showing up. Sorry to hear you are that frustrated, I just like giving them **** for the lack of details. I have full confidence I will get my physical copy sometime in the “soon” future. I am waiting to play the game through til I get my copy and can have something akin to the unboxing I thought physical backers would receive at launch, which needed work anyway. I played for about 2 hours at launch and my companions starting bugging out and accelerating through disposition at such a high rate that my pallegina and the new priestess acted like old enemies 2mins after being in a party together and the priestess was already trying to jump my bones. So maybe waiting for physicals and patches is not the worst thing. It's not the game per se, I am unhappy with - I know Obsidian never "finishes" a game until about a year post-release. I typically do a quick main-quest play through (which I have already done) and then wait until they are done messing about with their "balance" game that they play, and finish off the DLC before I go again. But I do appreciate receiving my physical items so I can put them on my display shelf and/or read through the books and other related items - and the lack of communication and detail is what makes it so frustrating. When my rewards for Machine of Death were delayed, the project clearly explained the situation, and delays, and why things were held up - details about the customs issues they had, about the boat shipping the merch from China being missed by their vendor, and having to catch another boat, and so on and so forth. Hell, even with Torment, as ****ty as that was, they explained quite a bit about the delays and made it the FOCUS of their followup posts. Meanwhile, Obsidian is treating the physical rewards as an afterthought in nearly all communications, as if they are avoiding even discussing them as much as possible - which lends one to think this must wholly be their fault, and completely within their control. And it certainly is a very stark comparison with PoE:I fulfillment, where I received my signed collectors edition just a couple weeks after the actual wide release date.
  13. Thanks for sharing, and I missed this - seems altogether a better solution. After all, might not want to use my blessings on the vendor.
  14. Really? Thats some real interesting revisionist viewing of your prior post. You didn't explicitly make claims about the physical goods quality, but you made some pretty cut and dry implicit claims regarding how the quality of the Torment physical goods were worse than Deadfire.
  15. This is certainly the last time I will be backing any Obisidian products after this abysmal experience. I have no reason to do so in the future. I can just buy the game a year or two after release, when development is ACTUALLY done, and not worry about my physical rewards never showing up. Considering the standard bearer for Kickstarter awfulness is Mighty Number Nine, a game whose entire breadth of physical rewards didn't show up for over a year this really doesn't strike me as bad. We know things are shipping soon and that's far more than the MN9 backers got. Obsidian has been clear from the get go about things being delayed. Oh and you can also not play the game for a year or so so it can be properly patched. Your post seems to be motivated more by a lack of patience than it does evidence that things won't be dealt with in a proper fashion. That's by no means a bad thing but the latter is way worse than the former. https://rationalwiki.org/wiki/Not_as_bad_as Just because worse things exist doesn't discount the bad-ness of the situation at hand. >Obsidian has been clear from the get go about things being delayed. Not really. They have not explained, they have not discussed, they have merely said empty platitudes like "we know you are waiting" and "we hope to have them soon" and "insert empty positive comment here". Lack of patience? The game has been out for MONTHS and we still don't have our physical rewards. I had plenty of patience when I didn't complain a peep until MONTHS later. I have backed plenty of kickstarters and other crowdfunded projects who have had delays of physical rewards - even those where the physical reward was the sole object of the crowdfunding, and in every case outside of PoE:II, (and Wasteland II and Torment from InXile), the originators of the project have always been extremely forthwith in explaining any delays, and why they occurred, and what the holdups were, and so forth. All we have from obsidian is "its coming" and "sorry but its gonna be great lol". Even PoE:I had some small delays, but as I said previously, I felt they set the bar for this sort of thing in how well handled it was - and WL2 and Torment were abysmal in comparison. It's obvious from your flair you did not have the experience with PoE:I to judge PoE:II's fulfillment against. If you had, I would gather you would feel a similar sense of slight. My post is motivated by the obvious lack of overt concern that Obsidian is expressing with their horrible fulfillment situation.
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