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DiabolicallyRandom

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Everything posted by DiabolicallyRandom

  1. When loading a saved game, the difficulty displayed doesn't match and cannot be changed. I think this is a known issue. However... When trying to start a NEW game after loading a saved game, the setting on the NEW game is also locked and cannot be changed. The workaround for this is completely closing the game and relaunching before trying to start a new game.
  2. I am experiencing the same exact thing in a multiplayer world on PC (with my Son joining via Xbox). There were no spiders anywhere near when we built our base. Now one spawned in and is spawn killing us instantly. Can't block attacks, can't get away, nothing. Constantly running from spiders is not a fun gameplay design - everything else about this game is great. Spiders need to have a "zone" they stick to, just like spiders in real life. The spiders stay around the eves of my house, near the gardens, and etc, where the food is plenty, they aren't crawling al
  3. A couple more examples of the cropping and what it does to gameplay. So wide resolutions aren't even actually being rendered, they are just rendering it lower and cropping and zooming the image to fit the aspect ratio of borderless windowed mode. I was able to get pillars (side black bars) working by disabling all scaling options in the nvidia control panel AND on my monitor, but still, its 2019, widescreen support shouldn't be an afterthought. Hopefully they will get this updated soon.
  4. Windowed mode "works" with all the caveats listed, but there is no full-screen option, breaking gsync/freesync compatibility.
  5. This is a huge bummer for me as I can't get the game to perform its best as a result. Support for gsync/freesync is buggy at best with windowed mode games (I personally cannot get it to work at all) and the stretched videos, etc are super annoying.
  6. People want the “big box” to put on their game shelf next to their old Infinity Engine games (in similar packaging). See: mattchat No. I just wanted the statue. They should have offered a tier without the wasted chromecase that has no game in it, but still included a statue. I feel like I overpaid for a plastic statue and a guidebook. You didn't "pay" for anything. You backed a project and received a reward commensurate with your support. That's how crowdfunding works. Please, spare me. I am well aware of how crowdfunding works and the concept behind it. I am figuring in the fa
  7. People want the “big box” to put on their game shelf next to their old Infinity Engine games (in similar packaging). See: mattchat No. I just wanted the statue. They should have offered a tier without the wasted chromecase that has no game in it, but still included a statue. I feel like I overpaid for a plastic statue and a guidebook.
  8. And nearly ALL of those things can be communicated to customers who are waiting and waiting and waiting. Plenty of crowdfunded projects experience delays on physical goods fulfillment. Of all of them I have experienced, those delays are actually explained.
  9. Not saying this isn't the games fault - however, I have had a similar experience, whereby only certain games would cause a complete pc reboot. Typically, if you receive a complete PC reboot, and not just an application Crash to Desktop, this indicates a problem much lower level than any software. Either operating system, or hardware. In my case, many moons ago, Far Cry kept making my PC crash reboot as you describe. As it turned out, I had a faulty PC power supply. Anytime my GPU was spiked in just a specific way by a specific use case, it drew enough current to overload the 12 volt rail
  10. Not just PoE either, Tyranny as well, which was a similar styled game, albeit with a different take. So 6 years, 3 games, all "party based fantasy RPG.". I would gather JS wants to work on something very different from that. Perhaps he is aching to work on something like First Person Fallout, Action-RPG, something singular character focused? Who knows but him. I would want a break too.
  11. I don't know what you are "biting". Nothing I said in response was uncalled for. If you felt your words were misinterpreted, thats great and you are welcome to clarify. Their "updates" amount to very little information at all as far as timelines, and they have never given a single firm timeframe for anything. About as open-ended as they could be - at the least, with Wasteland 2, they actually announced a delivery timeframe and met it in the end, even if their fulfillment was over a half a year late. PoE:I was nothing like this, getting physical goods mere weeks after release. And
  12. This is certainly the last time I will be backing any Obisidian products after this abysmal experience. I have no reason to do so in the future. I can just buy the game a year or two after release, when development is ACTUALLY done, and not worry about my physical rewards never showing up. Sorry to hear you are that frustrated, I just like giving them **** for the lack of details. I have full confidence I will get my physical copy sometime in the “soon” future. I am waiting to play the game through til I get my copy and can have something akin to the unboxing I thought physical backers would
  13. Thanks for sharing, and I missed this - seems altogether a better solution. After all, might not want to use my blessings on the vendor.
  14. Really? Thats some real interesting revisionist viewing of your prior post. You didn't explicitly make claims about the physical goods quality, but you made some pretty cut and dry implicit claims regarding how the quality of the Torment physical goods were worse than Deadfire.
  15. This is certainly the last time I will be backing any Obisidian products after this abysmal experience. I have no reason to do so in the future. I can just buy the game a year or two after release, when development is ACTUALLY done, and not worry about my physical rewards never showing up. Considering the standard bearer for Kickstarter awfulness is Mighty Number Nine, a game whose entire breadth of physical rewards didn't show up for over a year this really doesn't strike me as bad. We know things are shipping soon and that's far more than the MN9 backers got. Obsidian has been clear
  16. Worse than WL2, possibly. I have no experience of WL2's fulfillment so I cannot comment to that effect. Worse than T:ToN, however, not really. The way physical goods were handled for T:ToN, and the quality thereof, was abysmal. Obsidian made a faux pas with communication re Deadfire's physical goods, but in no way are they T:ToN-tier bad. I was not speaking to quality, merely delivering upon commitments. Obsidian has already far surpassed the worst offender in delays of physical rewards after release that was Torment. As for quality of the rewards themselves: How can you speak
  17. This is certainly the last time I will be backing any Obisidian products after this abysmal experience. I have no reason to do so in the future. I can just buy the game a year or two after release, when development is ACTUALLY done, and not worry about my physical rewards never showing up.
  18. Things come down different pikes. And of ALL things, the PHYSICAL rewards would be the easiest to lock in and get manufactured EARLIER, as they don't get changed much, and they were already well established what they would be long ago. As for the game itself after all, as they have shown, they can keep developing the game itself long after release. PoE set the bar for reward fulfillment. After backing Wasteland 2 and Torment from InXile, I felt disappointed, and was happy again to back an Obsidian project. As it turns out, the PoEII fulfillment is even worse than WL2 and Tor
  19. First DLC going to be out before we get our physical rewards. Just lol. What a farce.
  20. Built in mod management? Color me impressed. Hopefully I will have time to check this out and give some feedback. Currently playing through Tyranny (dat steam sale...)
  21. Do you know if quest rewards scale with difficulty? I am playing one step above story mode... wondering if that's part of why? I also spent over half the game in neketaka it seemed. I was definitely selling gear... i ended the game with around 50k. by then i was starting to upgrade gear, but the game was over.
  22. Finished my first playthrough a couple days ago. Near the end of the game finally felt I had a decent enough amount of money. 45 hours in. Did tons and tons of sidequests before ever moving along the critical path as much as possible. I never felt like i had enough gold where i could afford to enchant my weapons or armor further. Am I doing something wrong, or is the game really intended to make enchantment prohibitively expensive? I only ever bothered upgrading my PC's gear because of the cost. 6000 or more copper for one upgrade when most quests gave me 1000 or 1500 copper... towards t
  23. Confirm fixed here as well. If you can, would you mind sharing what the cause was? As a developer myself I always find little quirky bugs like this interesting.
  24. Here is a link to my most recent savegame in which I am experiencing this bug - the quest is still active but i can't resolve it and can't talk to the prince about it. https://drive.google.com/file/d/1AWN6hcvOLV00Sqa2yQSMNrdHkXfQQD5t/view?usp=sharing
  25. This bug still exists. I didn't kill the queen, but I pissed her off royally and now the prince refuses to talk to me but the quest is still active.. Game Save here: https://drive.google.com/file/d/18RBeLqEWmrrRgcYMc2AcbmV2waQRKT9y/view?usp=sharing
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