Everything posted by dunehunter
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Cipher class general feedback discussion
dunehunter replied to evilcat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One thing I need to mention here is, Cipher lacks gears to boost their PL. For a wizard I can find gears to boost my fire spells for +10 PL pre-patch, but I can’t find any gears that has shred keyword.
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Does the challenge in patch 1.1 stay tough after early levels?
dunehunter replied to Uni's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can still one shot the final boss with Empowered Meteor in patch 1.1. I think the difficulty adjust is not finished that’s why the boss is so weak. Btw that boss has 70 deflection, for a BOSS... I find some onboarding naval combat is more challenging than final boss fight.
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Causing constitution afflictions
No one mentions the Chanter Phrase? That's the easiest ever ability to cause aoe weaken.
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Your Tiers List [Classes/Subclasses] v.2
Balthezar my friend, you have underestimated wizard too much
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Beta patch 1.1 important changes
One thing stupid is they allow empowered meteor shower to one shot final boss, but they don’t allow backstab to do over 200 damage the power scale is horrible for some class.
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Beta patch 1.1 important changes
Actually, I remember they used healing potions since launch, one of them for sure. It's just because in pre-patch, they die so fast that I never notice them using potion.
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Beta patch 1.1 important changes
My strategy to Gorecci Street is let Xoti use Withdraw to block the right 3 sniper + mage. And let MC + Eder clean the left 3 enemy. Then let Xoti dies, MC and Eder leave combat to regenerate source point. Then come back to clean the rest 4 enemy. 2 vs 3- > 2 vs 4 is much easier than 3 vs 7 here. Also I'm surprised that enemy will now use healing potions
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The 'Changes for Balance' Thread
dunehunter replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe make backstab scales with Power level? It's a very strong ability in the beginning of the game, but becomes meh later.
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Build plans/suggestions for 1.1
Herald is too good, specially the rapper, best soloer and best team buffer imo.
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Fury weapon changes to dual wielding
Sorry to hear about that, but at least fury is more compete with other druid subclasses. The duration is short tho, everytime when i'm enjoying the lightning form, it ends, too bad. It gets prolonged once you kill stuff though. Use a Bleak Walker/Fury with Scion of Flame, Heart of the Storm and Spirit of Decay and you fury attacks will have +3 PEN when executing FoD. Even with nerfed Wildstrike this should still be a nice shifter setup. I think I'm gonna do a Liberator playthrough Also Firebrand is the only weapon that survived the lash nerf
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2 weapon + weapon and shield + Toutilo's Palm shield?
Why don’t u test it in the game? It’s very easy to get these with console.
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2H swords useless in PoTD after patch?
Baldurs gate series, icewind dale, old AD&D pc games seems to all favor dual wielding to some degree. Icewind dale 2 is okay with 2h weapons, but it’s because it caps the max attack to 5... so u cannot reach 6,7 attack with dual wielding.
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Beta patch 1.1 important changes
Err what’s your definition of exciting? I can say Barbarian ability is not exciting, Druid spells not exciting, it’s too subjective isn’t it? According to your list, the fighter’s issue is on high level. Cost of high level abilities are too high, I believe it is easy to fix.
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Monk patch 1.1
Monk is still the only class has highest ‘passive’ lash bonus. 1. You can combine it with some abilities with high additive bonus, for example finishing blow + backstab. 2. Or item abilities that has high base damage, like that pin down from Whisper of the endless path. Paladin has lash too, but since it’s an active, u cannot combine it with other active abilities. Makes sense? Remeber that all active not stack, all passive stacks, so a good passive always has better potentials. Btw in previous patch Inner Death damage is multiplied by 50% due to Turning Wheel lash, that again proofs a good lash passive can be very strong, so a nerf is reasonable imo.
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The Red Hand
If u win the onboarding combat with the enemy captain’ corpse not generated, u will miss the arquebus. To explain this more clearly, the loot u get from naval combat depends on the corpse’ loot. But there is chance that the combat end too fast so some freshly killed enemy’s corpse is not created, and thus makes you miss the gear.
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Beta patch 1.1 important changes
If you ask me out of all Fighter abilities, which one was degenerate pre-1.1, I'd have said "Unbending Trunk" without a single second of hesitation. It's just a degenerate ability that turned you into an unkillable enemy, the kind that solos the Elder Fampyr Crypt with nothing but the AI and no pausing and no consumables. Unbending Trunk was stupidly strong. See all those defenses and damage reduction abilities and shields that you were investing in and using? I didn't need any of that. I didn't need engagement because I was the lowest deflection target on the battlefield so enemies charged me instead. I actually wanted enemies to crit my fighter so I could regen discipline and self-fuel my invulnerability. I was simply healing myself back to full every second, passively, and triggering all "on being crit" procs that I could find. Nice, you shall definitely post your build here The unkillable magnet maybe?
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Fury weapon changes to dual wielding
Sorry to hear about that, but at least fury is more compete with other druid subclasses. The duration is short tho, everytime when i'm enjoying the lightning form, it ends, too bad.
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Beta patch 1.1 important changes
Agreed, I hate to see enemy has fighters because they are so hard to kill, and still doing steady damage output. Rogue? I just kill them in one or two blows before they have chance to use escape.
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2H swords useless in PoTD after patch?
I like the idea of giving 2h weapons an extra attribute.
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Is It Still Worth Playing a Monk/Fighter in 1.1?
They were unplayable before patch(too OP), now they are pretty fun to play.
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Fury weapon changes to dual wielding
Good news to Fury is it's natural weapon is changed to dual wielding, 8-13 elec damage, with base pen of 8, and bounce one enemy, not bad at all
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Monk patch 1.1
You think about only one class, I think them in all. Of course they can design the encounter to match the power of one OP class, but a perfect encounter that can make every OP combo still challenging? Doubt it.
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1.1 Builds you've enjoyed so far
Consumable is unchanged, so they are extremely powerful in 1.1, specially scrollls and bombs
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Monk patch 1.1
If there are 100 abilities and 10 is OP, should they nerf the 10 or uptune the 90? Same as deflection, shall they nerf the 200 deflection tank or buff all enemy?
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Beta patch 1.1 important changes
Cripple strike should not get damage bonus because it’s low source cost. It’s already too good compare with other rogue abilities.