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dunehunter

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Everything posted by dunehunter

  1. No. After many test, if you nerf Meteor shower, you must nerf also others spells extremely powerful. But don't forget : Single class are already not very powerful in herself. Except few exceptions (monk ability etc.) So there is a debat... Empower this is insane yes. After that, wait and see the PotD mod. Less than the paladin. Ok it is via one active ability with paladin, but Paladin share more theorical damage and here you have to increase wounds. So there is a "start". Debatable in a sense. I get 10 until 50 % of damage with a necessity VS 10 accuracy +15 %+25% + 20 % almost instant. At your first phase your max at 2 wound with nalpacza, or more at the first strike with shattered pillars, but halved via cap max. Or if you take a hit. So nerf of 50 % of 50 % is extremely severe I think... Don't forget, there is also Monks there are single class... 1. I think it's better to nerf Empower than spells. Make Empower +5 PL instead of 10 would be a good start. 2. Generate wound is very easy in DF. also you are comparing an active ability with a passive, I would not do that. Also you compare one ability with two ability + class trait, which I wouldn't do that either. If you really wanna compare both ability, then it is Turning Wheel VS FoD, not FoD + Eternal Flame + Bleakwalker trait. It is +5% lash per wound at max of 50% lash vs 10 accuracy, 25% lash and full attack ability.
  2. There's also one issue with shadowing beyond. Once u break Invisibility, the +50 deflection bonus is also lost. So usually we can get around 4-5 second high deflection bonus with 1 cost. But with 3 cost, it only gives u one backstab, and totally lose the deflection bonus.
  3. Josh discourage prebattle buffing, that’s why all buffs are combat only. So I would report this as not intended.
  4. I like this idea, for example give character -1 PL til rest after he use empower.
  5. It’s just because ranged weapons are op... That's definitely part of it, she wasn't really doing to bad with just a superior Arquebus though. That's still due to items I guess though since between her armor and Acina's Tricorn she has -40% reload very easily. Another problem is a lot of groups have so little HP that she's already done enough damage by the time the melee get into the battle that they can't catch up anymore, lol. For classes that don’t have lash abilities, +50% lash is exactly equal to boost your damage by 50%. Lash is more powerful than damage bonus.
  6. You don’t need to be a trickster for riposte build. Any rogue subclasd is fine. Just set an AI to spam Escape every 4 second or so. And yes one upgrade of Whisper of the endless gives counter attack.
  7. But player experience is different on different classes now. When u play a monk and you do feel really empowered, while as a weaker class u might not have same experience, let’s say a ranger or priest. Also it is really hard to make enemy smarter. It requires a lot AI programming and I believe balance classes is a more efficient way.
  8. True, I'm tired of all my characters being green. I'll think of a good solution and add to the OP. Because the game has 0 replayability due to being trivial AF atm? Yet here I am replaying this the 3rd time, while I quit from 1 when I finished TCS on the last patch, as it devolved to a wet noodle fight simulator due to people like you.Powerful abilities are fun, they should fix bugs (like inifinte cloaking and spell sniping), maybe add some AI or limit the most powerful abilities by resource cost. What you ask is gutting the game from any and all fun. Honestly castrating the first game was enough, thank you, don't mess this one up as well. According to you BGII shouldn't have any replayability due to (amongst many) Timestop or UAI, yet it's still one of those games that keep people entertained. Replayability comes from fun and complexity not from everyone doing 1 damage to each other just with different color. Bg2 is replayable because it’s difficulty mods like tactical mods, since deadfire now didn’t have one, it relies on obsidian to make it more balance and challlenging.
  9. Yeh, the game is to easy but to have this flexibility in class building and having some many faction pretty much is the basics in a game that allows me to play it later when it is patched and balanced or more mods are out. I played baldur's gate 2 a lot times, just because the mods it has. Btw why Deadfire has no Steam Workshop?
  10. Time will tell, if this game stays so easy after patches, players will just go on to another game. Even with so many builds, if the game itself is not challenging enough, it is not very fun to replay 2nd or 3rd times.
  11. Well Swift Flurry being OP doesn’t mean lightning strike is not so... I’d rank SF as gamebreaking lvl and LS as OP lvl.
  12. LOL, wow so you can get 10 source point if u crit 5 times with it? Well this is something i haven't thought in beta test
  13. Solo requires defense, not offense. You better use a tank/support for soloing.
  14. The point is this phrase will give caster one each lvl of spell cast now... for martial class this is ok..
  15. It was a must talent when I was playing PoE 1. I like to switch weapons based on different situations. Now only fighters has quick switch which is sad. I hate to wait 2 second before I can use my 2nd pair set. Are there any gear that reduce switch recovery?
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