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Everything posted by rjshae
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Reverse Mana
rjshae replied to Epsilon Rose's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Limited mana sources for recharging items would be okay. (Might need to compensate by making the items hold fewer charges.) -
I had that thought too, although perhaps the level is relative to the character. The discussions I read suggested that you wouldn't be able to build a full party as soon as you reached the hall; instead it would be scaled to match the rate at which potential candidates can join. That indicates there will be some early mechanism to hinder recruiting at the Hall. Possibly the hall will have membership ranks and you will only be able to recruit more party members after you increase you rank (perhaps through a fee?). It may be that some of the better recruitable characters in the hall may only agree to join parties when the leader is of sufficient rank. I.e. you can only recruit certain first level characters at the lowest membership level. At higher ranks you can recruit more powerful members. Just a guess, of course.
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from: http://www.lectlaw.com/def/f079.htm You have to prove that they intend to break their word. As an example, the author of a certain open-source non-linear video editor is, apparently, using his two successful kickstarter campaigns to travel to software conventions around the world instead of getting the NLE into shape to make basic edits. However, there is code in a public repository, so he can claim that he isn't defrauding his contributers, even though the kickstarter campaigns are his only source of income and these conventions and travel to them are not free. Perhaps one should keep in mind that Obsidian does have some wiggle room on their Kickstarter pledges. I'm sure Obsidian will satisfy their stretch goals, but the budget may end up limiting what they can do while completing them. For example, the Stronghold may be 85% of what they would like to accomplish rather than 100%. But the end product can still be enjoyable and you may scarcely notice the difference. (I'm not saying that they will do that; I'm just assuming good faith at this point.) As for conventions, some companies view those as educational opportunities that help developers keep up their skills set. Most serious conventions provide more benefit than they cost, otherwise there wouldn't be much point to them.
- 92 replies
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- project eternity
- update 23
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Liches might be perceived differently in the PE-verse. They might be figures of great renown in certain cultures. And even if they are disliked there's still a good old illusion spell. Yes that's always possible, particularly in a magocracy culture. An even creepier option would be a type of body-snatcher mage; an undead wizard that takes physical form by symbiotically occupying and controlling a living vessel. These would probably be slaves selected for their optimum physique. Such a character could pass as a normal individual in most circumstances. But perhaps the bodies decay after a while because the occupying wizard doesn't take properly care of it.
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I don't know about total grimdark; Fallout 3 was depressing enough to finish... I had to take a few breaks along the way. Plus heavy negativity starts to feel like railroading: whatever you do you can't change your fate. I just enjoy a good balance of reality with some level of positive accomplishment.
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Randomness and non-combat skills
rjshae replied to Zeyelth's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Erm... tough nuggies? Thanks for playing, you can stop save spamming now? -
Randomness and non-combat skills
rjshae replied to Zeyelth's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They could generate a random value for each party member and a random key for each skill check, then use the pair to determine the result. (XOR?) The same character would always get the same result for the same test, regardless of save-restores. But the results would change on each subsequent play through, giving you a completely different game. -
Underground Big City
rjshae replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here's a variant of an idea I worked on at one time: The underdark being the dangerous place that it is, from time to time there are groups of refugees fleeing a mass atrocity by one villainous race or another. Naturally they seek a safe harbor in some remote, inaccessible corner where they can build a new life. Such groups founded a settlement called Underfalls. It is situated underneath a subterranean river that falls over a precipice, drops several hundred feet to form a thundering waterfall. The original settlers dammed up and re-routed the river so that they could dig out a safe haven in the rock. After the first chambers and tunnels were dug out, the dam was removed and the waterfall restored. Thereafter, entry to the settlement was gained by tilting a large rock slab at the entrance, which redirects the falling water sufficiently so that wagons and pedestrians can make their way inside under the watchful eye of the well-equipped guards. The natural defenses of the settlement, combined with its relative inaccessibility, have indeed made the place a secure haven, and many diverse creatures have now made it their home. The settlement has expanded into a large town by industrious miners, who have dumped the rock debris further down the river channel and created a deep pool that serves as an additional barrier. Aquatic allies of the townfolk have made this pool their home, and add to the defenses. The female leader of the town is a potent battlemage who rules with a firm but fair hand. (In the original, I had her as a half-dragon.) The influence of the place has started to expand into the neighboring tunnel regions, and potential threats have begun to stir... Just having a little fun. -
The ending to the NWN2 OC was too much of a pointless grind with no opportunity to rest or gather supplies. I stopped wasting my time about 2/3 the way through.
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Underground Big City
rjshae replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps a city built on top of the remains of another? -
And the Diplomacy skill check is failed...
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Underground Big City
rjshae replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do like the idea of an underground city, but only if it makes sense in the context of the campaign they are planning. Maybe a sunken city with a lot of mysteries? Perhaps the original builders have left, and the remains have been re-occupied by others? Putting the city in a large cavern is probably better for the artwork. There could be an underground lake around the edges. -
Potions Suck and Here's Why
rjshae replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't have a problem with "traditional" potions. They're a resource just like spells. If you don't like them, sell them and buy something else. Most of your concerns appear to be regarding game balance; but if they modify the potions to be more difficult to use and less impactful, that just means they will have to balance that with something else. Potions would need to be more common or encounters less difficult. -
Magic: Limited Casting?
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I prefer the concept of being able to "push" a spell. That is, you can choose to invoke a spell at a more powerful caster level, but at a not inconsiderable risk to yourself. The consequences of a failed push could range from singed eyebrows to summoning the archdaemon Yaegholith from the 56th plane of endless suffering to come and smite you most profoundly. -
Which tier did you choose?
rjshae replied to Althernai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess I was a little miserly and just pledged $65 for the boxed copy; normally I'd wait to see the game reviews before paying even close to that amount. Still, I am tempted by the T-shirt and the almanac. -
Believable NPCreactions
rjshae replied to harhar!'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
Oblivion handled this decently well, but that was a sandbox-style game with a (presumably) large development budget. BG at least has a reputation system with significant consequences for killing innocents (which perhaps could have been implemented better but at least it was there). I agree that many CRPGs don't handle thievery well. You can often loot from containers to your heart's content, even within sight of the owners of an establishment. That's not a realistic simulation. Maybe containers should issue AI shouts that trigger appropriate behavior on nearby NPCs? (Help, I'm being looted! ) -
Riddles can be fun, but they aren't so great for re-playability. (But the same can be said for other puzzles.)
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Mega Dungeon Level Size
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The good news is another level is being added. The bad news is the levels are all 10 ft. by 10 ft. rooms connected by an elevator.
