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rjshae

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Everything posted by rjshae

  1. You can have a really evil character without necessarily causing the peasants to flee in terror at your approach. An excellent example of that is Al Swearengen (Ian McShane) in Deadwood. He was a respected member of the town, but man, that was one of the most evil dudes I've ever seen on TV. Another good one was Sylar (Zachary Quinto) in Heroes. He could pass himself off as a perfectly rational human being, then turn around and peel your head open. Basically an evil, utterly ruthless version of Spock (and his casting for that role was perfect!)
  2. What I'm curious about is whether they will show charred bodies in the aftermath of a fireball spell? If they're going to show blood and severed limbs, then why not burnt, smoking flesh? What? Does the thought make you a little queasy?
  3. Hmm, a 48 HD CR 20 monster versus a party of 12th level characters? Sure, why not?
  4. The third option would be a mix: some new content and features for the original game plus some level expansion and new areas. Stuff the designers want to add, but lack the schedule time to fully implement. I'm sure it'll be fun.
  5. This may be so for the general population, but the party members are expected to be unique. Yes, 18 Str is very high for a male and extraordinarily so for a female, but so what? The player should be free to choose exceptional examples out of the population. If you don't like it, go to the adventurer's hall and apply your own limits. Problem solved.
  6. Mmm... skeletal cats might have purring issues.
  7. While reading that, a pun about "overkill" came to mind. Must... resist... bad... puns. Yes, you have some interesting ideas there. I'm not sure how much the isometric view would permit in terms of detail.
  8. You could give tours. Feed the undead the occasional stray visitor. Start a school of necromancy.
  9. Many of the ideas aren't bad ones; they just seem like bad ones for this style of game. But I have seen the occasional idea posted that is a little gem I wouldn't mind finding implemented.
  10. It depends. If I'd hit the level limit (as seems likely), I'd probably be more tempted to do a replay with a new character and a different set of companions.
  11. I like your icon pic, light487. If it's anything like the Crossroads Keep in the NWN2 OC, then you'll be able to add things like shops, temple, wizard's tower and an inn to your stronghold. Or maybe there will be a quaint little village below your stronghold that you can help develop? Personally I'd just be happy with a road-side inn along a busy trade route. Hire a couple of serving wenches and a grumpy dwarven cook, then start a wine cellar.
  12. You do realize that having a female queen once in a while has nothing to do with having a female dominated society? I was making a joke but fine: http://en.m.wikipedia.org/wiki/Amazons Glory Season by David Brin is an interesting concept for a female-dominated, pastoral society. I could see a similar society existing based on magical manipulation. Have a read, you might enjoy it.
  13. Understandable. It was a busy month.
  14. It'd be interesting to find a Sappho-like character somewhere in the world; a female Chanter who is talented and not easily characterized.
  15. I don't recall there being too many multicultural cities in medieval Europe. Perhaps Constantinople? It seems like a modern concept; people just didn't travel all that much back then. What would you use as a model?
  16. That's a good question. Games I've enjoyed replaying usually have a lot of side quests and places to explore. Sandbox games like Oblivion and Fallout 3 were really good that way; I could replay them in a completely different style and enjoy the experience without too much sense of repetition. I also enjoyed replaying the BG series more than the IWD for similar reasons. The diverse character mix and social interactions in BG* allowed for a unique experience each time through and it didn't feel quite as linear.
  17. In the old AD&D days, it used to mean that you have a land and title. The stronghold was used to project that land, and you would receive levies from the peasants.
  18. I must admit to cringing at some of the suggestions made in this forum and thinking, "Dear God, I hope the developers don't take that seriously. It's the most bone-headed gaming idea I've ever heard. What has this person been playing?" Shrug. Fortunately, I very much doubt that the developers will adopt these ideas unless they make a lot of sense.
  19. Yeah, I definitely live with good and long instead of perfect and short.
  20. Maybe they're working on the real art?
  21. Levels don't equal depth. But hopefully we'll get both.
  22. Well, all I can hope for is that they make at least 5 companions that I don't end up loathing. 'Nuff said.
  23. I don't think they really need to exaggerate the unpleasant realities of combat in a streetfighter-like manner, but otherwise I'm not particular. Ragdoll physics should be fine, I think.
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