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Everything posted by rjshae
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2.6 mil!
rjshae replied to RosesandAshes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's not just a job, it's an Adventure Hall. -
Yup. An Area of Effect centered on the caster.
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Adventurer's Hall
rjshae replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
ToEE let you have eight: five you generated and three you recruited. It didn't seem to hurt the game too much. -
The Monk Class
rjshae replied to Aedelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yea, I should have added one, but I did not think at the time and given my opinion is to drop martial arts and have a different kind of monk entirely, that would have coloured the poll a bit. I think the community is slightly divided on the subject, some like and some dislike, Obsidian has no hope of satisfying everyone with this class. I'll bet every class except the core four have some opponents who would love to see them gone. It's a compromise. -
My weapon does nothing!
rjshae replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Depends on the depth of the combat system, but yeah, different weapons for different situations. A rapier for unarmored foe versus a whacking great sword for an armored knight. If you are disarmed, or the weapon breaks, then you can switch to the mace. Against somebody with a shield, then a flail.- 141 replies
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I guess the developers could encode information into the maps that describes whether a particular unwalkable area provides partial cover and allows adjacent ranged fire to pass through it. The AI could then compute line of sight to the target, check if it intersects an unwalkable area, then have the creature behave accordingly (crouch or whatever). Fire around corners would be a little more difficult to implement, I think.
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Paladins and Bards
rjshae replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The D&D alignment system is a trivialized view of complex behavior patterns. Personally, I prefer the HERO/Champions approach where characters suffer from specific psychological limitations to varying degrees. In Odo's case he had a psychological limitation that caused him to carry out justice (common/strong). -
Being able to use concealment for defense against ranged attacks would be a welcome addition to the tactical options. It's a realistic behavior and the enemies can use it just as much as the player. I'm just not sure how readily it can be implemented in a game of this type.
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I'd like just whatever Obsidian comes up with. They are designing a new setting with new cultures, so the character races should be appropriate for those circumstances. Trying to force-feed a fan favorite into the mix would be kludgy at best.
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Tomorrow. Still I don't see it :/ Thursday was my understanding.
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That does make a lot of sense from a resources standpoint. They can always add one or two more companions with the expansion pack.
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I've played games where vitality slowly returns during combat (in contrast to injuries, which must be healed). It's an okay mechanic; the main factor is that the total vitality must be lower than what you'd get with a system using out-of-combat healing. That way, the net risk is the same, with the additional factor that the heavily damaged character will have the option to retreat in order to recover without healing magic.
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I like it. The game designers could also flag specific items throughout the game that are of particular interest to Adventurer Hall recruits. If the party finds one of those items, a member of the appropriate class would call dibs and claim it for him- or herself. Those items could precipitate background-related conversations that would add some color to the otherwise generic characters.
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Orcs - discussion
rjshae replied to ArchBeast's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Orcs and Drow are interesting races, but they should get strongly negative reactions during most encounters and conversations, if not outright belligerence. -
Great, more crud I have to store away in a drawer.
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It pretty much points down to a choice of class-related strongholds with little customization, or a single-class stronghold with many customizations. Since we are already getting a house, I'm not sure that adding a customizable stronghold would add that much value. Shrug. They'll never be able to please everybody, but maybe the modders can put something in later?
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If you wanted another class...
rjshae replied to Gecimen's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hopefully specialties like these can be mostly covered by themed extensions to existing classes.