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Everything posted by rjshae
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Ironclad Cadegund
rjshae replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Historically, soldiers carried 25-35 kg of weight for long marches. A suit of plate armor was around 20 kg. Plus most knights with plate could also afford a decent warhorse to carry most of the load. Modern U.S. infantry soldiers carry loads of up to 45 kg, but drop most of it for combat. -
Hopefully the humans are a forest green, the elves are azure, and the dwarves are a pale shade of mauve with magenta pupils. Then we can get back to playing the game instead of reliving modern concerns. Alternatively, you can look at skin tone of northerners from the perspective of an evolutionary adaptation to lower levels of ultraviolet radiation and its consequences in terms of vitamin D deficiency.
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Big City #2- 3.5mil. stretch goal
rjshae replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It was the best of times, it was the worst of times... -
The other two races
rjshae replied to Jigawatts's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Gnoblins? Their reputation doesn't match that of hobbits or gnomes; more goblinish. -
I'm hoping that if they make it to 3.4 million, they'll make that one big city extra splendiforous.
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Character Customization
rjshae replied to Gyges's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Very true. As in Oblivion where you spend 15 minutes just trying to make your character look half way decent. I'm sure the uncanny valley has something to do with it.- 49 replies
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Kickstarter Overtime?
rjshae replied to shibby191's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think so, but people can always contribute afterward via PayPal. They'll have to set the budget at some point. -
In think they talked about using a flip-book approach, so the water, trees, grass and smoke from the fireplace would be a looping set of overlaid images. Still, that can be very effective graphically and it doesn't require a fast graphics card.
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Multi-Classing
rjshae replied to ArchBeast's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I was thinking along the lines of shared enhancement trees that you can earn with certain combinations of class levels. This would be used to balance out the spell-casting progression and to provide additional character tuning options. Perhaps make external training a requirement for access, as per DA:O. -
I really, really want to see the water in motion. That scene will be wicked! I can almost feel the cool misty air on my cheeks.
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kickstarter ain't no business - you're donating because of good will and you will recieve a reward. this reward is just a goodie and should not reflect the amount you pledged. The t-shirt might be thought of as a "talking point"; in one sense it gives you a certain conversation piece where you can talk about your experience of contributing to the Kickstarter. Handled right, that might even lead to more people contributing and playing the game.
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Monster Design
rjshae replied to jivex5k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fixed Well it's not stupid; I just thought that would balance out the poll. Thanks. -
Monster Design
rjshae replied to jivex5k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's no "Whatever Obsidian things is appropriate for the setting" option. -
My understanding was the focus would be on the single-player experience. Several of your suggestions would require maintaining a server presence on the internet, which would add to the costs and be an ongoing expense. You'd need a subscription model or advertising in order to maintain it. I'd rather not see either. Other than that though, I do like the notion of fleshing out the Adventurer Hall experience.
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A NEW Type of Class
rjshae replied to Frenetic Pony's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I've seen this implemented as an "Adventurer" class. IIRC, it's basically the combat skills of a cleric combined with many of the non-combat skills of the rogue, but with little or no spell-casting ability. You could get something similar by multi-classing as a Fighter/Rogue.