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Everything posted by rjshae
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A novel approach to a CRPG might be to put a major decision point at the last third of the plot, follow both through to a stopping point, then release two entirely different sequels based on which choice you want. They would both use the same software with many of the same elements, but their plots would diverge radically to different locations and characters. Not sure if that is economically viable though.
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Me too. It's been a total nostalgia fix.
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I'd be happy with a looting system that had filters; show all goods :: show goods above a certain value/mass :: show only the most valuable goods :: show unique items :: show goods of specific types, &c. But mostly I'd like a looting system that isn't tediously repetitive. (Discussed elsewhere in another thread.)
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- loot
- vendor trash
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55,000 wo0o0o0oo
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What a great idea... subterranean swamps! Ah, good one. I actually meant the levels below the lowest they are planning to build. But, a miasmic underground swamp crawling with undead would be extra creepy! Especially if rotting arms rose out of the muck to pull you under. -
Personally I like the boxed version mainly for the manual and the disk media. They could send me those shrink-wrapped and skip the box entirely. I've never really found I needed a map when the game already has a digital version. The artwork would be enjoyable though. Shrug. Looking forward to the release date, which is way, way too far into the future....
- 270 replies
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- project eternity
- update 17
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Prohibitions against alcohol use are very old. It's not completely unreasonable to expect some societies will have prohibitions against specific mind-affecting substances. But yes, some societies will allow and even encourage the use of certain mind altering substances, particularly for religious purposes.
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55,000 wo0o0o0oo
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmm, will the lower levels have flooded with water? -
There's no industrialization in Eternity. It was confirmed that the technological level is around the 15th century Right, no steam-powered machinery. But that doesn't preclude magic-based power systems in some societies. Magitech wouldn't necessarily have led to development of the the mass production line, but it could be engaged for the construction of large structures, powering some types of transport, for building animated religious edifices, and for the original purpose of the steam engine: pumping water out of mines. In fact the presence of magic-based power may derail the development of the steam engine for a period of time. Not sure what that has to do with the tinker class, but it's interesting to think about... at least to me.
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Your Personal House
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You could also turn the place into a safe house where you can protect all the poor innocents you helped along the way. Transform the land into a little commune and start a walled village. Maybe it is located on a lonely headland with cliffs overlooking the sea below. Or the same place could become a smugglers headquarters with a warren of tunnels leading to a sea cave. -
Retract.
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Yep, this is logical. To me it also indicates confidence in the marketability of the product line, which is good. Everybody wins.
- 270 replies
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- project eternity
- update 17
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In a society with magic, I could imagine an addiction to certain forms of it. Those would be written up in tomes of proscribed spells and lore. Some unscrupulous Wizards may practice black market spell crafting in seedy dens.
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Your Personal House
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Somebody needs a hug. I can tell. -
Your Personal House
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hmm, can I capture evil monsters and cage them in the basement for use in alchemical experiments? If I'm going to earn a stronghold, I'd also like to have something to defend (and suffer the consequences when I don't). -
Underbridgeth federus colecti. A curious species. Maybe time for a moderator to retire this thread?
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One generation's medicinal remedy (laudanum) is another generation's hard drug (opium). It's difficult to map the modern views of drugs into a game that is set in a different time period and cultural viewpoint. That may be an argument against including heavy drug use as a serious topic. I mean, we are talking about a period when sugar and spices were a luxury for the wealthy.
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Character creation
rjshae replied to Althernai's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, dice rolling is just a big time sink that doesn't add value (even though it was kind of nerdy fun to see if you could roll up a slightly better character). Point buy makes more sense if the ability scores are in the 1-20 range. For percentile, I'm not so sure. -
Expansions
rjshae replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They were talking about an episodic release plan anyway; the expansion pack will keep the development team active once the work load drops off under the release schedule. Plus they can add in a bunch of extras that aren't feasible under the current budget and Kickstarter requirements. It's a good thing, not a bad one. -
Feels like a room full of old men in here. Grumble, grumble, grumble, ...
- 270 replies
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- project eternity
- update 17
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