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Everything posted by rjshae
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Thank you for the update! Note that Steam just had a serious potential exploit announced. I hope they publish a fix very soon or that thing is gone from my system.
- 214 replies
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- project eternity
- update 27
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Rats need to be first quest
rjshae replied to Echopeus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Or just fix level 1 characters so that they are a bit more robust. After all, most of the population is supposed to be at 1st level. -
Beard Technology & Character Portraits
rjshae replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The IE portraits got kind of old after a while, so having some built-in customization capability would be nice if it can be done relatively easily and effectively. -
Back in the old BG/IWD days, we used to select a character portrait to represent our PC(s). If they choose to follow that approach for PE, I was contemplating how it would be interesting if we had a little extra control over those portraits, such as the ability to tint features and apply layered hair and beard graphics. I'm not sure how practical that notion is, but some customization options might be a nice enhancement. What do you think?
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Final Thoughts
rjshae replied to JayDGee's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Could be sooner for those with Beta access, at which point these forums will run with blood. More likely, though, the game will be delayed a bit: it's a much larger undertaking now than it was when the original project was framed. I hope they NDA those people. Or apply duct tape. Maybe both? -
Can I have a pet rock?
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I'm sure that whatever system they come up with will be nice.
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Thoughts about the Endless Paths
rjshae replied to Talwyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's the mass graveyard for gaming forum posters. -
But it's not just any point of the event. It's the final figure. Coincidences happen. That's the nature of randomly generated events.
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- Project Eternity
- Kickstarter
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The odds of that happening at some point during the event are not that unlikely.
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- Project Eternity
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Hey, I can get behind this. Maybe an exit at level 5, one at level 10 and one at the bottom. That's fine by me. I'm not thinking there's a need for an exit every level or every other level. I got the impression the OP wants only the entrance at the top and maybe one at the bottom though, which I do not agree with. Well they can certainly make it more of a dungeoneering experience by presenting some uncertainty about your ability to safely use the exits. Perhaps some will be structurally weak and may collapse if you use them too much. Others may be guarded by a powerful wandering spirit that will sometimes show up to suck out your soul if you try to escape. There may be warded exits that require the sacrifice of a soul stone to use. And so forth. But there should be at least a few that are reliable and don't force you to trek through the dungeon for a half hour of game time to reach. That's just pure tedium.
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You go to sleep in a city side street, then wake up to find dozens of cats jumping off you and scattering to the four winds. What were they up to? Hmm...
