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Showing results for tags 'conflict'.
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I'd opened the chest from the quest "A Voice from the Past" and . Now, I can't go ahead with the quest "The Man who waits" because I should have spoken with him firsts. I was at the step in which you need to ask to Animancer around the place. Considering that this quest is categorized between the main quests, it should be fixed asap. Is there any workaround to move to the next step of the quest via console?
http://peacemakergame.com/ About: "PeaceMaker challenges you to succeed as a leader where others have failed. Experience the joy of bringing peace to the Middle East or the agony of plunging the region into disaster. PeaceMaker will test your skills, assumptions and prior knowledge. Play it and you will never read the news the same way again." I am currently downloading it so I can't review it yet. There is a different agenda with this game.
Given that the NPC companions will be of an engrossing nature with their own personas and agendas, how severe can we expect conflict and consequences arising from derision to be? There was a moment in BG: ToSC when my party was deep within Durlag's Tower near death and out of resources, I attempted to rest before gracefully exiting that death-trap when an argument broke out. Khalid and Jaheria had decided that Montoron and Xzar weren't desirable company anymore, which resulted in my party hacking itself to bits in a squabble I had no ability to stop. It was an absolutely exquisite moment. Baldur's Gate II followed up these conflicts well with many other characters ending in irrevocable impasses where the PC had to make serious choices that could result in party members leaving forever or dueling to the death. I am very excited at the prospect for these consequences; particularly in a no-reload environment. Is this an aspect that anyone else looks forward to?