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Everything posted by rjshae
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Development time too short
rjshae replied to PeonWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It wouldn't surprise me to see them schedule it for 18 months, but it ends up taking two years. It's a big project with lots of bottlenecks. Things happen; problems come up. Ideally they can get it out before the 2014 holiday season and it ends up on everybody (else's) gift wish list. But if not, that shouldn't be a big deal. But I have been known to be mistaken... from time to time. -
Turn based Combat
rjshae replied to Caldak's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sure, turn-based is fine, and is usually better when there are more things to control on the screen and you want detailed tactics. But I can live with the pause approach. -
Thoughts about the Endless Paths
rjshae replied to Talwyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You can always make it hard for yourself through the available options like Trial of Iron. It should be a challenge, yes, but others may not want it to be so obscenely difficult that 90% give up before reaching the end. -
Rats need to be first quest
rjshae replied to Echopeus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A rat swarm, per the D&D v3.5 MM, would be an interesting challenge as a 4 HD monster. I wonder if they will implement monster swarms? That would be a nice improvement over the old IE games. What a joy to see a seething mass of rats coming at the party. -
Probably PayPal charges will be run separately?
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playing "evil"
rjshae replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well, no offense, but I have to disagree. Writing a realistic grey persona can be more complicated because you need to get inside their head and see how they tick. By comparison, good and evil seems over-simplified; the characters just need to follow (or violate) a code. -
playing "evil"
rjshae replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It doesn't sound like there will be good or evil in this game. But maybe you can really annoy everybody? -
4 million
rjshae replied to JayDGee's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's a very respectable chunk of money. Wasn't it mentioned at the start that $1 million will fund about six months of development work? Nice! -
NEW STRETCH GOAL!
rjshae replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's just cruel. Sure, the music was great and there were a few neat ideas in the world background, but nobody should be pushed into such a terrible ruleset against their will. I think it's more he just didn't have the time to play the game, I don't think he'd put that in the goals if he didn't already want to play it. Sometimes you can learn more from people's mistakes than you can from their successes. -
Hopefully they don't lose too much to bad pledges. Yep. It'd be interesting to hear how other Kickstarters fared in that department. Some attrition is probably inevitable, but hopefully it's only a small percentage.
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My initial sense on this XP issue is that in the end the rewards are the same and you'll end up at the same class level; it's primarily a difference between whether you receive immediate gratification for your actions or a delayed reward. If Obsidian wants to cater to gamers who like continually slaying random monsters, they can always implement things like achievements (100 XP for slaying 500 bloodbugs => gain 'Royal bloodbug slayer' title) and bounties. In that case, the net difference will be that you'll be actively seeking particular creature types (or group types) rather than just killing everything that moves. Shrug. Any issues with their approach should come out during play testing, at which point they can modify the XP reward system accordingly. I'm sure that most of us won't be disappointed.
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I think you're reading waaaayyy too much into that.
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NEW STRETCH GOAL!
rjshae replied to Loranc's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Woo-hoo! Plus cats and beards. -
Rats need to be first quest
rjshae replied to Echopeus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's possible that the split Stamina/Health approach may allow the designers to make first level characters more plausibly robust against puny creatures. I guess we'll see. -
Grappling animations would be difficult to implement between creatures of significantly different size ranges. If it were limited to humanoids and humanoid-shaped creatures, that seems more do-able. They could just show a wrestling cinch hold with some back and forth movement. Grappling would definitely give more value to small weapons like the dagger.
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That is a nice idea. But will we be able to tell when the dwarf is in a good mood?
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Again, nice pics. One can almost see the Troll's breath...
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Killing all NPCs
rjshae replied to jivex5k's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wait, you have to choose at least one group to kill in order to vote? This poll is dumb. -
My problem is I suspect this game might end up taking itself a bit *too* seriously. It's high-fantasy. Which needs to be, just now and ten, light and shade. Which is where we probably have irreconcilable POVs on what constitutes fun. The whole point of a CRPG is to be fun by simulating a distinct unreality. True. The designers will never be able to please everybody. In the end it's a judgment call. I trimmed the troll bait at the end of your message as unworthy of discussion.
