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Staglord

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About Staglord

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    The Stag of the Obsidian Order

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  1. Do not know why i didn√łt think about looking at the map but yeah thanks!
  2. Hi Community I have not written much in these forum and due to real life not been able to follow them very much (apart from the Ks updates). I was wonderng if any information regarding the amount of towns in the game has been announced? I BG (as an example) there was 1 major cities and spanned several areas and then 3 smaller ones and i am curious about these smaller ones. Is there an official number out there on this? Or are we still guessing? I know they have shown pictures of at least one small hamlet plus the stronghold (which could work semi like a town. I really liked the
  3. The most beautiful creature of the forest (some say the naturally crown king) want to join the order P.S. Can I be The Stag of the Obsidian Order?
  4. I know the idea isn't new per say or is not ground breaking, I mainly used it as an example on how a system could look. The important thing is that the ideas presented here should work within the frame of a RTwP system and not TBwB since that is not the direction the game is going. What made them fun then? Was it variation? The system (Vancian)? OR was it the spells? Maybe it was the setup, the way meatshields where put infront before you could get to them. maybe a combo of these. Depending on the answer the Vancian spell system or TB is not a necessity.
  5. Since the accouncement the fire have been going on which type of system where where to be used on magic. So far I have only seen people saying what not to do (altough I am sure some people have made suggestions), and mentioned a lot of old RPG (BG1+2 etc) and how they liked the TBS since the game will work in RT I really got to thinking that a Vancian system would not work in the same way, it might though. My point is, isn't there anew way between the CD and Vancian system that would work in the world of P:E. Maybe even one that would make sense when looking at the lore (souls etc) I made
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