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rjshae

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Everything posted by rjshae

  1. Just curious: have they done an X-play interview yet? The show is on at odd hours so I only get to see a few of the episodes. Great news on that expansion pack! Huzzah!
  2. Yes. Something like the way that Skooma is portrayed in Oblivion would be good. Recreational drugs often do have negative consequences, and that can form an element of the in-game culture that realistically drives crime, smuggling, and societal decay. But they can also form a strong social bonding agent.
  3. Exactly. It is just the type of thing that the modding community revels in.
  4. It's a blend of troll juice with glands from that land octopus thingie, rendered into a greasy substance then imbibed with a platter of raw oysters. You'll likely also need the counteractant, or else some new armor.
  5. Unprocessed drugs in the sense of Belladonna, Mandrake, Wormwood, and certain mushrooms? Sure, why not? Every culture has its socially acceptable and socially unacceptable mind-altering substances. The Elves probably have some really freaky herbs that provide enhanced metaphysical experiences. Dwarves maybe have a few special brews using underground fungi toxins that make their beards extra curly.
  6. Coming from a NWN2 toolset background, I wouldn't expect that it would be difficult to implement an area effect that improves magical ability and a detect effect that allows you to see it. It would just be two of many effects that they are likely to need to cover spells and special abilities. I'd speculate that the uneven heat overlay would probably be the most difficult part to implement, since the area may be non-symmetric.
  7. So is this mysogyny is just a trolling tactic?
  8. It's not a momentum issue; it's a market saturation issue. Many of those who are likely to give by this means have already done so. Adding huge goals that are unlikely to be achieved may not help much. I think they've done a good job of adding realistic, reachable goals. But you're probably just a troll.
  9. Sure, gypsy, carney, stage magician, vaudeville actor, jester, shadowcaster, illusionist, arcane trickster, scam artist, deceiver, mysterion, what have you. Just a name that captures the bard/illusionist/trickery combo.
  10. While the budget won't allow that, it would be very nice if Obsidian allowed modders to do an ex post facto voiced dialogue with timed delays and so forth.
  11. Plus a pool of sharks with frickin' lasers attached to their foreheads...
  12. Hopefully they will have a follow-on expansion pack and add a few special-interest races and classes.
  13. As long as they make a satisfying "whomf!" noise and release a small cloud of dust.
  14. Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities. They already have rangers, barbarians and monks, clerics even - these are all "culturally oriented" - clerics are medieval Europe, for example.... and monks are Asian (these are not occidental monks in fantasy.) Silly argument is silly. Presumably they can change the names of those classes as well, yes?
  15. Yep, but they can also sequence when the goodies are given based on whether you are a contributor. Getting a +1 whatsit at 2nd level is more beneficial than a +1 whatsit at 10th level.
  16. You are hopeless dlux. Romance, yes, but you should also have to spend time with the future in-laws.
  17. Customization allows you to play through with class combinations that may not be possible with the available companions. What if you want to try the game with an all-rogue party? Or all Wizards? I think the Adventurer's Hall is a fine goal and does not seem to break anything about the original concept. The main drawback is that the game may require more testing for balance, but that's covered by the stretch goal amount.
  18. Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities.
  19. My main itch to be scratched is a seemingly simple one: can every generic monster and mundane NPC be given enough variation in parts so that it doesn't seem like you're constantly encountering the same beastie? It gets really, really old, particularly in long-running games. Skeletons, for example, could vary not only in height, weapons, shields, but their legs, torso, heads, and arms can have multiple variants. I'd like the party to encounter hordes of skeletons and have every one look distinctly different even after multiple replays. Thanks!!!
  20. For some of us it's a major selling point. You would have to be a fan of the Icewind Dale games to appreciate it though. Agreed. To me it was the best part in the Icewind Dale series. Adding the possibility for us to have both BG and IWD style companions in one game is brilliant. Everybody wins. Yeah, it's almost starting to resemble ToEE.
  21. Err... well that's what happens when you grow up without hugs.
  22. Might be okay as an NPC class for various merchants and such.
  23. This class is modeled after the traditional Trickster god of mythology. It combines many of the bardic skills of entertainment and social manipulation with the arts of the illusionist and prestidigitator. Like a rogue, a trickster is skilled at opening locks, concealing himself, and sneaking about, but is also capable of magically hiding his form and suddenly reappearing elsewhere. Unlike the rogue, a Trickster is unskilled at backstabbing or crippling a foe, but is often a highly capable fencer and knife thrower. He can disguise his form, pass through a crowd unseen, convincingly fake his death, and cast potent phantasmal spells of deception and illusion. Would that be a character worth including in a party?
  24. They don't call him Jugs for nothin'.
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