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Everything posted by rjshae
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Sheathed weapons
rjshae replied to StreetBushido's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, but let the game engine handle the action like it does in DA2. (Yeah I know, gasp, horrors, and all that.) -
A price to being good?
rjshae replied to Margaretha's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sometimes I just want to choose between chicken or fish.- 73 replies
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Yes, that is a problem with the D&D approach to sub-races. All the bonuses really do is allow you to push the envelope on certain stats. If they want to do that, they could just provide three different point cost sequences for the favored, normal, and unfavored stats. The racial differences would be much more emphatic if the modifiers were applied to the derived statistics rather than to the base ability scores. For example, they could give elves significant bonuses (+3) to Move Silently and Hide skills, rather than just bumping up Dex. A -2 penalty to Fort would be more distinctive than a reduction in Con. Adding racial-specific magic abilities would also help.
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Integration is King
rjshae replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've never liked the way guilds were implemented in cRPGs. For example, you basically have 'a' thieves guild that runs all thievery everywhere. I don't think that's the way it worked during the middle ages. Adding some cultural aspects to guilds would help. -
While a fair point I'd say having one out of eight wouldn't harm your enjoyment more than it'd enrich mine. But again, anything they go for is fine by me. But a game is like a symphony and much can be gained from having a counter-point to the mundane as long as it's not forced. It probably depends on what you mean by weird. Exotic would be okay; somebody from another culture with different values yet still able to share an understanding with the player.
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Nah. Save the weird guys for the oddball campaigns. I want to see normal people dealing with abnormal events. When the normal is just weird, then weird becomes mundane. People can relate best to other people, or people-like beings; they can't relate to a multi-armed, tentacled bacterial colony that eats stone and mates with squirrels.
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If magic becomes oppressive in some culture, then secret societies may arise that seek a means of response. They may turn to alchemy to produce anti-magical materials for their weapons and armor. They may employ certain substances that folklore holds to have magic-like properties, while remaining non-magical. These include cold iron (which was beneficial against undead), meteoritic iron, and silver. Other materials may be used that don't exist in our world, such as adamantium and mithril. Over long stretches of time these secret societies would undoubtedly devise others, unheard of to us. Negation alloys, quasicrystals, or null rune binding, for example.
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I'm selfish and lazy, I demand there be some sort of rule where it's mandatory to have a cat in your avatar. Mmm, perhaps only when you're trying to get something useful done....
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Is $4M enough?
rjshae replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why don't we ask them? (Scroll down to the comments.) Nice, thoughtful comments. I remain puzzled though how a team of four can be funded for anything like $29,000. Perhaps there was a profit-sharing scheme? ...Oops, I guess this had already been discussed. Sorry. -
If they do go with painted portraits, another graphical option they could consider is using normal mapping combined with minor changes in the (simulated) directional lighting (depending on the local lighting conditions in the game area). That would give the images more of a 3D look while retaining the 2D artistry.
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Integration is King
rjshae replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is probably the singular element of your list that is the biggest challenge to implement. Good AI covering all of the potential events and contingencies across a multitude of characters can be a lot of work. The remainder just require some careful game design and clear thinking. -
Is $4M enough?
rjshae replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, I guess. Sheesh. Now is not the time for abject pessimism. -
Is $4M enough?
rjshae replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It depends on whether one or more of the current, better-funded Kickstarters are financially successful. A significant victory or two would likely go a long way toward cushioning the psychological impact of a failure. -
Should magic miss?
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Meh. Does it matter? It's just a balance issue. -
Since when getting additional funding = betrayal of fans? Fans want great game, and for me doesn't matter how Obsidian will get funding for this game if needed. Yep. We've already paid for a game, so it's unclear how this is a "betrayal". If the goal is to turn this into a series, then Obsidian will be invested in the game.
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Rarity of magic items?
rjshae replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If people really want rare magic, then it might help play a little for the developers to provide more grades of craftmanship and metallurgy for the non-magical items. Start with ordinary iron for a sword, then improve it to steel, followed by damascus steel, and on to dwarven alloyed steel. At the pinnacle of conventional development, dweomer-forged steel is made using magical techniques but is otherwise an ordinary weapon. Masterwork weapons can then be further improved by endowing them with magical powers that draw upon the soul of the wielder. To make this work though, it would seem like weapon improvements would need smaller bonus increments. That would entail using percentiles rather than d20 bonuses for attack and damage calculation. Similar logic with armor; better materials and improved crafting techniques yield more effective defense and armor ratings. -
Is $4M enough?
rjshae replied to Eternitude's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Note that other KS cRPGs have been making progress with less than what PE received: * Shadowrun Returns is looking nice at $1.9 million. * Wasteland 2 developers have their basic look down and are working on building scenarios with $2.9 million. Both seem to be taking similar graphical approaches as PE. -
I'd like to see an intelligent humanoid race that changes to the opposite gender as it gets older; a sequential hermaphrodite. It'd be interesting to see what we humans make of it in terms of our various gender biases.
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A large, bulbous nose. Got to have that. Greasy eyes protruding from the skull like a goldfish. A cluster of quivering tentacles dangling pendulously from an extraordinarily long, pointed chin. Loose flaccid flesh hanging from the skeletal frame, with multiple clusters of pale, pulsating buboes that explode into a white burst of pus at the slightest touch. Oh and webbed feet too. They inhabit braccish coastal swamps and trade in artfully decorated driftwood sculptings.
