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rjshae

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Everything posted by rjshae

  1. Sure, gypsy, carney, stage magician, vaudeville actor, jester, shadowcaster, illusionist, arcane trickster, scam artist, deceiver, mysterion, what have you. Just a name that captures the bard/illusionist/trickery combo.
  2. While the budget won't allow that, it would be very nice if Obsidian allowed modders to do an ex post facto voiced dialogue with timed delays and so forth.
  3. Plus a pool of sharks with frickin' lasers attached to their foreheads...
  4. Hopefully they will have a follow-on expansion pack and add a few special-interest races and classes.
  5. As long as they make a satisfying "whomf!" noise and release a small cloud of dust.
  6. Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities. They already have rangers, barbarians and monks, clerics even - these are all "culturally oriented" - clerics are medieval Europe, for example.... and monks are Asian (these are not occidental monks in fantasy.) Silly argument is silly. Presumably they can change the names of those classes as well, yes?
  7. Yep, but they can also sequence when the goodies are given based on whether you are a contributor. Getting a +1 whatsit at 2nd level is more beneficial than a +1 whatsit at 10th level.
  8. You are hopeless dlux. Romance, yes, but you should also have to spend time with the future in-laws.
  9. Customization allows you to play through with class combinations that may not be possible with the available companions. What if you want to try the game with an all-rogue party? Or all Wizards? I think the Adventurer's Hall is a fine goal and does not seem to break anything about the original concept. The main drawback is that the game may require more testing for balance, but that's covered by the stretch goal amount.
  10. Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities.
  11. My main itch to be scratched is a seemingly simple one: can every generic monster and mundane NPC be given enough variation in parts so that it doesn't seem like you're constantly encountering the same beastie? It gets really, really old, particularly in long-running games. Skeletons, for example, could vary not only in height, weapons, shields, but their legs, torso, heads, and arms can have multiple variants. I'd like the party to encounter hordes of skeletons and have every one look distinctly different even after multiple replays. Thanks!!!
  12. For some of us it's a major selling point. You would have to be a fan of the Icewind Dale games to appreciate it though. Agreed. To me it was the best part in the Icewind Dale series. Adding the possibility for us to have both BG and IWD style companions in one game is brilliant. Everybody wins. Yeah, it's almost starting to resemble ToEE.
  13. Err... well that's what happens when you grow up without hugs.
  14. Might be okay as an NPC class for various merchants and such.
  15. This class is modeled after the traditional Trickster god of mythology. It combines many of the bardic skills of entertainment and social manipulation with the arts of the illusionist and prestidigitator. Like a rogue, a trickster is skilled at opening locks, concealing himself, and sneaking about, but is also capable of magically hiding his form and suddenly reappearing elsewhere. Unlike the rogue, a Trickster is unskilled at backstabbing or crippling a foe, but is often a highly capable fencer and knife thrower. He can disguise his form, pass through a crowd unseen, convincingly fake his death, and cast potent phantasmal spells of deception and illusion. Would that be a character worth including in a party?
  16. They don't call him Jugs for nothin'.
  17. I'm all for illustrations, but I don't necessarily expect it will look anything like the BG interface.
  18. Ah, yes that sort of thing can happen, and not intentionally. NASA lost tapes of the Apollo 11 moon landing; one of the most important events in human history. If we can put a man on the Moon....
  19. It's been a while, so I wouldn't mind another play through with a few new additions. But I'll wait to see the reception first. There are still possibilities for a sequel; I can think of a few.
  20. A giant chipmunk... ...that steals your enemy's nuts... ...hey, get your mind out of the gutter!
  21. Based on a suggestion from a different thread, perhaps a decent stretch goal could be multiple, detailed opening stories, as per ToEE and DA. You'd still get to experience a similar impacting event, but the circumstances and starting location would vary, either by race or by class. This would increase the interest factor of a replay. A well-developed Necromancer would be a good addition too, but possibly it could be added later in an expansion pack?
  22. Holy ****ing ****. Metiman and I agree on something. Quick, someone look outside, is there a 2km asteroid about to hit earth? I always thought her name name was an alternative spelling of "I moan".
  23. Yes, it feels a bit like contributing to PBS; they provide meaningful content that I enjoy and which a purely commercial enterprise would normally be likely to cut. I'm not really all that concerned about the extras that come with PE, other than the boxed game. (The extras are still nice, of course.) Now if they came along later and said they wanted to do a pre-release kickstarter for a Tales of the Sword Coast-like expansion, I'd likely contribute to that to. But at that point I'd like to see lots of screenies and other cool stuff first.
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