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Everything posted by rjshae
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D&D 'Armor Class' is an archaic approach that deserves to go into the dustbin of history.
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Arsenal in Project Eternity.
rjshae replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I really like the GURPS approach to combat, with the swing/thrust attack forms, parry/block defenses, and the bash/slash/pierce damage types. Once you have a general mechanism like that in place, then implementing distinctive weapon and shield variety isn't a big leap. In practice, of course, the mechanics would be handled by the characters so you don't have to micromanage everything. But it would present some tactical decision making with regard to your weapon and shield selections.- 44 replies
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- weapons
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Yes, that second city seems like the biggest back-breaker. It probably means they won't be able to spend much time on the smaller settlements. I'd have preferred several small towns and villages; more of a medieval feel. But we'll see...
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A question of Loot
rjshae replied to Hellfell's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This should be easy to model: if the party has somebody with a 'survival' skill then the corpse leaves a skin. Drakensang simulated it in more detail by giving an 'Animal Lore' skill. But that's perhaps too detailed for this type of game. -
I'd be okay with managing the stock ammo at the party level, with unique ammo being managed at the individual character level. I.e. have a pool of shared, low level ammo but allow individual overrides for high end ammo.
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If they work on building an enjoyable game that is representative of a Baldur's Gate brought up to the present state of the development art, then under two years. If they try and satisfy every single input from all posters on this forum, then at least double that time. Plus they will greatly exceed their budget, resulting in a calamitous failure and the end of Kickstarter. Well... maybe not quite that bad, but they surely won't be able to please everybody.
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Update #28: What We're Up To
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
I'm quite happy with the artwork for the mega-dungeon. But I don't think that continuing to extend the drawing is necessarily the best use of resources. If you are feeling bitter about the lack of visible feet then I think you are in a really strange place right now.- 189 replies
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- Project Eternity
- Official Update
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Wilderness areas and Exploration
rjshae replied to Mazhlekov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I just hope they don't feel like they need to stock every little nook and cranny of a wilderness area with something to do. That just feels very unrealistic. -
map
rjshae replied to cosmin haraga's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From what I've heard you'll be travelling from location to location, rather than in a sandbox environment. There's bound to be at least a few locations that you only find out about through exploration or as a quest. -
Books and lore for each item.
rjshae replied to Vernum's topic in Pillars of Eternity: Stories (Spoiler Warning!)
An advantage of the Forgotten Realms setting was that there was a lot of history and lore already developed, which the authors could draw upon for background material. Building up the lore from scratch will likely be a lot more laborious. -
Break down of funds
rjshae replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nah, they've already got enough to do. If we keep asking for every little thing, it'll take them an extra year to finish. -
About Player Portraits
rjshae replied to Tuckey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, too soon. -
Update #28: What We're Up To
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Isn't a fan meltdown de rigeur for this forum? Wait for it...- 189 replies
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- Project Eternity
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With Ciphers around, one wouldn't necessarily have to start with a blank slate. A powerful Cipher may be able to insert false memories; perhaps even an entire false background (like the replicants in Blade Runner). Over time a character may begin to discover discrepancies in their personal tale, which will thereafter lead them to begin a search for the truth. This can really mess with a character's head, causing them to doubt what is real and what is not. Note that this could instead be applied to a companion instead of the PC.
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Update #28: What We're Up To
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Thank you for the update and the nice artwork. It's all sounding good.- 189 replies
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- Project Eternity
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^^^^ You really don't want to mess with an evil fraction. But the others are not half bad.
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- Gulids
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D&D Bestiary?
rjshae replied to jivex5k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
D&D has no ownership rights to German mythology. PE can use the name kobold to their heart's content. -
Player family?
rjshae replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, nobody ever, ever comes to hate somebody they once loved. That's why divorce rates are so low. -
Bit of a repeat, but... I'd like to start a game with a random seed mask and have each random decision point have it's own random value, then determine the in-game result based on an XOR of the two values. That way a reload of a saved game produces consistent results, but a new game generates completely different results. The net effect would be to make a replay more unique.
