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Found 8 results

  1. Things I like: Rangers. They're good at ranged DPS and I like ranged DPS characters. Maia. Her commentary is funny and her personal quest is interesting. Ishiza as a character. Stinkfeathers is a good bird, despite only liking me for my meat. Things I do not like: Microing Animal Companions. If I could take the option to have a Ranger with no Animal Compaion or force every Ranger to be a Ghost Heart, I would. Unfortunately, Maia is a Gunhawk. Bonded Grief. I especially dislike Bonded Grief when my party gets AOE'd and there's very little I can do to stop an Animal Companion from dying and tanking my Ranger's effectiveness. Ishiza as a combatant. His damage and durability are just not high enough to be useful, especially on POTD. He regularly gets shot to death or blown up with the rest of the party, and the only way to keep him alive consistently is to send him to the furthest corner away from enemies when the fighting starts. What I want: The ability for Maia to pick up Ishiza to remove him from active play. Nothing extravagant, just a dialogue option that stores/retrieves Ishiza from Maia's pack like the Familiars from Baldur's Gate. I noticed how badly I wanted this when I was screwing around on Poko Kohara and Maia's mentioned putting Ishiza in her pack because of the poor weather conditions. I'm really tired of Ishiza getting dunked on by enemy ranged attacks and AOE and I'd like the ability to put the bird away so she's not such a pain to have along. I tried modifying the files to remove her Bird Companion ability as part of her progression and, surprisingly, it worked perfectly. Her dialogue doesn't experience any bugs without Ishiza there (except for a missing portrait), so such a feature wouldn't cause any major hiccups for her conversations. Hell, you wouldn't even need to record new dialogue - the bark line she uses for Poko Kohara would be perfect for the pick-up, and her line demonstrating her "come" command would be perfect for retrieval.
  2. repost from general subsection of forum.. Add some basic cheap rings at some starting vendor that reduce Maximum weapon damage by -6 (should be enough for all basic weapons) .. Dual wielding this item should cover even Archebuses (wide damage range).. Since they would lower weapon damage - no one would use them in regular play-trough - but they would be invaluable for testing damage mechanics (and for weapon damage related bug hunting) by removing RNG from the damage (not to hit) rolls .. Making weapons inflict constant damage as long as other factors don't change .. For example: Battle Axe damage range would go from 11-16 to 10-10 with such ring equipped .. 2h melee weapons from 14-20 to 14-14 . Archebuse from 24-36 to 24-24 .. and so forth..
  3. There should be an option to turn off party combat AI completely.. NO AUTO attack , no auto engage - it causes enormous amounts of gratuitous grief .. (with the minor exception of keeping to attack engaged target until new PLAYER orders, or target destroyed) There should be a new auto-pause event - CHARACTER IDLE - AWAITING Player orders - that should trigger after: - move commands ( that should be executed TO COMPLETION - not randomly canceled because the char decided to stop along the way and engage some hostile (incredibly dumb/annoying) if said hostile is one of your own units temporary under enemy control) . Auto engage friendly (enemy controlled) unit and promptly destroy it with disengagement attack when it moves away - this is horrendously broken. Player should have total control on attacking friendly units under temporary enemy control .. If I ordered my char to move out of enemy engagement - means I'm ready and willing to pay the (disengagement attack) cost.. -target destroyed -spell // ability cast -unit active/controllable again (after negative effects (confusion/prone/etc..) expire ) -... This would allow for smooth flanking orders/control (your units no longer auto sticking to the first hostile unit along the path FOR NO REASON), and zero wasted combat rounds because its hard to tell what each of your characters is doing ( SLEEPING IN HIS/HER BOOTS) sometimes under multiple AOE spell effects and ability to avoid damaging mind controlled friendly units (if mind controlled unit engages one of your units - that is a different case - my problem is with the units SUPPOSEDLY under my control auto engaging friendly units and killing them for no reason).. This auto-governing Random player order canceling is got to stop !! Give me(PLAYER) full control over my(his) characters while they are supposedly under my control (not confused/disabled/dominated etc .. ) Will need to add option to order each char to stand ground (when you want to hold defensive position without giving other orders) .. And yes 5+ units friendly ganging up on an enemy will need 5+ individual orders after said enemy hopefully expires ( Autopause - unit 1,2,3,4,5,6.. needs new orders - potentially tedious but small price to pay in order to mainain full control and prevent own units from taking FAR-from optimal combat actions)
  4. I'm not color blind.. But the difference between the green color your active character gets and the green circles the rest of your party (+ summons, charmed) units is very small and hard to spot with overlaying spell effects on top during combat .. Double selecting (Ex press 3 twice ) will auto-center the screen on the character but - still doesn't quite help since most combats my characters are mostly bunched together (3 tanks , melee party) .. Can you please add some visual effects on the selected/active party member(s) ? Make their circles of dotted, spinning, blinking,bright yellow line or something .. Just something that would make it easier to spot on the battlefield ..
  5. Add some basic cheap rings at some starting vendor that reduce Maximum weapon damage by -6 (should be enough for all basic weapons) .. Dual wielding this item should cover even Archebuses (wide damage range).. Since they would lower weapon damage - no one would use them in regular play-trough - but they would be invaluable for testing damage mechanics (and for weapon damage related bug hunting) by removing RNG from the damage (not to hit) rolls .. Making weapons inflict constant damage as long as other factors don't change .. For example: Battle Axe damage range would go from 11-16 to 10-10 with such ring equipped .. 2h melee weapons from 14-20 to 14-14 . Archebuse from 24-36 to 24-24 .. and so forth.. I can see a lot of work went into that combat log - shame to stop 1 tiny step from the whole solution ..
  6. A feature that would make stronghold management easier would be to auto-scroll to the newest stronghold 'summary' entry, or invert the enteries so the newest ones were at the top. I find it annoying that I have to manually scroll (the ever increasing distance) to the bottom of the screen just to see what just happend with my stronghold.
  7. When playing the beta on my macbook I find it difficult to use the trackpad to navigate the world. With just two changes I think the game would be much friendlier for anybody using a multi-touch trackpad: 1. Make two finger drag move the map around (just like middle click does on a mouse) 2. Use pinch zoom to zoom in and out Side note: If you want to see how these controls feel in an IE game, BG:EE, BG2:EE, and IWD:EE all use these gesturs for navigaion with the mac trackpad.
  8. Replay that last battle... WITHOUT pauses. When we all played these kinds of games, half the fun was planing and excecuting an amazing fight sequence where you mowed down your competition and (hopefully) none of your party members died. How did you do this? Lets put it this way... Pause, attack, unpause, pause, attack, unpause, PAUSE, health potion...; rinse and repeat. This crazy task of stopping time to give orders could take on the order of tens of minutes to orchestrate. when in actuall game time it was maybe a minute or so of fighting. Since this is the begining of a new project, I would like to request a small feature to the game. I would like the ability to replay the last minute or so of actual battle to watch the level of incredible badassery i just unleashed upon those bad guys. Just a small request. Thanks, Nick
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