Everything posted by rjshae
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Drugs
It's a blend of troll juice with glands from that land octopus thingie, rendered into a greasy substance then imbibed with a platter of raw oysters. You'll likely also need the counteractant, or else some new armor.
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Drugs
Unprocessed drugs in the sense of Belladonna, Mandrake, Wormwood, and certain mushrooms? Sure, why not? Every culture has its socially acceptable and socially unacceptable mind-altering substances. The Elves probably have some really freaky herbs that provide enhanced metaphysical experiences. Dwarves maybe have a few special brews using underground fungi toxins that make their beards extra curly.
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Feedback please - Devs come and brutalise my idea if you have time
Coming from a NWN2 toolset background, I wouldn't expect that it would be difficult to implement an area effect that improves magical ability and a detect effect that allows you to see it. It would just be two of many effects that they are likely to need to cover spells and special abilities. I'd speculate that the uneven heat overlay would probably be the most difficult part to implement, since the area may be non-symmetric.
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Hugs!
So is this mysogyny is just a trolling tactic?
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I want to know what lies after that mountain
It's not a momentum issue; it's a market saturation issue. Many of those who are likely to give by this means have already done so. Adding huge goals that are unlikely to be achieved may not help much. I think they've done a good job of adding realistic, reachable goals. But you're probably just a troll.
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Trickster class
Sure, gypsy, carney, stage magician, vaudeville actor, jester, shadowcaster, illusionist, arcane trickster, scam artist, deceiver, mysterion, what have you. Just a name that captures the bard/illusionist/trickery combo.
- Voiced NPCs
- I want to know what lies after that mountain
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Few race ideas and few class ideas
Hopefully they will have a follow-on expansion pack and add a few special-interest races and classes.
- Reddit Q&A Part 2 with Tim Cain
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Paladins and Bards
Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities. They already have rangers, barbarians and monks, clerics even - these are all "culturally oriented" - clerics are medieval Europe, for example.... and monks are Asian (these are not occidental monks in fantasy.) Silly argument is silly. Presumably they can change the names of those classes as well, yes?
- Exclusive In-Game Content
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Stretch Goals and Backer Rewards - What do you think?
You are hopeless dlux. Romance, yes, but you should also have to spend time with the future in-laws.
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I actually don't want to see the 2.6m goal's content
Customization allows you to play through with class combinations that may not be possible with the available companions. What if you want to try the game with an all-rogue party? Or all Wizards? I think the Adventurer's Hall is a fine goal and does not seem to break anything about the original concept. The main drawback is that the game may require more testing for balance, but that's covered by the stretch goal amount.
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Paladins and Bards
Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities.
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What mold should be broken?
My main itch to be scratched is a seemingly simple one: can every generic monster and mundane NPC be given enough variation in parts so that it doesn't seem like you're constantly encountering the same beastie? It gets really, really old, particularly in long-running games. Skeletons, for example, could vary not only in height, weapons, shields, but their legs, torso, heads, and arms can have multiple variants. I'd like the party to encounter hordes of skeletons and have every one look distinctly different even after multiple replays. Thanks!!!
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Stretch Goals and Backer Rewards - What do you think?
For some of us it's a major selling point. You would have to be a fan of the Icewind Dale games to appreciate it though. Agreed. To me it was the best part in the Icewind Dale series. Adding the possibility for us to have both BG and IWD style companions in one game is brilliant. Everybody wins. Yeah, it's almost starting to resemble ToEE.
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Hugs!
Err... well that's what happens when you grow up without hugs.
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Artisan Class
Might be okay as an NPC class for various merchants and such.
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Trickster class
This class is modeled after the traditional Trickster god of mythology. It combines many of the bardic skills of entertainment and social manipulation with the arts of the illusionist and prestidigitator. Like a rogue, a trickster is skilled at opening locks, concealing himself, and sneaking about, but is also capable of magically hiding his form and suddenly reappearing elsewhere. Unlike the rogue, a Trickster is unskilled at backstabbing or crippling a foe, but is often a highly capable fencer and knife thrower. He can disguise his form, pass through a crowd unseen, convincingly fake his death, and cast potent phantasmal spells of deception and illusion. Would that be a character worth including in a party?
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Artisan Class
They don't call him Jugs for nothin'.
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Your vision of the 2.7 Million stretch goal
Bard slayers.
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Concept Art on Item Descriptions
I'm all for illustrations, but I don't necessarily expect it will look anything like the BG interface.
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Baldur's Gate enhanced edition
Ah, yes that sort of thing can happen, and not intentionally. NASA lost tapes of the Apollo 11 moon landing; one of the most important events in human history. If we can put a man on the Moon....
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Baldur's Gate enhanced edition
It's been a while, so I wouldn't mind another play through with a few new additions. But I'll wait to see the reception first. There are still possibilities for a sequel; I can think of a few.