Everything posted by rjshae
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Stretch Goals and Backer Rewards - What do you think?
While Oblivion isn't a PnP company, I can't see that as being a real obstacle. At the very least, Chris Avellone wrote for PnP games before getting into video games, and JE Sawyer has written a PnP system for Fallout. What is this Oblivion company that you speak of? Sorry for mangling the company name. That's inexcusable.
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Reddit Q&A Part 2 with Tim Cain
That's the idea. And as I wrote in my Formspring post, your lower level spells aren't unlimited. You will still temporarily lock out all spells of that level once you've cast enough of them. To me the one oddity is why do spells of a particular level get locked out? That makes sense from a game balance perspective, but the mechanism is a little harder to explain from an in-world context. Still, that's kind of how it works for Sorcerers and Bards in D&D. I guess it makes about as much sense as hit points representing damage.
- Exclusive In-Game Content
- Minimizing Save scumming. Or is it too much of a hassle?
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What do you Want to Know Before the Kickstarter Ends?
Nothing much; they've been feeding us some pretty good details on a project that is still very early in the development stage. I hope they knock it out of the park!
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Stretch Goals and Backer Rewards - What do you think?
While Oblivion isn't a PnP company, I can't see that as being a real obstacle. At the very least, Chris Avellone wrote for PnP games before getting into video games, and JE Sawyer has written a PnP system for Fallout. No, it's not an obstacle. But pen-and-paper games don't have large margins, so it's not likely to generate much profit. Depending on how well the game does, they'd might have more success licensing game-world fiction or a collectible card game.
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Intelligent, Dangerous Undead
It would be nice to see some different undead in PE. Perhaps a soul-sucking undead that drains away powers related to the souls of the living? Or a "hive mind" undead that fights in unison? Maybe something eerie that draws upon energy sources, creating a region of miasmic inky darkness? How about a wierd animated form made of different skeleton parts that skitters about like a giant centipede?
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Reddit Q&A Part 2 with Tim Cain
I tend to look at that as a good thing, to me, and it's probably the D&D influence that makes me think like that, bu, a Wizard without a spell book, to me, isn't a Wizard. It's a Sorcerer. I like the heavy focus on the grimoire. That's a bit of personal bias, mind you. A Wizard, in whatever setting, is whatever the setting requires it to be. This particular setting and its grimoire focus just happen to go along with my preference. No it's not a bad thing. But it should mean that Wizard characters can't just swap grimoires, and a Wizard shouldn't be able to immediately use a grimoire that they find in a dungeon somewhere.
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Stretch Goals and Backer Rewards - What do you think?
I think that has been mentioned a few times before. It's a reasonable idea, but Oblivion isn't a pen-and-paper gaming company.
- Randomized dungeons / environments / smart monsters ...
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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Saving and reloading
One day I'd like to see an adaptive save-restore system that allows you to replay an encounter any number of times, but have the game keep track of your attempts and throw a little curve at you with each do-over. That is, if you discover that you used the wrong tactic the first time through and do a restore, then on the second attempt the tactical situation changes. Not a complete change mind you, but just enough of a revision to throw a wrench into your well-considered plans (just like in a real battle). This is something the game developer could configure during play testing when they find that certain fights frequently cause save-restores. It would add a lot of variety and interest to the game.
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Could Events cause Party size growth temporarily?
I'd actually like to see some quests with smaller than normal group size, just to change things up.
- Reddit Q&A Part 2 with Tim Cain
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Suggestion: setting up camp as risky and more than a rest button
I have a question along these lines. In D&D, wizards have had many options to make camp a safer experience. But it seems like that should be more the role of a priest. Why couldn't a cleric request supernatural aid to protect the resting party from danger? Say, calling upon a spirit that subtly steers aside potential threats, then warns the party if the threat still approaches.
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Stretch Goals and Backer Rewards - What do you think?
They could always add late development stretch goals for those who want to contribute via PayPal after the Kickstarter cycle comes to an end. Possibly that could be something that can be tacked onto the main development effort, like extra dungeons, additional side quests, and more monsters and spells.
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Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
I was a big proponent of slavery...that didn't come out right... when i first heard of this project I immediately thought how great it would be to own slaves! -for evil guys ofc- <_<; and the rest of the people could hire peasants and serfs to haul all your loot on donkeys! Yes, I've had that thought as well. I think they would probably be better off not touching that idea, even though it's an adult subject.
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How 'medieval' do you want the world of P:E to be?
rjshae replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Serfpunk.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Reddit Q&A Part 2 with Tim Cain
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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Expendables - potions and scrolls
I interpret rare to mean once or twice per game, but perhaps you mean to balance that scarcity with variety? Healing balms and salves will likely need to be commonplace for balancing purposes.
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Environmental Interaction and Effects
Since the view is always isomorphic and downward facing, it would be nice to have a time indicator panel that also showed the weather conditions, including something to say whether it's hot or cold. (Pretty sky pictures with moving clouds are a plus.) A well-done implementation would allow skilled players to guess the pending weather conditions and try to take shelter before a big storm hit. It would also be realistic if the fog of war was impacted by the weather; heavy rain, thick fog, or night should make it much more difficult to map the area.
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How 'medieval' do you want the world of P:E to be?
rjshae replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)They've already stated that they will be doing a mix of cultures and technology levels, so there's room for variety. I'd say it should depend a lot on the history and the cultural interactions. The mix of racial types and the effect of magic are bound to create some changes from a true, historical European setting. But I have no issue with big chunks of the setting following traditional fantasy tropes; change for the sake of change is not always beneficial. It's good for the setting to give players some basis for relating to the conditions, while mixing in enough novel elements to make it interesting.