Everything posted by rjshae
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Project Eternity Bagelhead Stretch Goal
To say the least.
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Sewers and Swamps
Yes, obnoxious environments can be fun. But they are not implemented very realistically. Seriously, have you ever tried running through mud the way you could jaunt through the swamps in Witcher? That was almost laughable.
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Should gold have weight?
Roman coins had a weight of about 3.5g. That's around 386 coins per kg, or 130 per pound. If they use realistic coin masses then it should only start to matter when the total reaches 1,000s of coins. The weight will provide a motivation to spend some loot on magical bags of holding, but otherwise it's a nit except at high levels. For simplicity, there could just be a cap on the total coins the party can lug around. Or the game could apply a penalty to overland movement rates based on total coinage. In the case of treasure like huge dragon hoards, the game could switch to using gold bars that have significant weight.
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Healing
Good points. A simple damage and healing system is usually best (although I do rather like how it is split into hit point damage and injuries in the DA series). One idea I've toyed with for table-top gaming is to make magical healing somehow less thorough than natural healing. The healing magic basically provides a scaffolding that allows the body to keep functioning, but it's really just a type of surgical glue. As more and more damage gets patched back together with magic, the overall bodily health becomes increasingly fragile. After a while the PC just has to go somewhere and rest for some number of weeks. You could model that process as just a cumulative count of the magical healing applied. That counter then needs a cool down period in a safe, cozy environment, such as the player's house. The higher the count becomes without suitable rest, the less the character is able to recover from poison, disease, and critical hits. It functions like 'exposure' does in the real world; after a long trip in the wilds, the body needs some time to recover its full stamina. This effect is also not something you could ignore by using a game restore because it gradually accumulates over time; you'd go on a long adventure, take your hits, then you'd have to rest up afterward. At that point, good food, healing herbs, a comfortable environment, and TLC help speed up the process.
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Humor?
*makes note of the name 'merat' in his little black book of doom* Now that's funny.
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Just how Easy will Easy be?
You don't? I mean hopefully we get situations like "You encountered a goblindirewolf!" and you get these choices: 4) Romance. That way you don't have to combat. No doggie treat found; romance option failed. The goblindirewolf is gnawing at your ankle. What would you like to do?
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Just how Easy will Easy be?
If it introduces a larger audience into the genre, that seems like a good thing. Hmm, rather than "easy mode", they could call it something like "Story mode" or "Casual gamer mode".
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Morale system - fleeing enemies
Yes, morale is a nice touch of realism, but it got a little frustrating when the enemy broke and started fleeing all over the map. It made a mess of the party discipline. Then, of course, there's the good old, "Better part of valor! Better part of valor!"
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Wizards. Why do the wear dressing gowns and dunce caps?
Surely you mean Don Hugh d'Heffner, the nefarious 14th century courtier and philanderer? Why good sir, such splendid robes and pointed hats have been worn with aplomb since the very dawn of fashion. Surely you are aware of such sensibilities?
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Existence does not require a purpose.
But what if existence incorporates every conceivable purpose? Is there any difference between that and existence serving no purpose? Wouldn't anything you do then serve its purpose?
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$2.0M: so very close!
Yep, a hearty well done! They're blowing the door off any expectations.
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"Other" Playable Species Poll
Can you please define? Well, for example, human races that mixed with others during ancient times, leaving them with some legacy of their original powers. Perhaps a longer lived, handsome strain that shows unusual resiliance against poison or disease; they are particularly artistic in nature. Or an elven-like strain with a unique penchant for certain magical arts. A tall strain, descended from half-giants, that is well endowed with physical stamina and strength. Mayhap even a fork-tongued clan of itinerant peoples who can inflict a burning toxic bite and possess the ability to see warmth. How about a changeling race that dwell among the humans in disguise, but have a beast-like natural form? &c. &c. There can still be dwarves and elves, but they can be made reclusive and the subject of much distrust. Mediaeval humans are bigoted creatures who hold little trust for foreign humans; never mind other races entirely.
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"Other" Playable Species Poll
Personally I'd be fine with a mix of unique human variants, which isn't represented in the poll.
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Dialog, best seen and not heard?
I'm not sure how well it would work, but possibly they could do an inverse of the voice acting in Mass Effect 2: a short voice over insert combined with a longer text explanation. A set of brief voice overs could be used to express the emotive state while the text gives the full information. Maybe they could use an animated graphic to show a facial expression. Shrug.
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[Merged] Combat Friendly Fire
Agreed. It should also be possible to write the targeting interface in such a manner that it informs you when friendly fire is a possibility. (Maybe by having the targeting area change color when an ally or neutral is in the area.) That situation may change during the delay needed to cast the spell, but at least you wouldn't have unknowingly targeted a non-foe.
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Let's name this game.
Death by a Thousand Opinions...
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Monsters! What makes them interesting and unique.
Plausible ecologies. Implausible ones should be purely magical or supernatural in origin.
- Map Notes
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Gods in Eternity
I think the developers should decide the nature of the gods and their pantheon, based on the cultural setting they develop.
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[Merged] Combat Friendly Fire
Yes, being able to cast a fireball anywhere without worrying about the consequences is really cheezy. It's okay for an arcade-style game, but not for one with mature themes. Then again I don't like twitch games where you can accidently whack a friendly; it should be the skill of the protagonist that matters, not your skill with the mouse.
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In-Game Tutorial
Yes, tutorials are welcome the first time through. But an opt-out for subsequent replays is a must. Thanks.
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Using Looted Clothes and Armor
Maybe in a hard-core mode; but I wouldn't want it for the normal game. For me it's too much micromanagement to be enjoyable.
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Stretch goal thoughts
From a replay perspective, a nice stretch goal would be a gritty, hard-core mode, as in Fallout: New Vegas. Weapons can break, armor can become shredded, bow strings can snap, physical impact can break bottles, heavy hits cause significant injuries, gold has weight, encumbrance hinders activity, foul weather weakens you, and the party can starve to death if they don't find food. &c. &c.