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Found 9 results

  1. We have not yet fully explored the water laboratory. Still, I wonder how Doctor Tully or BURGL got there. After all, they must have been totally soaked. 1. So how about a submarine? This can be built from a nut. At the back a paddle wheel. 2. And how about paddle boats? With the floating flags, a separate track could be created, on which you can then race. Frogs announce the winner at the finish. 3. The last option would be a back motor. As with James Bond.
  2. I accidentally dropped some weed stems and grass planks in the water at the pond edge. They are just under the surface. The pieces highlight and the button to pick them up ('E' - on PC) shows up but is grayed-out. They are far enough down that my character is in "swim mode" to get the prompts to appear. This may be by design but is frustrating to have them just sitting there unusable and for the game to imply that they can be picked up when they actually cannot be picked up.
  3. Every time I try to pick up the water skin in the intro scene my game crashes and drops me in the desktop, corrupting the save file that was used to try to pick up the water skin. any assistance would be awesome as I was looking forward to playing the game. I have tried two different new games so far to see if it was a one time thing and I lowered my frames to 30 to see if it was my computer. I am adding the crash repot to see if anyone can help check it out (as I'm pretty coding-illiterate). Thanks for anything! crash.dmp error.log output_log.txt report.ini
  4. I have built a base on the water with the buoys as the foundation. Every time I want to destroy part of the base, the whole base wants to fall apart. I could build a door, decide it is facing the wrong way, and destroy it to re-build it the other way and my whole base starts to fall apart. I understand if you build a set of stairs and destroy the bottom one, the whole lot will come down but that is not the case here. If i destroy ANYTHING, the whole base starts falling apart. Any ideas? Is this happening to anyone else? Does my base need to be "grounded" to the actual ground and not jus
  5. Since the hotfix dropped I haven't seen a single water droplet. I have a base by the water spigot that drips water every so often so I stored it up in water containers. Now there hasn't been any water coming from the spigot or hanging off grass blades. Juice still spawns but besides that I've been having to drink the dirty water and carry extra food. I have tried in both multiplayer and single player with no luck. I'm on PC.
  6. Kia ora been playing 1 week spolier free. after first game play with out thirst issue and only being that i figured out how to get grubs late in my run. so i rest with my new found knowlage and have been loving game. as i came across the acorn issue, i assumed i did not complete a task for them to respawn so i carried on. (at this point inhad built 4 chest and broke 2 to build acorn armour. and had to begun saving them and repairing my armour and spade as for storage im still using baskets inorder to save acorn for head mounts for my trophie room) for thirst i have built
  7. While the gameplay trailer looked just as gorgeous as I had hoped given the decision to go with 2D backgrounds. One thing that I'm not sure about yet is the look of the water though. Maybe it's all pre-alpha and I just should stop worrying but let's take a look at the three scenes where water is most prominently featured in the trailer. The water looks very different in all three of these scenes and I definitely like the first one the least while the second one looks pretty good actually. Of course the hard pixely edges of the foreground columns contributes its share to make the water
  8. Any thoughts on allowing players to ford streams/rivers or underground areas that are knee/waist/chest deep in water? Apart from it being visually interesting and possibly scary at times, it could allow for a variety of aquatic encounters to take place. For example, if the party has no choice but to cross a waist deep stream on foot, they might become targets for electric eels, snakes, and "bitey" fish like piranhas. Or in subterranean lakes, aboleths, aquatic undead, frog-men, and all manner of amphibious creatures. Obviously, the engine would need to handle the visual complex
  9. Save our wetlands! Since people seems to be campaigning for just about everything else from the silly to the sensible, I thought I would strike a blow for the classic stuff. Some of my favourite crpg environments the last 28 years of gaming has been swamp and sewer levels. Things that spring to mind are the swamp lands of The Witcher (which was my absolute favourite part of that game) and a number of sewer levels in games like Baldurs Gate and a few older FPS games. The slimy black mud that clings to your legs, all the way up to your armpits, the smell of rotten eggs, the "squish squis
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