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Found 5 results

  1. Since the hotfix dropped I haven't seen a single water droplet. I have a base by the water spigot that drips water every so often so I stored it up in water containers. Now there hasn't been any water coming from the spigot or hanging off grass blades. Juice still spawns but besides that I've been having to drink the dirty water and carry extra food. I have tried in both multiplayer and single player with no luck. I'm on PC.
  2. Kia ora been playing 1 week spolier free. after first game play with out thirst issue and only being that i figured out how to get grubs late in my run. so i rest with my new found knowlage and have been loving game. as i came across the acorn issue, i assumed i did not complete a task for them to respawn so i carried on. (at this point inhad built 4 chest and broke 2 to build acorn armour. and had to begun saving them and repairing my armour and spade as for storage im still using baskets inorder to save acorn for head mounts for my trophie room) for thirst i have built
  3. While the gameplay trailer looked just as gorgeous as I had hoped given the decision to go with 2D backgrounds. One thing that I'm not sure about yet is the look of the water though. Maybe it's all pre-alpha and I just should stop worrying but let's take a look at the three scenes where water is most prominently featured in the trailer. The water looks very different in all three of these scenes and I definitely like the first one the least while the second one looks pretty good actually. Of course the hard pixely edges of the foreground columns contributes its share to make the water
  4. Any thoughts on allowing players to ford streams/rivers or underground areas that are knee/waist/chest deep in water? Apart from it being visually interesting and possibly scary at times, it could allow for a variety of aquatic encounters to take place. For example, if the party has no choice but to cross a waist deep stream on foot, they might become targets for electric eels, snakes, and "bitey" fish like piranhas. Or in subterranean lakes, aboleths, aquatic undead, frog-men, and all manner of amphibious creatures. Obviously, the engine would need to handle the visual complex
  5. Save our wetlands! Since people seems to be campaigning for just about everything else from the silly to the sensible, I thought I would strike a blow for the classic stuff. Some of my favourite crpg environments the last 28 years of gaming has been swamp and sewer levels. Things that spring to mind are the swamp lands of The Witcher (which was my absolute favourite part of that game) and a number of sewer levels in games like Baldurs Gate and a few older FPS games. The slimy black mud that clings to your legs, all the way up to your armpits, the smell of rotten eggs, the "squish squis
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