Everything posted by rjshae
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Paladins and Bards
Yep, I agree. The Bard and Paladin are culturally oriented classes, much like the Ninja and Samurai. Unique classes that are particular to this world could roughly incorporate the premise of the Bard and Paladin, but with their own unique interpretation and capabilities.
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What mold should be broken?
My main itch to be scratched is a seemingly simple one: can every generic monster and mundane NPC be given enough variation in parts so that it doesn't seem like you're constantly encountering the same beastie? It gets really, really old, particularly in long-running games. Skeletons, for example, could vary not only in height, weapons, shields, but their legs, torso, heads, and arms can have multiple variants. I'd like the party to encounter hordes of skeletons and have every one look distinctly different even after multiple replays. Thanks!!!
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Stretch Goals and Backer Rewards - What do you think?
For some of us it's a major selling point. You would have to be a fan of the Icewind Dale games to appreciate it though. Agreed. To me it was the best part in the Icewind Dale series. Adding the possibility for us to have both BG and IWD style companions in one game is brilliant. Everybody wins. Yeah, it's almost starting to resemble ToEE.
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Hugs!
Err... well that's what happens when you grow up without hugs.
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Artisan Class
Might be okay as an NPC class for various merchants and such.
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Trickster class
This class is modeled after the traditional Trickster god of mythology. It combines many of the bardic skills of entertainment and social manipulation with the arts of the illusionist and prestidigitator. Like a rogue, a trickster is skilled at opening locks, concealing himself, and sneaking about, but is also capable of magically hiding his form and suddenly reappearing elsewhere. Unlike the rogue, a Trickster is unskilled at backstabbing or crippling a foe, but is often a highly capable fencer and knife thrower. He can disguise his form, pass through a crowd unseen, convincingly fake his death, and cast potent phantasmal spells of deception and illusion. Would that be a character worth including in a party?
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Artisan Class
They don't call him Jugs for nothin'.
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Your vision of the 2.7 Million stretch goal
Bard slayers.
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Concept Art on Item Descriptions
I'm all for illustrations, but I don't necessarily expect it will look anything like the BG interface.
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Baldur's Gate enhanced edition
Ah, yes that sort of thing can happen, and not intentionally. NASA lost tapes of the Apollo 11 moon landing; one of the most important events in human history. If we can put a man on the Moon....
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Baldur's Gate enhanced edition
It's been a while, so I wouldn't mind another play through with a few new additions. But I'll wait to see the reception first. There are still possibilities for a sequel; I can think of a few.
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Pets
A giant chipmunk... ...that steals your enemy's nuts... ...hey, get your mind out of the gutter!
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Your vision of the 2.7 Million stretch goal
Now all we need are exploding cheese wheels.
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Your vision of the 2.7 Million stretch goal
Based on a suggestion from a different thread, perhaps a decent stretch goal could be multiple, detailed opening stories, as per ToEE and DA. You'd still get to experience a similar impacting event, but the circumstances and starting location would vary, either by race or by class. This would increase the interest factor of a replay. A well-developed Necromancer would be a good addition too, but possibly it could be added later in an expansion pack?
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Hugs!
Holy ****ing ****. Metiman and I agree on something. Quick, someone look outside, is there a 2km asteroid about to hit earth? I always thought her name name was an alternative spelling of "I moan".
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Exclusive In-Game Content
Yes, it feels a bit like contributing to PBS; they provide meaningful content that I enjoy and which a purely commercial enterprise would normally be likely to cut. I'm not really all that concerned about the extras that come with PE, other than the boxed game. (The extras are still nice, of course.) Now if they came along later and said they wanted to do a pre-release kickstarter for a Tales of the Sword Coast-like expansion, I'd likely contribute to that to. But at that point I'd like to see lots of screenies and other cool stuff first.
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Hugs!
I believe it's an icon in the upper right of your browser window; the one with a little X in it (if you're using a PC).
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Multi-Class: Establishing Proper Lore/NPC/Trainers
I'd like to point out that this would be fully expected, and even encouraged, for a point-build character system. You should be able to build whatever type of character you want to play, while the game's point system balances out the various player options. It's just the archaic, class-based systems that make this behavior seem munchkin-ish. That being said, I'm not opposed to using class-based systems because they still provide 'color' and possess some nostalgia value.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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Hugs!
I agree with you Osvir, because artistic integrity is an important element of the creative process.
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Hugs!
It depends... is the hug coming from a bearded dwarven female?
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Which historical elements to you want to see in Project Eternity: the Poll
One possibility for a medieval society that follows a different track could be a type of magitech culture. For example, a society where the economy is based on manual labor, but much of the work energy is supplied by enslaved summoned creatures controlled by wizard masters. This could occur, for example, in a byzantine-type region with a long, historical legacy of magical power combined with gross cultural decadence. Some examples: Earth elementals are used to power giant treadmill wheels for winches and elevators. Caged air elementals drive indoor windmills. Fire elementals heat forges and baths. Dragons are bred for their scales and as components for potions. Ice dragons are used to create ice for cooling during the long, hot summer. Mind-enslaved trolls are used as shock troops. Supervised animated skeletons perform much of the loading and unloading of ships. Hill giants are used to clear heavy debris and tow plows. Hippogriffs pull the royal flying carriage. &c.
- Multi-Class: Establishing Proper Lore/NPC/Trainers
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!