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Found 15 results

  1. I have reached the fampyr on level 8. Spoke to him, and nothing happend. No quest progression, no xp, no insight in the diary. Even Kana thought he was dead and did not tell anything. On level 7 I got also nothing from putting the 4 pyramids into the stands. And it happend nothing excluding the now active elemental flames. Link goes to: Save on level 8, half cleared Save on level 8 before Fampyr Save on level 9 after Fampyr http://www.sendspace.com/filegroup/BTUoFLuzzJkWkDdG7gaCqSxBRgIVjbtc Output log from a second try, after reporting the double Animat yesterday. Pictur
  2. I played the game (without white march part 1) and i liked it. Sadly, i've noticed that the best dungeon is raedric's hold in the whole game. There are different ways to break into the castle and there are many ways/paths to move and reach raedric. I think, it's a great example of good level design. Maybe the temple of skaen is non-linear too. Other dungeons are tendentially linear. Honestly, I found Od Nua boring and repetiitive. There is nothing to do except to kill thousands of trash mobs. I don't know if there are non-linear dungeons in white march, but i hope that in fu
  3. Hey guys, I'm playing the game on Path of the Damned and I'm really starting to struggle with the difficulty starting at the Endless Path of Od Nua Level 10... The battles with the spectres and beetles down there are incredibly tough and I can only barely win them giving rather extensive micro and several reloads. My party configuration is Eder Pallegina Aloth Durance Sagani a dual-wielding rogue. There levels are at 7. Is the group to weak yet to make it down or am I lacking some tactical skills and/or should I choose another party config? Given that I can barely make th
  4. I think I sympathize with the creators' decision not to include an ending where your character achieves the power of the Engwithan entities (which, while not really Gods, are still pretty frickin' powerful in this setting). The game only goes to level 12, and they're setting it up for a sequel. Even if you are evil, you can't just usurp the soul power immediately for yourself. I think I've figured out a way to spice up the ending a bit, without ruining the continuity of the RPG experience. The reason I've been thinking so much about the setting is I've started using it with our Pathfin
  5. Hey, guys, how u doin? Several already bought upgrades for my stronghold went missing the other day. This is a bummer because i`v been spending a lot of gold on those things. For example, I upgraded the Warden's Lodge just to get some bounty quests. Went back after I did one of them to find out the Lodge wasn't upgraded anymore - so i Had to buy it all over again. Anyone having this same problem? Is there a fix for this going out anytime soon? Thanks,
  6. Hello there, I need help with a problem I have encountered. That part is absolutely undoable for me. Is there any way to avoid that fight? If not I would have to restart the whole game, which doesn't really sound fun.
  7. After defeating the drake in the Level 5 of the Endless Pass when I try to walk down the stairs the game just crashes to desktop. The link is to my dropbox with my gamefiles/saves and screenshot of the moment just before. Anyone have a fix on this? https://www.dropbox.com/s/zhx1ldcgszfuu8p/Desktop.zip?dl=0 EDIT: I tried verifying my Game Cache in Steam, it found nothing wrong but now it works. No CTD.
  8. After having killed some ogres, I saved my game and ventured forward. In a room nearby, I found a blank ennemy that I can't attack and that doesn't attack neither. The save game: http://v.ripoll.free.fr/Temp/5e16fb590e8d4078a6700f21fb512c58 11589519 EndlessPathsofOdNuaLevel3.7z
  9. Once you have completed the first level of "The Endless Paths of Od Nua" and you have left the dungeon through a cellar door, clicking on the cellar opens the map where you can pick the dungeon level you'd like to go to. However, opening the map first displays an empty map. The only unlocked dungeon is on top of the screen. I don't think that it was intended that I first need to scroll around. Compare screenshots and savegame.
  10. as above. in 7z: -bug report folders with output_log -dxdiag report -my saves. http://www.filedropper.com/poebugreport
  11. Edit: Sorry I ended up in the wrong forum. Please delete. Here the discussion goes on: *click*
  12. Update by Brandon Adler, Producer Hey, everyone. We decided against releasing the Backer Portal right before the holiday break. We wanted to make sure that we had a full staff on board to solve any technical issues that might arise on the site during its launch. We are just as excited as you are for the Backer Portal and we want to make sure it has a smooth release. To keep you sated in Project Eternity goodness we decided to show off some of the artwork we have been putting together this milestone. We are pretty proud of it. Hope you enjoy. Areas Last week on the forums Sensuki,
  13. The Endless Paths of Od Nua As development on Pillars of Eternity continues, what would you like to see featured in the Endless Paths of Od Nua right now? Dungeon levels based on different climates, dragons, references to other games, irrational and irritating planar traveling gnomes? You choose. What we know: 15 levels deep Can be accessed early Increasing difficulty curve Located in Dyrwood Starts in Od Nua's Castle Progresses underground Infinity Engine game dungeons with a similar concept, albeit shorter: Durlag's Tower (BG: Tales of the Sword Coast) Watcher's Keep (BG II: Thro
  14. So an idea: The endless dungeon, Od Nua, is going to be a pre-designed dungeon featuring 15 levels of dungeon crawling. I was wondering whether (either in this game or in the expansion) it would be possible to consider leaving a "secret entrance" to levels below 15 that are randomly generated with increasing difficult monsters and sort of act like a "rogue-like" mini-game? a few thoughts: 1- this will probably require a lot of design work, so I don't want this being part of this game but maybe for an expansion, it would be nice to continue down Od Nua forever? 2- Obviously
  15. Happy Monday! We've reached 50,000 backers, and have a special reward for everyone. Details below. Also coming this week, we have more updates about the development and creation of the game. Tomorrow, Justin Bell will discuss the process for composing the music for our trailer video. On Wednesday, Josh will update with more details about the game's design, and we are going to unveil a awesome art piece that we’ve been working on. Oh, PayPal is also coming on Wednesday! The 50,000 Backer Reward We are very excited to announce a reward to all backers that have helped us come this far. T
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