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Showing results for tags 'rogue-like'.
So an idea: The endless dungeon, Od Nua, is going to be a pre-designed dungeon featuring 15 levels of dungeon crawling. I was wondering whether (either in this game or in the expansion) it would be possible to consider leaving a "secret entrance" to levels below 15 that are randomly generated with increasing difficult monsters and sort of act like a "rogue-like" mini-game? a few thoughts: 1- this will probably require a lot of design work, so I don't want this being part of this game but maybe for an expansion, it would be nice to continue down Od Nua forever? 2- Obviously the balacing would have to work so that you don't really gain too much treasure and experience to unbalance the game. maybe you can use what you find down there and the experience helps you to gain levels, but whne you leave you get level drained back to what you started with. (just an idea) 3- this also requires randomly generated tile-sets which isn't what this game is. Hence more design work. Obviously a rogue-like only works with infinitely procedurely generated tile-sets. Anyway... think about this for a future expansion or a mini-game type thing. It'd be fun! Now destroy my idea everyone! Pile on!