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Found 6 results

  1. Quick question regarding the Blade of the Endless Paths and Whisper of the Endless Paths in both Deadfire and PoE1. I've heard conflicting reports that not finding the pieces of the Blade of the Endless Paths aboard your ship in Deadfire is a bug or not. I was under the impression that the pieces of the Blade, along with those of the Whispers of Yenwood, were in your cupboard if you recovered both weapons in Pillars of Eternity at some point. The Fextralife article here, however, seems to indicate that you have to deliberately fail the Blade of the Endless Paths task and not reforge the sword so you get the pieces in Deadfire, and if you DO reforge the sword in the first game, it's lost forever. So...which is it? Is this a bug or a feature? I want to know before completing the first game, so I know whether I have to fail the quest or not. I'm a bit of an obsessive completionist, so the idea that I can't get the Whispers of the Endless Paths if I'm too thorough with doing quests in the first game bugs me, to say the least!
  2. The endless path's are closed and won't open. My stronghold is ampely decked out and I have tried different combinations of companions. Simply put, there is the stone in the way. I can access the map but not the second level since I never got there. Is there a console command that transports me to the second level, so that I can access it and then the other levels via the map? Maybe there is a console command that enables the second level via the map of the cellar door? Please help me, it really sucks no to get to play this part of the game. I wanted to upload the savegame, but of course it's much too big. Here's a link https://spideroak.com/storage/PJ3WK4DT/shared/647700-2-87521/save.7z?31109a151ed68329619a148f9eec2b9c
  3. Once you have completed the first level of "The Endless Paths of Od Nua" and you have left the dungeon through a cellar door, clicking on the cellar opens the map where you can pick the dungeon level you'd like to go to. However, opening the map first displays an empty map. The only unlocked dungeon is on top of the screen. I don't think that it was intended that I first need to scroll around. Compare screenshots and savegame.
  4. Edit: Sorry I ended up in the wrong forum. Please delete. Here the discussion goes on: *click*
  5. I've played a moderate number of CRPGs and PnP RPGs, and in all that time, only one dungeon complex has ever really stood out to me: Watcher's Keep. It was the megadungeon added to Baldur's Gate 2 with the Throne of Bhall expansion, and it was incredible: tough fights and good loot, sure, but even Diablo has that stuff. What made it awesome were the unique moments that the dungeon contained (the amazing Zork throwback, the hall of statues, the ghosts, the seal guardians, the laboratories, the guy in the cage, the machine of Lum the Mad, the sneaky priests that guarded it, and ... of course ... the Demogorgon). I've never experienced a dungeon like it. If the designers can capture the feel of Watcher's Keep -- a series of amazing RPG experiences (puzzles, characters, tactics, moral choices, mystery, treasure, danger), loosely connected -- I'll be delighted. How about you? Any amazing dungeons in your past that Endless Paths should be inspired by? Pen and paper are good, too! I'm not asking about mechanics so much as about feel.
  6. Happy Monday! We've reached 50,000 backers, and have a special reward for everyone. Details below. Also coming this week, we have more updates about the development and creation of the game. Tomorrow, Justin Bell will discuss the process for composing the music for our trailer video. On Wednesday, Josh will update with more details about the game's design, and we are going to unveil a awesome art piece that we’ve been working on. Oh, PayPal is also coming on Wednesday! The 50,000 Backer Reward We are very excited to announce a reward to all backers that have helped us come this far. Today we are introducing The Endless Paths of Od Nua - a new dungeon experience for Project Eternity: In the western reaches of the Dyrwood lies the Endless Paths, an ancient network of cobbled trails that wind through arches of dense overgrowth, twisting within the confines of a high castle wall as they make their way to the gates of iron-shuttered towers that jut forth from the interior. In ages past, the towers rising from the gardens to pierce the canopy of the forest once marked the dominion of the castle's relentless, crazed builder: Od Nua. But the courses of Od Nua's madness run far below the surface, stretching forever deeper into wandering catacombs and bone-cramped oubliettes unseen by living eyes for centuries. The Endless Paths, as the old Glanfathans call them, cannot be walked by the living, but the storytellers say with certainty that many strong souls have found a permanent home beneath the grieving creator's estate. Most else that is said and written of the place is fiction or conjecture, more likely to have sprouted from the svef-enhanced imaginations of bored and boasting mercenaries than from any seed of truth. Hosts of lost souls that relentlessly stalk the living, cathedral-sized tombs overflowing with the restless victims of a horrific plague, lightless chambers sealing in the remnants of Od Nua's failed experiments. Most legends converge on a common theme: that under the castle rest myriad forgotten vaults of death and darkness glittering with Od Nua's enchanted creations and the abandoned treasure of ill-fated interlopers. So great is the fear of the castle's denizens that even drunken and drug-cheered adventurers do not joke of setting foot on the paths, lest their souls join the eternal ranks of those that have gone before them. The current plan is to make The Endless Paths with three subterranean levels, but it can grow larger with your help. For every 2,500 additional backers, the depths of Od Nua’s castle become deeper, which means one additional level will be added to the vaults. Continue to spread the word about Project Eternity, and let's see how big we can make The Endless Paths! Crafting and Enchanting at $2.4 Million We also have a new stretch goal at $2.4 million dollars to announce: Crafting and Enchanting! Crafting and enchanting in Project Eternity will allow players to use objects and materials they find during exploration to both create consumable items like potions and scrolls as well as give their gear custom upgrades that can't be accomplished by other means. This system is intended to be easy to use and very flexible, allowing players to customize many aspects of what they can create or alter. Whether it's brewing basic potions from herbs and minerals commonly found throughout the world or upgrading a humble broadsword into a custom-named, magically-imbued weapon of distinctive and legendary power, we want to give players the ability to make it. On the development side of things, we also want to make the system as data-driven as possible, allowing us to easily extend our list of recipes in the future. Each stretch goal we hit not only adds new features to the game like crafting, but also makes the game larger by adding more content, quests, dialogue, and characters. Together, we've already added two new races, companions and classes, along with a player house. $2.2 million is very close which adds a new faction and region, and there are more exciting stretch goals planned if we make it past $2.4 million and beyond. New Add-Ons Additionally, we have two new add-ons for you: Add an Early Access Beta Key for $25. The beta key is the same reward at the $110 and up levels, but now you can add it as an extra at the lower tiers. Add a Digital Strategy Guide for $7. The digital strategy guide is also included in the $80 and up levels, but now you can add it as an extra at the lower tiers. This will cost more when we ship the game, so get in on the opportunity to save! As a quick tutorial on how to add add-ons, go to the Project Eternity Kickstarter site and hit the Manage Your Pledge button. The reward tier you had already picked will still be selected and the amount will be in the big box at the top. All you need to do is add the dollar amount that covers the add-ons you would like to your pledge and enter the new total number. For instance, if you are at the $35 Pledge level and want to add the Beta Key, you would enter $60 as your total pledge. We’ll send you a fulfillment survey after the Kickstarter period is over and you can specify what you wanted to do with any excess monies added. Thank you! Update by Adam Brennecke and Josh Sawyer
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