Everything posted by rjshae
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Your vision of the 2.7 Million stretch goal
Now all we need are exploding cheese wheels.
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Your vision of the 2.7 Million stretch goal
Based on a suggestion from a different thread, perhaps a decent stretch goal could be multiple, detailed opening stories, as per ToEE and DA. You'd still get to experience a similar impacting event, but the circumstances and starting location would vary, either by race or by class. This would increase the interest factor of a replay. A well-developed Necromancer would be a good addition too, but possibly it could be added later in an expansion pack?
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Hugs!
Holy ****ing ****. Metiman and I agree on something. Quick, someone look outside, is there a 2km asteroid about to hit earth? I always thought her name name was an alternative spelling of "I moan".
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Exclusive In-Game Content
Yes, it feels a bit like contributing to PBS; they provide meaningful content that I enjoy and which a purely commercial enterprise would normally be likely to cut. I'm not really all that concerned about the extras that come with PE, other than the boxed game. (The extras are still nice, of course.) Now if they came along later and said they wanted to do a pre-release kickstarter for a Tales of the Sword Coast-like expansion, I'd likely contribute to that to. But at that point I'd like to see lots of screenies and other cool stuff first.
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Hugs!
I believe it's an icon in the upper right of your browser window; the one with a little X in it (if you're using a PC).
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Multi-Class: Establishing Proper Lore/NPC/Trainers
I'd like to point out that this would be fully expected, and even encouraged, for a point-build character system. You should be able to build whatever type of character you want to play, while the game's point system balances out the various player options. It's just the archaic, class-based systems that make this behavior seem munchkin-ish. That being said, I'm not opposed to using class-based systems because they still provide 'color' and possess some nostalgia value.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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Hugs!
I agree with you Osvir, because artistic integrity is an important element of the creative process.
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Hugs!
It depends... is the hug coming from a bearded dwarven female?
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Which historical elements to you want to see in Project Eternity: the Poll
One possibility for a medieval society that follows a different track could be a type of magitech culture. For example, a society where the economy is based on manual labor, but much of the work energy is supplied by enslaved summoned creatures controlled by wizard masters. This could occur, for example, in a byzantine-type region with a long, historical legacy of magical power combined with gross cultural decadence. Some examples: Earth elementals are used to power giant treadmill wheels for winches and elevators. Caged air elementals drive indoor windmills. Fire elementals heat forges and baths. Dragons are bred for their scales and as components for potions. Ice dragons are used to create ice for cooling during the long, hot summer. Mind-enslaved trolls are used as shock troops. Supervised animated skeletons perform much of the loading and unloading of ships. Hill giants are used to clear heavy debris and tow plows. Hippogriffs pull the royal flying carriage. &c.
- Multi-Class: Establishing Proper Lore/NPC/Trainers
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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Stretch Goals and Backer Rewards - What do you think?
While Oblivion isn't a PnP company, I can't see that as being a real obstacle. At the very least, Chris Avellone wrote for PnP games before getting into video games, and JE Sawyer has written a PnP system for Fallout. What is this Oblivion company that you speak of? Sorry for mangling the company name. That's inexcusable.
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Reddit Q&A Part 2 with Tim Cain
That's the idea. And as I wrote in my Formspring post, your lower level spells aren't unlimited. You will still temporarily lock out all spells of that level once you've cast enough of them. To me the one oddity is why do spells of a particular level get locked out? That makes sense from a game balance perspective, but the mechanism is a little harder to explain from an in-world context. Still, that's kind of how it works for Sorcerers and Bards in D&D. I guess it makes about as much sense as hit points representing damage.
- Exclusive In-Game Content
- Minimizing Save scumming. Or is it too much of a hassle?
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What do you Want to Know Before the Kickstarter Ends?
Nothing much; they've been feeding us some pretty good details on a project that is still very early in the development stage. I hope they knock it out of the park!
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Stretch Goals and Backer Rewards - What do you think?
While Oblivion isn't a PnP company, I can't see that as being a real obstacle. At the very least, Chris Avellone wrote for PnP games before getting into video games, and JE Sawyer has written a PnP system for Fallout. No, it's not an obstacle. But pen-and-paper games don't have large margins, so it's not likely to generate much profit. Depending on how well the game does, they'd might have more success licensing game-world fiction or a collectible card game.
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Intelligent, Dangerous Undead
It would be nice to see some different undead in PE. Perhaps a soul-sucking undead that drains away powers related to the souls of the living? Or a "hive mind" undead that fights in unison? Maybe something eerie that draws upon energy sources, creating a region of miasmic inky darkness? How about a wierd animated form made of different skeleton parts that skitters about like a giant centipede?
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Reddit Q&A Part 2 with Tim Cain
I tend to look at that as a good thing, to me, and it's probably the D&D influence that makes me think like that, bu, a Wizard without a spell book, to me, isn't a Wizard. It's a Sorcerer. I like the heavy focus on the grimoire. That's a bit of personal bias, mind you. A Wizard, in whatever setting, is whatever the setting requires it to be. This particular setting and its grimoire focus just happen to go along with my preference. No it's not a bad thing. But it should mean that Wizard characters can't just swap grimoires, and a Wizard shouldn't be able to immediately use a grimoire that they find in a dungeon somewhere.
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Stretch Goals and Backer Rewards - What do you think?
I think that has been mentioned a few times before. It's a reasonable idea, but Oblivion isn't a pen-and-paper gaming company.
- Randomized dungeons / environments / smart monsters ...
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!