Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

rjshae

Members
  • Joined

  • Last visited

Everything posted by rjshae

  1. For me, Paladins can be interesting, but Bards Chanters are a concern. I hope they come up with a class that is less lame than previous D&D Bardic implementations.
  2. Not quite as excited about the newest classes, but I'm sure it'll make some people giddy with pleasure. I had mixed feelings about Mask of the Betrayer, but it was definitely unique. Sheesh, now I'm almost grumbling (slapping self).
  3. Thanks. Well the description suggested the hall is at a specific location. I'd expected that you'd trek there if you wanted to replace a recruit with a generated character.
  4. I like the way they did it in some of the old dungeon crawl games: when your character was sick or poisoned, you could see it in their portrait expression.
  5. With regards to this topic, I'm kind of curious about something. Way back in the old Pool of Radiance game, they had a Training Hall where you not only went to get trained up in a new level, but you could also try to recruit mercenaries (for something like 1-4 shares of the loot). I'm wondering if, in addition to allowing the player to obtain recruits here, the team from Oblivion have something like this mercenary recruit in mind? I.e. for specific high risk missions, will the player be able to temporarily recruit a hit point soak extra sword to diminish the risk? I could particularly see a need for something like this in cases where the player is creating a single-class team, such as all rogues, and need a reliable fighter (or wizard) for certain missions. Has anybody heard anything to this effect? It doesn't seem like it would be that hard to implement, and the recruits could even be custom NPCs with canned dialogues. Thank you.
  6. Wasn't that captured by the little icons on the character portraits? Granted, the meaning of those wasn't always clear in the BG series. I think they did a better job of that in NWN2. Maybe they need a highlight graphic when a new negative effect gets added to a character?
  7. A novel approach to a CRPG might be to put a major decision point at the last third of the plot, follow both through to a stopping point, then release two entirely different sequels based on which choice you want. They would both use the same software with many of the same elements, but their plots would diverge radically to different locations and characters. Not sure if that is economically viable though.
  8. At D&D v3.5, Druid characters rock; they have innumerable options, plenty of elemental-based spells, and they're not half bad at combat either. It's one of my favorite classes.
  9. Me too. It's been a total nostalgia fix.
  10. Where's the "let them surprise us" options? The last thing I want to play is a plot designed through a series of polls.
  11. I'd be happy with a looting system that had filters; show all goods :: show goods above a certain value/mass :: show only the most valuable goods :: show unique items :: show goods of specific types, &c. But mostly I'd like a looting system that isn't tediously repetitive. (Discussed elsewhere in another thread.)
  12. At the very least, we'll need the cipher to decode what the barbarian is grunting.
  13. What a great idea... subterranean swamps! Ah, good one. I actually meant the levels below the lowest they are planning to build. But, a miasmic underground swamp crawling with undead would be extra creepy! Especially if rotting arms rose out of the muck to pull you under.
  14. Personally I like the boxed version mainly for the manual and the disk media. They could send me those shrink-wrapped and skip the box entirely. I've never really found I needed a map when the game already has a digital version. The artwork would be enjoyable though. Shrug. Looking forward to the release date, which is way, way too far into the future....
  15. Prohibitions against alcohol use are very old. It's not completely unreasonable to expect some societies will have prohibitions against specific mind-affecting substances. But yes, some societies will allow and even encourage the use of certain mind altering substances, particularly for religious purposes.
  16. Hmm, will the lower levels have flooded with water?
  17. There's no industrialization in Eternity. It was confirmed that the technological level is around the 15th century Right, no steam-powered machinery. But that doesn't preclude magic-based power systems in some societies. Magitech wouldn't necessarily have led to development of the the mass production line, but it could be engaged for the construction of large structures, powering some types of transport, for building animated religious edifices, and for the original purpose of the steam engine: pumping water out of mines. In fact the presence of magic-based power may derail the development of the steam engine for a period of time. Not sure what that has to do with the tinker class, but it's interesting to think about... at least to me.
  18. You could also turn the place into a safe house where you can protect all the poor innocents you helped along the way. Transform the land into a little commune and start a walled village. Maybe it is located on a lonely headland with cliffs overlooking the sea below. Or the same place could become a smugglers headquarters with a warren of tunnels leading to a sea cave.
  19. In-universe humor can be a nice change of pace. Out of universe humor breaks the suspension of disbelief. So... this would be unhelpful.
  20. In a society with magic, I could imagine an addiction to certain forms of it. Those would be written up in tomes of proscribed spells and lore. Some unscrupulous Wizards may practice black market spell crafting in seedy dens.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.